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Core
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VideoBackends
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Metal
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MTLObjectCache.mm
Age
Commit message (
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Author
2026-01-04
Metal: Move ObjectCache constructor and destructor
Dentomologist
2025-08-23
VideoBackends / VideoCommon: rename member variables in RenderState to be con...
iwubcode
2025-04-01
VideoBackends/Metal: Fix anisotropic filtering handling.
Jordan Woyak
2025-03-17
Enable game-requested anisotropic filtering in Metal backend.
Jordan Woyak
2025-03-09
VideoCommon: Move backend_info out of VideoConfig struct.
Jordan Woyak
2024-10-06
VideoBackends:Metal: Log file on failed pipeline compile
TellowKrinkle
2023-06-28
VideoBackends:Metal: Multi render target support
TellowKrinkle
2023-02-09
VideoCommon: store the configuration used to create the AbstractPipeline on t...
iwubcode
2023-02-02
lint: update to clang-format-13
Pierre Bourdon
2023-01-29
VideoBackends:Metal: Assert on pipelines with no render targets
TellowKrinkle
2022-09-20
VideoBackends:Metal: Use BitField for stuffing bits in pipeline ids
TellowKrinkle
2022-09-19
VideoCommon: Use std::array in PortableVertexDeclaration
TellowKrinkle
2022-09-19
VideoBackends:Metal: Don't set primitive on ubershaders
TellowKrinkle
2022-09-19
VideoCommon: Add separate pipeline usage for UberShaders
TellowKrinkle
2022-07-21
VideoBackends:Metal: MSAA support
TellowKrinkle
2022-07-21
VideoBackends:Metal: Cache pipelines
TellowKrinkle
2022-07-21
VideoBackends:Metal: Create samplers on demand
TellowKrinkle
2022-07-21
VideoBackends: Add Metal renderer
TellowKrinkle