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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
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Null
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Commit message (
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Author
2021-01-27
msbuild: bundle all dolphin "core" code into single library
Shawn Hoffman
2021-01-27
normalize common filenames in VideoBackends/Null
Shawn Hoffman
2020-12-02
General: Convert PanicAlerts over to fmt equivalent
Lioncash
2020-09-06
Make default graphics backend not show up as empty
JosJuice
2020-08-22
msbuild: re-enable standalone vcxproj processing
Shawn Hoffman
2020-08-22
msbuild: refactor stuff out of project files (for dolphin)
Shawn Hoffman
2020-05-24
FramebufferManager: Copy to color format for depth readbacks on GLES
Stenzek
2019-12-28
Add an ARM64 target to Visual Studio projects
Stenzek
2019-11-30
Update VS projects/solutions to VS2019
Stenzek
2019-07-27
VideoBackends/Null: Add missing override specifiers
Lioncash
2019-07-27
VideoBackends/Null: Apply final to classes where applicable
Lioncash
2019-07-27
VideoBackends/Null: Remove unnecessary constructors and destructors
Lioncash
2019-07-27
VideoBackends/Null: Remove unnecessary includes
Lioncash
2019-05-31
VideoNull/CMakeLists: Specify headers in target sources
Lioncash
2019-05-30
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Lioncash
2019-05-06
Reformat repo to clang-format 7.0 rules
Techjar
2019-05-04
Merge pull request #7839 from ShFil119/impr/redundant
Léo Lam
2019-04-30
Remove redundant initialization
Filip Gawin
2019-04-21
Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
Stenzek
2019-04-21
TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies
Stenzek
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-03-09
VideoConfig: Add SupportsPartialDepthCopies to backend info
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-01-25
Decouple XFB scanout from presentation
Stenzek
2019-01-25
VideoBackends: Store a backbuffer 'scale'
Stenzek
2019-01-25
Remove old RasterFont classes
Stenzek
2018-12-04
Use main buffers for utility draws
Stenzek
2018-12-04
Renderer: Add backbuffer format to base class
Stenzek
2018-12-04
Renderer: Add a base Initialize() method to match Shutdown()
Stenzek
2018-11-07
TextureCache: Implement deferred/batched EFB copies
Stenzek
2018-10-20
VideoBackends: Pass window system info from host on creation
Stenzek
2018-10-20
Drop Host_GetRenderSurface and pass display to backend
Stenzek
2018-10-20
Update to Visual Studio's default Windows SDK
Tillmann Karras
2018-10-14
NullBackend: Initialize vtx_decl in VertexFormat
Stenzek
2018-09-28
Core: Call InitBackendInfo before loading config
Stenzek
2018-06-30
Mark all video backend names for translation
Techjar
2018-05-26
VideoConfig: Add a field for indicating logic op support in the backend
Stenzek
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-04-02
Null/CMakeLists: Migrate off add_dolphin_library
Lioncash
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-03-02
VideoCommon: Add support for Abstract Framebuffers
Stenzek
2018-03-01
AbstractTexture: Support multisampled abstract texture
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2018-01-27
VideoBackend: Remove PeekMessages method
Stenzek
2018-01-27
VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Stenzek
2018-01-22
AbstractTexture: Move Bind() method to Renderer
Stenzek
2018-01-05
Implement dual-source blending in shader
Jonathan Hamilton
2017-12-06
VideoCommon: Drop now unused efb2tex matrix generation.
degasus
2017-12-02
VideoBackends: Use VideoCommon shader generators for efb2tex copies.
Markus Wick
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