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release-prep-2409
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GameCube and Wii emulator
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Source
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Core
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VideoBackends
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OGL
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Render.cpp
Age
Commit message (
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Author
2015-08-26
Support OpenGL ES 3.2.
Ryan Houdek
2015-08-22
Disable OpenGL ES 3.1 on all Qualcomm Adreno devices.
Ryan Houdek
2015-08-06
DriverDetails: Disable GL_ARB_copy_image on mesa.
degasus
2015-08-06
OGL: Move copy_image variable into backend.
degasus
2015-07-31
Changed the aspect ratio settings to account for NTSC/PAL pixel aspect ratios...
mirrorbender
2015-07-25
RealXFB sizes don't get scaled by IR
booto
2015-06-25
Merge branch 'stable'
Jules Blok
2015-06-25
Merge pull request #2656 from Armada651/ogl-inv-depth
Jules Blok
2015-06-25
Add an OSD notification for screenshot saving
Lioncash
2015-06-25
Merge pull request #2657 from lioncash/screenshot
Jules Blok
2015-06-24
Merge pull request #2624 from sigmabeta/android-save-screenshot
Ryan Houdek
2015-06-24
Add an OSD notification for screenshot saving
Lioncash
2015-06-24
OGL: Allow inverted depth ranges.
Jules Blok
2015-06-24
Fix -Wformat-extra-args warning
Tillmann Karras
2015-06-23
Android: Save screenshot at end of an emulation session.
sigmabeta
2015-06-21
Support partial texture updates via efb copies
mimimi085181
2015-06-06
Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""
Jules Blok
2015-06-06
Revert "OGL: Use floating point arithmetic to scale the depth value."
Jules Blok
2015-06-06
VideoBackends: Allow the viewport to use the full depth range.
Jules Blok
2015-06-02
OGL: Rewrite POKE_Z with a draw call
degasus
2015-05-25
Merge pull request #2357 from degasus/ogl_efb_poke_merge
Ryan Houdek
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-22
OGL: Depth range inversion.
Jules Blok
2015-05-22
VertexShaderGen: Use correct depth output when glClipControl is supported.
Jules Blok
2015-05-22
OGL: Add glClipControl support.
Jules Blok
2015-05-20
OGL: Use floating point arithmetic to scale the depth value.
Jules Blok
2015-05-20
Revert "OGL: Change the depth buffer type to GL_FLOAT."
Jules Blok
2015-05-20
OGL: reimplement poke-color
degasus
2015-05-18
VideoBackends: Clamp depth to uint24 range.
Jules Blok
2015-05-08
OGL: Join declarations and assignments in Render
Lioncash
2015-05-08
OGL: Get rid of some explicit deletes in Render
Lioncash
2015-05-08
VideoBackends: Use the new divisor when clearing the depth buffer.
Jules Blok
2015-05-08
VideoBackends: Clamp Z peek values.
Jules Blok
2015-05-08
OGL: Change the depth buffer type to GL_FLOAT.
Jules Blok
2015-03-02
TextureCache: load all mipmap levels from custom textures
degasus
2015-02-24
OGL: support palette texture decoding
degasus
2015-01-26
Revert "Merge pull request #1903 from RisingFog/libav"
Pierre Bourdon
2015-01-26
Merge pull request #1903 from RisingFog/libav
skidau
2015-01-25
Merge pull request #1920 from CarlKenner/fix3dxfb
skidau
2015-01-23
Make zfreeze use screenspace coordinates independant of IR.
Scott Mansell
2015-01-21
Use ffmpeg for Windows Video Dumping instead of VFW
Fog
2015-01-21
Merge pull request #1869 from Stevoisiak/GeneralConsistency
Ryan Houdek
2015-01-20
This fixes stereoscopic 3D with XFB enabled, for example in the intro in Anim...
CarlKenner
2015-01-18
Add support for two new OpenGL ES extensions.
Ryan Houdek
2015-01-13
Merge pull request #1872 from degasus/texcache
Markus Wick
2015-01-12
Minor consistency changes
Stevoisiak
2015-01-11
TexCache: clean up frameCount handling
degasus
2015-01-03
Scale the offset to the IR scale
Patrick A. Ferry
2015-01-03
OGL: Fix stereoscopy not being applied properly while the game is running.
Jules Blok
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