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Core
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VideoBackends
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OGL
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OGLShader.cpp
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Commit message (
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Author
2025-03-09
VideoCommon: Move backend_info out of VideoConfig struct.
Jordan Woyak
2022-11-01
OGL: use already known object label lengths
Tillmann Karras
2022-11-01
OGL: fix compute shader labels
Tillmann Karras
2022-03-24
VideoBackends: fix opengl object label which was given an invalid enumeration...
iwubcode
2022-01-31
OGLShader: Only set shader name if supported
OatmealDome
2021-12-10
Treewide: Adjust order of includes
Pokechu22
2021-08-30
VideoBackends / VideoCommon: allow the ability to set debug names for shaders...
iwubcode
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2019-05-30
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Lioncash
2019-04-21
OGL: Store shader source in OGLShader
Stenzek
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-03-16
OGLShader: Fix mismatched assignment in compute shader constructor
Lioncash
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek