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path: root/Source/Core/VideoBackends/OGL/ProgramShaderCache.h
AgeCommit message (Expand)Author
2024-10-10C++20: Synthesize `operator!=` From `operator==`mitaclaw
2022-11-28VideoBackends:OGL: Creating vertex formats shouldn't unbind anythingTellowKrinkle
2021-10-13Fix all uninitialized variable warnings (C26495)Pokechu22
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2019-07-26OGL/ProgramShaderCache: Convert typedef over to a using aliasLioncash
2019-07-26OGL/ProgramShaderCache: Use std::string_view where applicableLioncash
2019-04-21OGL: Fix binding error on shutdownStenzek
2019-04-21OGL: Store shader source in OGLShaderStenzek
2019-04-21OGL: Remove unused ProgramShaderCache::CompileShader()Stenzek
2019-04-16OGL: Support returning pipeline cache dataStenzek
2019-02-19Move most backend functionality to VideoCommonStenzek
2018-12-04Use main buffers for utility drawsStenzek
2018-03-10OGL: Re-implement async shader compilingStenzek
2018-03-10Move shader caches to VideoCommonStenzek
2018-03-10OGL: Make ProgramShaderCache thread safeStenzek
2018-02-22VideoBackends: Add AbstractShader and AbstractPipeline classesStenzek
2018-02-22OGL: Track state of last bound vertex array objectStenzek
2017-09-11Renderer: Move cull mode to a rasterization state objectStenzek
2017-09-02VideoBackends: Add the explicit keyword to WorkItem-derived class constructorsLioncash
2017-09-02OGL/ProgramShaderCache: Remove unnecessary virtual keywordLioncash
2017-08-02ProgramShaderCache: Create a FBO for shared contexts to draw intoStenzek
2017-07-30OGL: Uber shader supportStenzek
2017-07-20OGL: Reload shader cache when relevant video config changesStenzek
2017-06-13Video Backends: Split texture cache code out into separate files, introduce '...iwubcode
2017-04-01OGL: Support compute shaders and emitting GLSL 4.3Stenzek
2017-01-04VideoCommon: Make dst_alpha state implicit.degasus
2016-11-27Remove unnecessary ConfigManager includesLéo Lam
2016-06-26Remove UID Checker.Scott Mansell
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-01-04Merge pull request #3431 from stenzek/shadercacheMathew Maidment
2016-01-02ShaderGen: Remove virtual methods from ShaderGeneratorInterface, move string ...Stenzek
2016-01-01ProgramShaderCache: Simplify SHADERUID comparison operatorsLioncash
2015-12-26ShaderGeneration: Get rid of static buffersLioncash
2015-11-01VideoCommon: flush vertex manager if components changeTillmann Karras
2015-10-29ShaderCaches: remove unneeded typedefsTillmann Karras
2015-10-29OGL/ProgramShaderCache: small cleanupTillmann Karras
2015-09-22Move GL interface code out of the OpenGL video backend.Scott Mansell
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2014-12-14GeometryShaderGen: Pass the primitive type and always run the generator regar...Jules Blok
2014-11-28Merge pull request #1439 from Armada651/ogl-stereo-3dRyan Houdek
2014-11-24More formatting and consistency fixesStevoisiak
2014-11-23Cosmetics.Jules Blok
2014-11-23Add geometry shader generator for stereo 3D.Jules Blok
2014-08-15OGL: Fix brace and body placementsLioncash
2014-03-14OGL: Remove some dead code.Tony Wasserka
2014-03-11Fixes spacing for "for", "while", "switch" and "if"Matthew Parlane
2014-02-20Fix more header sorting issues in VideoBackends/ (now check-includes clean).Pierre Bourdon
2014-02-18Convert all includes to relative paths.Lioncash
2014-02-10Replace all include guard ifdefs with "#pragma once"lioncash