index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoBackends
/
OGL
/
Render.cpp
Age
Commit message (
Expand
)
Author
2018-03-10
OGL: Move primitive restart enable logic to GLUtil
Stenzek
2018-03-10
OGL: Add some basic state tracking
Stenzek
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-03-10
AbstractPipeline: Allow setting pipeline to null
Stenzek
2018-03-02
VideoCommon: Add support for Abstract Framebuffers
Stenzek
2018-03-01
VideoBackends: Restore the framebuffer as part of the API state
Stenzek
2018-02-23
Merge pull request #6042 from stenzek/videocommon-pipelines
Anthony
2018-02-23
OGL: Call GLInterface->Update() on window resize
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2018-02-22
GLUtil: Drop now-unused attributeless VAO helpers
Stenzek
2018-02-22
OGL: Track state of last bound vertex array object
Stenzek
2018-02-20
Renderer: Handle resize events on-demand instead of polling
Stenzek
2018-02-20
OGL: Clear backbuffer before presenting instead of at start of frame
Stenzek
2018-02-20
BPFunctions: Move upscaling of scissor rect to VideoCommon
Stenzek
2018-02-20
BPFunctions: Move GX viewport conversion to VideoCommon
Stenzek
2018-02-07
Merge pull request #6334 from stenzek/startup
Anthony
2018-01-29
Merge pull request #6303 from TraceBullet/auto-adjust-window-size
Stenzek
2018-01-27
VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Stenzek
2018-01-26
Fix Auto-Adjust Window Size option making the window too large
TraceBullet
2018-01-22
AbstractTexture: Move Bind() method to Renderer
Stenzek
2018-01-05
Standardise some enums from ALL_CAPS to CamelCase
Jonathan Hamilton
2018-01-05
Implement dual-source blending in shader
Jonathan Hamilton
2017-12-01
Merge pull request #6193 from stenzek/readbacks
Stenzek
2017-11-23
OGL: Fix headless frame dumping
Stenzek
2017-11-23
OGL: Update the window size after swapping buffers, not before
Stenzek
2017-11-22
VideoBackends: Add AbstractStagingTexture class
Stenzek
2017-11-22
VideoCommon: Move abstract texture creation function to Renderer
Stenzek
2017-11-19
Merge pull request #6186 from lioncash/enum-class
Leo Lam
2017-11-19
VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB
Lioncash
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-11-17
Hybrid XFB: Fix lint errors
iwubcode
2017-11-17
Video Backends: Remove the right of the xfb region for games where the
iwubcode
2017-11-17
HybridXFB: Fix lint errors
iwubcode
2017-11-17
Remove old XFB logic
iwubcode
2017-11-17
Add ability to dump xfb copies to texture for debugging purposes
iwubcode
2017-11-17
Support frame and video dumping from VideoCommon
iwubcode
2017-11-17
Add support for hybrid XFB
iwubcode
2017-09-11
VideoBackends: Move SamplerState to common
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-09-11
Renderer: Move depth state to VideoCommon and seperate from bpmem
Stenzek
2017-09-03
Renderer: Change SetBlendState to accept a BlendingState
Stenzek
2017-09-02
OGL/VertexManager: Make vertex and index buffer handles private
Lioncash
2017-09-02
Parse IMGTEC's GL_VERSION string format
Jonathan Hamilton
2017-08-01
HiresTextures: Support loading BC7 (BPTC) from DDS files
Stenzek
2017-07-30
OGL: Uber shader support
Stenzek
2017-07-30
ShaderGen: Implement pixel ubershaders
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
OGL: Reload shader cache when relevant video config changes
Stenzek
2017-07-05
OGL: Support Quad-Buffered stereoscopy.
Jules Blok
[prev]
[next]