summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends/OGL/Render.cpp
AgeCommit message (Expand)Author
2017-06-18Merge pull request #5305 from iwubcode/abstract_textureshuffle2
2017-06-16Merge pull request #5594 from MerryMage/phackLeo Lam
2017-06-15Move IOFile to a separate fileJosJuice
2017-06-15VertexShaderManager: Rename projection hack variablesMerryMage
2017-06-13Video Backends: Split texture cache code out into separate files, introduce '...iwubcode
2017-06-11VideoConfig: Remove bRunningMerryMage
2017-06-07video: change multisample/AA setting to u32Shawn Hoffman
2017-06-03GameConfigLoader: Add GFX Game INI translationsMerryMage
2017-05-03OpenGL: Mute nvidia performance warning about stalling the GPU.degasus
2017-04-29OGL: Use native compressed textures on supported driversStenzek
2017-04-25VideoCommon: Move the blit methods to the backend classStenzek
2017-04-18OGL: Drop BlendingState.ditherStenzek
2017-04-18VideoCommon: Add usedualsrc field to BlendingStateStenzek
2017-04-09RenderBase: Return a tuple from ConvertStereoRectangle instead of using out p...Lioncash
2017-04-01OGL: Implement GPU texture decoding backendStenzek
2017-04-01OGL: Support compute shaders and emitting GLSL 4.3Stenzek
2017-04-01OGL: Use ARB_texture_storage to allocate TextureCache entriesStenzek
2017-03-31OGL: Fix MSAA being forced to 1xStenzek
2017-03-15OGL: only create stencil buffer when neededMichael Maltese
2017-03-15OGL: implement Bounding Box on systems w/o SSBOMichael Maltese
2017-03-15VideoConfig: add bSupportsFragmentStoresAndAtomicsMichael Maltese
2017-03-14OGL: Remove support for NV_depth_buffer_float.Jules Blok
2017-03-10Merge pull request #4935 from Armada651/depth-range-fixMarkus Wick
2017-03-10VideoBackends: Move max texture size to VideoConfigStenzek
2017-03-04VideoCommon: Move last EFB scale handling to CalculateTargetSizeStenzek
2017-03-04VideoCommon: Rename Renderer s_ prefixes to m_Stenzek
2017-03-04VideoCommon: Move some common initialization logic to RenderBaseStenzek
2017-03-01OGL SetBlendMode: always set blend equation and funcMichael Maltese
2017-02-26VideoBackends: Use vertex shader depth range if ztexture is used.Jules Blok
2017-02-24VideoBackends: Remove depth range clamping hacks.Jules Blok
2017-02-24OGL: Add support for glDepthRangedNV to handle oversized depth ranges.Jules Blok
2017-02-21VideoBackends: Set the maximum range when the depth range is oversized.Jules Blok
2017-02-01ShaderGenCommon: Remove unnecessary includesLioncash
2017-02-01LightingShaderGen: Remove unnecessary includesLioncash
2017-01-23RenderBase: Forward declare EFBAccessTypeLioncash
2017-01-23VideoBackendBase: Convert EFBAccessType into an enum classLioncash
2017-01-06OGL: Use VideoCommon blend state for framebuffer configuration.degasus
2016-12-27VideoBackends: Clamp the range to the maximum depth value supported in the z ...Jules Blok
2016-12-27VideoCommon: Don't process the depth range in the vertex shader if it's not o...Jules Blok
2016-12-23Merge pull request #4224 from lioncash/tcacheMat M
2016-12-12OGL: Fix black screen when MSAA is enabledStenzek
2016-12-09TextureCacheBase: Eliminate static stateLioncash
2016-12-03OGL: Fix assertion when minimizing windowStenzek
2016-11-28OGL: Support full-resolution frame dumpingStenzek
2016-11-28OGL: Move frame rendering procedures to seperate methodsStenzek
2016-11-28VideoCommon: Remove backbuffer size parameters from methodsStenzek
2016-11-27Remove unnecessary ConfigManager includesLéo Lam
2016-11-10OGL: Fix frame dump on emulation close.degasus
2016-11-10OGL: Only flush the frame dumping thread on dumping.degasus
2016-11-07OGL: Avoid reallocation of frame dumping PBO.degasus