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VideoBackends
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Null
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TextureCache.h
Age
Commit message (
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Author
2023-01-31
TextureCache: Refactor with smart pointers
Scott Mansell
2022-07-16
Restructure parameters to TetxureConverterShaderGen/TextureConversionShader
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2019-07-27
VideoBackends/Null: Apply final to classes where applicable
Lioncash
2019-07-27
VideoBackends/Null: Remove unnecessary constructors and destructors
Lioncash
2019-07-27
VideoBackends/Null: Remove unnecessary includes
Lioncash
2019-04-21
Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
Stenzek
2019-04-21
TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-11-07
TextureCache: Implement deferred/batched EFB copies
Stenzek
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2017-12-06
VideoCommon: Drop now unused efb2tex matrix generation.
degasus
2017-12-02
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
Markus Wick
2017-11-22
VideoCommon: Move abstract texture creation function to Renderer
Stenzek
2017-08-03
Video: Clearly separate Texture and EFB Copy formats
N.E.C
2017-06-13
Video Backends: Split texture cache code out into separate files, introduce '...
iwubcode
2017-04-29
TextureCache: Support compressed textures and pass pitch/size to upload
Stenzek
2017-04-12
VideoBackends: Support updated texture encoding shader generators
Stenzek
2016-12-26
TextureCache: Drop unused parameter in backend API.
degasus
2016-12-26
TextureCache: Extract BP enum check to VideoCommon.
degasus
2016-12-09
TextureCacheBase: Eliminate static state
Lioncash
2016-10-01
VideoBackends: Make TextureCache::CompileShaders return a bool
Stenzek
2016-06-25
nullvideo: initial release of null video backend
degasus