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Core
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VideoBackends
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OGL
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ProgramShaderCache.h
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Commit message (
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Author
2024-10-10
C++20: Synthesize `operator!=` From `operator==`
mitaclaw
2022-11-28
VideoBackends:OGL: Creating vertex formats shouldn't unbind anything
TellowKrinkle
2021-10-13
Fix all uninitialized variable warnings (C26495)
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2019-07-26
OGL/ProgramShaderCache: Convert typedef over to a using alias
Lioncash
2019-07-26
OGL/ProgramShaderCache: Use std::string_view where applicable
Lioncash
2019-04-21
OGL: Fix binding error on shutdown
Stenzek
2019-04-21
OGL: Store shader source in OGLShader
Stenzek
2019-04-21
OGL: Remove unused ProgramShaderCache::CompileShader()
Stenzek
2019-04-16
OGL: Support returning pipeline cache data
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-12-04
Use main buffers for utility draws
Stenzek
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-03-10
OGL: Make ProgramShaderCache thread safe
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2018-02-22
OGL: Track state of last bound vertex array object
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-09-02
VideoBackends: Add the explicit keyword to WorkItem-derived class constructors
Lioncash
2017-09-02
OGL/ProgramShaderCache: Remove unnecessary virtual keyword
Lioncash
2017-08-02
ProgramShaderCache: Create a FBO for shared contexts to draw into
Stenzek
2017-07-30
OGL: Uber shader support
Stenzek
2017-07-20
OGL: Reload shader cache when relevant video config changes
Stenzek
2017-06-13
Video Backends: Split texture cache code out into separate files, introduce '...
iwubcode
2017-04-01
OGL: Support compute shaders and emitting GLSL 4.3
Stenzek
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2016-11-27
Remove unnecessary ConfigManager includes
Léo Lam
2016-06-26
Remove UID Checker.
Scott Mansell
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-01-04
Merge pull request #3431 from stenzek/shadercache
Mathew Maidment
2016-01-02
ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ...
Stenzek
2016-01-01
ProgramShaderCache: Simplify SHADERUID comparison operators
Lioncash
2015-12-26
ShaderGeneration: Get rid of static buffers
Lioncash
2015-11-01
VideoCommon: flush vertex manager if components change
Tillmann Karras
2015-10-29
ShaderCaches: remove unneeded typedefs
Tillmann Karras
2015-10-29
OGL/ProgramShaderCache: small cleanup
Tillmann Karras
2015-09-22
Move GL interface code out of the OpenGL video backend.
Scott Mansell
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2014-12-14
GeometryShaderGen: Pass the primitive type and always run the generator regar...
Jules Blok
2014-11-28
Merge pull request #1439 from Armada651/ogl-stereo-3d
Ryan Houdek
2014-11-24
More formatting and consistency fixes
Stevoisiak
2014-11-23
Cosmetics.
Jules Blok
2014-11-23
Add geometry shader generator for stereo 3D.
Jules Blok
2014-08-15
OGL: Fix brace and body placements
Lioncash
2014-03-14
OGL: Remove some dead code.
Tony Wasserka
2014-03-11
Fixes spacing for "for", "while", "switch" and "if"
Matthew Parlane
2014-02-20
Fix more header sorting issues in VideoBackends/ (now check-includes clean).
Pierre Bourdon
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-02-10
Replace all include guard ifdefs with "#pragma once"
lioncash
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