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Source
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Core
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VideoBackends
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OGL
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Render.cpp
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Author
2017-06-18
Merge pull request #5305 from iwubcode/abstract_texture
shuffle2
2017-06-16
Merge pull request #5594 from MerryMage/phack
Leo Lam
2017-06-15
Move IOFile to a separate file
JosJuice
2017-06-15
VertexShaderManager: Rename projection hack variables
MerryMage
2017-06-13
Video Backends: Split texture cache code out into separate files, introduce '...
iwubcode
2017-06-11
VideoConfig: Remove bRunning
MerryMage
2017-06-07
video: change multisample/AA setting to u32
Shawn Hoffman
2017-06-03
GameConfigLoader: Add GFX Game INI translations
MerryMage
2017-05-03
OpenGL: Mute nvidia performance warning about stalling the GPU.
degasus
2017-04-29
OGL: Use native compressed textures on supported drivers
Stenzek
2017-04-25
VideoCommon: Move the blit methods to the backend class
Stenzek
2017-04-18
OGL: Drop BlendingState.dither
Stenzek
2017-04-18
VideoCommon: Add usedualsrc field to BlendingState
Stenzek
2017-04-09
RenderBase: Return a tuple from ConvertStereoRectangle instead of using out p...
Lioncash
2017-04-01
OGL: Implement GPU texture decoding backend
Stenzek
2017-04-01
OGL: Support compute shaders and emitting GLSL 4.3
Stenzek
2017-04-01
OGL: Use ARB_texture_storage to allocate TextureCache entries
Stenzek
2017-03-31
OGL: Fix MSAA being forced to 1x
Stenzek
2017-03-15
OGL: only create stencil buffer when needed
Michael Maltese
2017-03-15
OGL: implement Bounding Box on systems w/o SSBO
Michael Maltese
2017-03-15
VideoConfig: add bSupportsFragmentStoresAndAtomics
Michael Maltese
2017-03-14
OGL: Remove support for NV_depth_buffer_float.
Jules Blok
2017-03-10
Merge pull request #4935 from Armada651/depth-range-fix
Markus Wick
2017-03-10
VideoBackends: Move max texture size to VideoConfig
Stenzek
2017-03-04
VideoCommon: Move last EFB scale handling to CalculateTargetSize
Stenzek
2017-03-04
VideoCommon: Rename Renderer s_ prefixes to m_
Stenzek
2017-03-04
VideoCommon: Move some common initialization logic to RenderBase
Stenzek
2017-03-01
OGL SetBlendMode: always set blend equation and func
Michael Maltese
2017-02-26
VideoBackends: Use vertex shader depth range if ztexture is used.
Jules Blok
2017-02-24
VideoBackends: Remove depth range clamping hacks.
Jules Blok
2017-02-24
OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
Jules Blok
2017-02-21
VideoBackends: Set the maximum range when the depth range is oversized.
Jules Blok
2017-02-01
ShaderGenCommon: Remove unnecessary includes
Lioncash
2017-02-01
LightingShaderGen: Remove unnecessary includes
Lioncash
2017-01-23
RenderBase: Forward declare EFBAccessType
Lioncash
2017-01-23
VideoBackendBase: Convert EFBAccessType into an enum class
Lioncash
2017-01-06
OGL: Use VideoCommon blend state for framebuffer configuration.
degasus
2016-12-27
VideoBackends: Clamp the range to the maximum depth value supported in the z ...
Jules Blok
2016-12-27
VideoCommon: Don't process the depth range in the vertex shader if it's not o...
Jules Blok
2016-12-23
Merge pull request #4224 from lioncash/tcache
Mat M
2016-12-12
OGL: Fix black screen when MSAA is enabled
Stenzek
2016-12-09
TextureCacheBase: Eliminate static state
Lioncash
2016-12-03
OGL: Fix assertion when minimizing window
Stenzek
2016-11-28
OGL: Support full-resolution frame dumping
Stenzek
2016-11-28
OGL: Move frame rendering procedures to seperate methods
Stenzek
2016-11-28
VideoCommon: Remove backbuffer size parameters from methods
Stenzek
2016-11-27
Remove unnecessary ConfigManager includes
Léo Lam
2016-11-10
OGL: Fix frame dump on emulation close.
degasus
2016-11-10
OGL: Only flush the frame dumping thread on dumping.
degasus
2016-11-07
OGL: Avoid reallocation of frame dumping PBO.
degasus
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