| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-06-04 | Use PanicAlertT instead of PanicAlert when appropriate | JosJuice | |
| I tried to change messages that contained instructions for users, while avoiding messages that are so technical that most users wouldn't understand them even if they were in the right language. | |||
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-03-08 | Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidia | Ryan Houdek | |
| Fix OpenGL ES 3.1 on non-Nvidia devices. | |||
| 2015-03-08 | Fix OpenGL ES 3.1 on non-Nvidia devices. | Ryan Houdek | |
| We are declaring we require ARB_shader_image_load_store in the shader, this isn't an extension on GLES because it is part of the GLSL ES 3.1 spec. If we are running as GLES then just not put it in the shaders. | |||
| 2015-03-02 | ProgramShaderCache: Do plenty of error checking before writing shaders to ↵ | Jules Blok | |
| the disk. | |||
| 2015-02-24 | OGL: support palette texture decoding | degasus | |
| 2014-12-19 | VideoCommon: Make IsPassthrough() a function of the ShaderUid. | Jules Blok | |
| 2014-12-18 | OGL: Don't generate a geometry shader if the backend doesn't support it. | Jules Blok | |
| This commit repurposes the bSupportsStereoscopy flag as the bSupportsGeometryShaders flag. | |||
| 2014-12-18 | GeometryShader: Disable the geometry shader stage if it is a pass-through ↵ | Jules Blok | |
| shader. | |||
| 2014-12-15 | GeometryShaderGen: Support multiple primitive types. | Jules Blok | |
| And make more stereoscopy code optional. | |||
| 2014-12-14 | GeometryShaderGen: Pass the primitive type and always run the generator ↵ | Jules Blok | |
| regardless of stereoscopy. | |||
| 2014-12-14 | VideoCommon: Add a separate constants buffer for the geometry shader. | Jules Blok | |
| 2014-12-13 | Merge pull request #1640 from rohit-n/switch-default | skidau | |
| Silence some -Wswitch-default warnings. | |||
| 2014-12-11 | Silence some -Wswitch-default warnings. | Rohit Nirmal | |
| 2014-12-07 | Enables stereo rendering with OpenGL ES 3.1 + AEP. | Ryan Houdek | |
| If the host device supports GLES 3.1 and AEP we can have stereo rendering. Just need to make sure to grab the correct function pointer that GL_EXT_geometry_shader provides, and enable AEP in the shaders. We can't just check if AEP is in the extension list for support because Qualcomm has failed once more. With the Nexus 6 it reports support for AEP but doesn't support OpenGL ES 3.1, which is an impossible combination. From reports on their forum it seems that attempting to use any AEP things results in nothing happening, seems like a stub implementation. | |||
| 2014-11-29 | Fixes OpenGL ES rendering. | Ryan Houdek | |
| sampler2DArray doesn't have a default precision, so we need to set it ourselves. | |||
| 2014-11-23 | ProgramShaderCache: Abort shader compilation if geometry shader failed to ↵ | Jules Blok | |
| compile. | |||
| 2014-11-23 | ProgramShaderCache: Don't call glAttachShader if no geometry shader was ↵ | Jules Blok | |
| compiled. | |||
| 2014-11-23 | VideoConfigDiag: Add stereoscopy options group. | Jules Blok | |
| 2014-11-23 | ProgramShaderCache: Always generate a geometry shader UID, even if ↵ | Jules Blok | |
| stereoscopy is disabled. | |||
| 2014-11-23 | GeometryShaderGen: Support stereoscopy on GPUs without support for instancing. | Jules Blok | |
| 2014-11-23 | Add geometry shader generator for stereo 3D. | Jules Blok | |
| 2014-11-17 | OGL: implement bounding box support with ssbo | degasus | |
| This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw. | |||
| 2014-10-26 | OGL: Get rid of error macros | Lioncash | |
| 2014-09-10 | Remove extra semicolons at the ends of some lines. | Rohit Nirmal | |
| 2014-08-15 | OGL: Clean up parameters for some functions. | Lioncash | |
| 2014-08-15 | OGL: Fix brace and body placements | Lioncash | |
| Also got rid of void argument specifiers. These are a carryover from C. | |||
| 2014-07-18 | Support Sampler binding in the shader. | Ryan Houdek | |
| In the cases where we support the binding layout keyword, use it for more than binding UBO location. This changes it so it is supported for samplers as well. Instances when this is enabled is if a device supports GL_ARB_shading_language_420pack, or if it supports GLES 3.10. | |||
| 2014-07-11 | mark all local variables as static | degasus | |
| 2014-07-11 | mark all local functions as static | degasus | |
| 2014-06-27 | Statistics: Reformat stats string | degasus | |
| 2014-06-18 | Kill off replaceable usages of s[n]printf. | Lioncash | |
| 2014-05-19 | ogl: pixel format shader without resolving | degasus | |
| v2: Don't use std::to_string as this function is broken on android. | |||
| 2014-04-30 | Changes posmtx vertex attribute to integer. | Ryan Houdek | |
| This makes it so we don't need to do some dumb casting from float to integer in our shaders. Only tested in OpenGL, needs to be tested in D3D. | |||
| 2014-04-03 | Add initial support for GLSL ES 3.10. | Ryan Houdek | |
| GLSL ES 3.10 adds implicit support for the binding layout qualifier that we use. Changes our GLSL version enums to bit values so we can check for both ES versions easily. | |||
| 2014-03-15 | Merge pull request #164 from lioncash/cstr-cull | Pierre Bourdon | |
| Kill off some usages of c_str. | |||
| 2014-03-14 | PixelShaderGen: Use integer math for alpha testing. | Tony Wasserka | |
| 2014-03-14 | OGL: Force highp for integers. | Tony Wasserka | |
| 2014-03-14 | Kill off some usages of c_str. | Lioncash | |
| Also changes some function params, but this is ok. Some simplifications were also able to be made (ie. killing off strcmps with ==, etc). | |||
| 2014-03-11 | Fixes spacing for "for", "while", "switch" and "if" | Matthew Parlane | |
| Also moved && and || to ends of lines instead of start. Fixed misc vertical alignments and some { needed newlining. | |||
| 2014-03-09 | clang-modernize -use-nullptr | Tillmann Karras | |
| and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine | |||
| 2014-03-09 | clang-modernize -loop-convert | Tillmann Karras | |
| and some manual adjustments | |||
| 2014-02-26 | comment fixes | degasus | |
| 2014-02-26 | remove (ATTR|VARY)(IN|OUT) macros | degasus | |
| 2014-02-20 | Fix more header sorting issues in VideoBackends/ (now check-includes clean). | Pierre Bourdon | |
| 2014-02-18 | Convert all includes to relative paths. | Lioncash | |
| 2014-02-01 | OGL: remove ubo workaround | degasus | |
| This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year. | |||
| 2014-01-23 | OpenGL: refactor all of our StreamBuffers | degasus | |
| The old way was to use big switch/case statements based on a type of buffer. The new one is to use inheritance. This change prohibits us to change the buffer type while running, but I doubt we'll ever do so. Performance should also be a bit better. Also a nice cleanup. Added some comments about this different kind of buffers. | |||
| 2014-01-23 | OpenGL: change StreamBuffer in a streaming way | degasus | |
| This is a bit slower on map_and_* because of flushing and _very_ much slower on buffer(sub)?data because of a new memcpy. But this design allow us to decode directly into a gpu buffer, eg vertexloader will profit :) | |||
