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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
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Commit message (
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Author
2017-06-18
AbstractTexture: Add missing includes (and remove unnecessary ones)
Lioncash
2017-06-13
Video Backends: Split texture cache code out into separate files, introduce '...
iwubcode
2017-06-11
VideoConfig: Remove bRunning
MerryMage
2017-05-28
upgrade to Windows SDK 10.0.15063.0
BhaaL
2017-05-25
Migrate to Visual Studio 2017.
Pierre Bourdon
2017-04-29
TextureCache: Support compressed textures and pass pitch/size to upload
Stenzek
2017-04-25
VideoConfigDiag: Move post-processing shader list to post processor
Stenzek
2017-04-12
VideoBackends: Support updated texture encoding shader generators
Stenzek
2017-04-01
VideoBackends: Add configuration field for GPU texture decoding
Stenzek
2017-04-01
VideoBackends: Add support flag for compute shaders
Stenzek
2017-03-14
OGL: Remove support for NV_depth_buffer_float.
Jules Blok
2017-03-10
Merge pull request #4935 from Armada651/depth-range-fix
Markus Wick
2017-03-10
VideoBackends: Move max texture size to VideoConfig
Stenzek
2017-03-04
VideoCommon: Move last EFB scale handling to CalculateTargetSize
Stenzek
2017-03-04
VideoCommon: Move some common initialization logic to RenderBase
Stenzek
2017-03-01
CMakeLists: Normalize whitespace
Lioncash
2017-02-24
OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
Jules Blok
2017-02-18
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Lioncash
2017-02-03
FramebufferManagerBase: Return a std::pair from GetTargetSize
Lioncash
2017-02-01
LightingShaderGen: Remove unnecessary includes
Lioncash
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2016-12-26
TextureCache: Drop unused parameter in backend API.
degasus
2016-12-26
TextureCache: Extract BP enum check to VideoCommon.
degasus
2016-12-09
TextureCacheBase: Eliminate static state
Lioncash
2016-11-28
VideoConfig: Add option for full-resolution frame dumping
Stenzek
2016-11-02
Core: Remove double newlines at the end of *_LOG messages.
Emmanuel Gil Peyrot
2016-10-10
AVIDump: Move CoreTiming into caller.
degasus
2016-10-08
Renderer: Merge screenshot logic into VideoCommon.
degasus
2016-10-04
PixelShaderGen: Drop dstAlphaMode constant in shader generation.
degasus
2016-10-03
VideoCommon: Minor changes
Shawn Hoffman
2016-10-01
VideoNull: Set all fields in backend_info
Stenzek
2016-10-01
VideoBackends: Make TextureCache::CompileShaders return a bool
Stenzek
2016-10-01
VideoCommon: Add config fields for multithreading and validation layers
Stenzek
2016-09-23
FramebufferManager: Add missing header guard
Lioncash
2016-08-22
VertexManager: Correct variable naming scheme
Lioncash
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-06-26
VideoCommon: Drop GetConfigName.
degasus
2016-06-26
VideoBackends: Merge ShowConfig functions.
degasus
2016-06-26
VideoBackends: Merge Initialize and Shutdown functions.
degasus
2016-06-26
Merge pull request #3513 from phire/make_hdkr_happy
Scott Mansell
2016-06-26
Add missing override
comex
2016-06-26
Multithreadded Shadergen: Minor fixups.
Scott Mansell
2016-06-26
Remove UID Checker.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second pass over Pixel Shadergen.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over geometery Shadergen
Scott Mansell
2016-06-25
Null: Create Visual Studio project file.
degasus
2016-06-25
nullvideo: initial release of null video backend
degasus