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path: root/Source/Core/VideoBackends/Null/TextureCache.h
AgeCommit message (Expand)Author
2023-01-31TextureCache: Refactor with smart pointersScott Mansell
2022-07-16Restructure parameters to TetxureConverterShaderGen/TextureConversionShaderPokechu22
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2019-07-27VideoBackends/Null: Apply final to classes where applicableLioncash
2019-07-27VideoBackends/Null: Remove unnecessary constructors and destructorsLioncash
2019-07-27VideoBackends/Null: Remove unnecessary includesLioncash
2019-04-21Replace EFBRectangle/TargetRectangle with MathUtil::RectangleStenzek
2019-04-21TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copiesStenzek
2019-02-19Move most backend functionality to VideoCommonStenzek
2018-11-07TextureCache: Implement deferred/batched EFB copiesStenzek
2018-04-29Implement EFB copy filter and gamma in hardware backendsStenzek
2017-12-06VideoCommon: Drop now unused efb2tex matrix generation.degasus
2017-12-02VideoBackends: Use VideoCommon shader generators for efb2tex copies.Markus Wick
2017-11-22VideoCommon: Move abstract texture creation function to RendererStenzek
2017-08-03Video: Clearly separate Texture and EFB Copy formatsN.E.C
2017-06-13Video Backends: Split texture cache code out into separate files, introduce '...iwubcode
2017-04-29TextureCache: Support compressed textures and pass pitch/size to uploadStenzek
2017-04-12VideoBackends: Support updated texture encoding shader generatorsStenzek
2016-12-26TextureCache: Drop unused parameter in backend API.degasus
2016-12-26TextureCache: Extract BP enum check to VideoCommon.degasus
2016-12-09TextureCacheBase: Eliminate static stateLioncash
2016-10-01VideoBackends: Make TextureCache::CompileShaders return a boolStenzek
2016-06-25nullvideo: initial release of null video backenddegasus