| Age | Commit message (Expand) | Author |
|---|---|---|
| 2022-11-01 | OGL: use already known object label lengths | Tillmann Karras |
| 2022-11-01 | OGL: fix compute shader labels | Tillmann Karras |
| 2022-03-24 | VideoBackends: fix opengl object label which was given an invalid enumeration... | iwubcode |
| 2022-01-31 | OGLShader: Only set shader name if supported | OatmealDome |
| 2021-12-10 | Treewide: Adjust order of includes | Pokechu22 |
| 2021-08-30 | VideoBackends / VideoCommon: allow the ability to set debug names for shaders... | iwubcode |
| 2021-07-05 | treewide: convert GPLv2+ license info to SPDX tags | Pierre Bourdon |
| 2019-05-30 | VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() | Lioncash |
| 2019-04-21 | OGL: Store shader source in OGLShader | Stenzek |
| 2019-04-16 | AbstractPipeline: Support returning "cache data" | Stenzek |
| 2019-02-19 | Move most backend functionality to VideoCommon | Stenzek |
| 2018-03-16 | OGLShader: Fix mismatched assignment in compute shader constructor | Lioncash |
| 2018-02-22 | VideoBackends: Add AbstractShader and AbstractPipeline classes | Stenzek |
