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GameCube and Wii emulator
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VideoBackends
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OGL
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Render.cpp
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Commit message (
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Author
2021-01-27
normalize common filenames in VideoBackends/OGL
Shawn Hoffman
2020-12-02
General: Convert PanicAlerts over to fmt equivalent
Lioncash
2020-11-24
Fix bounding box incorrectly disabled on OpenGL ES 3.1, 3.2
blÄhaj
2020-11-09
OpenGL: Migrate logging over to fmt
Lioncash
2020-07-08
Reword "Please avoid forcing Dolphin to use MSAA by the driver" message
JosJuice
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2020-05-24
FramebufferManager: Copy to color format for depth readbacks on GLES
Stenzek
2019-12-29
OGL/Render.cpp, InitDriverInfo(): Use std::string_view to eliminate string co...
David Korth
2019-12-05
VideoCommon/IndexGenerator: Eliminate static state
Lioncash
2019-11-28
Common: Unify logging namespace with Common
Lioncash
2019-06-08
Merge pull request #8049 from stenzek/crop
Connor McLaughlin
2019-05-30
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Lioncash
2019-04-28
Renderer: Adjust target rectangle in the base class
Stenzek
2019-04-28
Renderer: Adjust source rectangle when crop would draw off screen
Stenzek
2019-04-21
OGL: Only set GL_PROGRAM_POINT_SIZE on desktop GL
Stenzek
2019-04-21
Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
Stenzek
2019-04-16
OGL: Support returning pipeline cache data
Stenzek
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-03-29
OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
Stenzek
2019-03-25
VideoBackends: Scale bounding box rectangle in the pixel shader
Stenzek
2019-03-09
FramebufferManager: Implement deferred EFB cache invalidation
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-02-13
Use empty instead of size
Filip Gawin
2019-01-27
Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
Stenzek
2019-01-25
Decouple XFB scanout from presentation
Stenzek
2019-01-25
VideoBackends: Store a backbuffer 'scale'
Stenzek
2019-01-25
Remove old RasterFont classes
Stenzek
2019-01-25
Renderer: Use imgui for drawing debug text and OSD
Stenzek
2019-01-25
RenderBase: Implement imgui rendering
Stenzek
2019-01-25
OGL: Invalidate tracked state when calling ResetAPIState()
Stenzek
2019-01-08
Always flush on swap
weihuoya
2018-12-04
Use main buffers for utility draws
Stenzek
2018-12-04
Renderer: Add backbuffer format to base class
Stenzek
2018-12-04
Renderer: Add a base Initialize() method to match Shutdown()
Stenzek
2018-11-07
OGL: Fix crash when opening graphics window on another backend
Stenzek
2018-10-20
GLContext: Use destructor instead of Shutdown() to cleanup
Stenzek
2018-10-20
GLContext: Remove global context pointer
Stenzek
2018-10-20
Renderer: Pull dimensions from GLInterface/Swapchain
Stenzek
2018-10-20
Drop Host_GetRenderSurface and pass display to backend
Stenzek
2018-10-20
Refactoring and cleanup of GLInterface (now GLContext)
Stenzek
2018-05-26
VideoConfig: Add a field for indicating logic op support in the backend
Stenzek
2018-05-22
OGL: Fix EFB access in MSAA-mode
Stenzek
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-04-17
Fix some warnings
Tillmann Karras
2018-04-12
Reformat all the things!
spycrab
2018-04-01
Remove support for projection hacks
JosJuice
2018-03-16
Assert: Remove unused parameter from DEBUG_ASSERT
Lioncash
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-12
OGL: Scale OSD text on big screens.
degasus
2018-03-12
OGL: Warn if buffer_storage isn't available.
degasus
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