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Render.cpp
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Commit message (
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Author
2016-06-20
analytics: Report OpenGL's adapter name too.
Scott Mansell
2016-05-30
[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE
Anthony Serna
2016-05-11
OGL: Drop QC ES3.1 workaround.
degasus
2016-05-08
D3D12: Implement XFB encoding/decoding (support Real XFB)
Stenzek
2016-03-26
OpenGL: Cache query to max texture size.
Scott Mansell
2016-01-28
Merge pull request #3426 from Sonicadvance1/ES_fix_framedump
Ryan Houdek
2016-01-25
Fifo: Make g_bSkipCurrentFrame a TU-local variable
Lioncash
2016-01-20
Blacklist Sandy Bridge on mesa from using geometry shaders.
Ryan Houdek
2016-01-12
Fifo: Create a "Fifo" namespace.
degasus
2016-01-10
[Android] Add support for rotation and minimizing the application
Ryan Houdek
2016-01-10
Merge pull request #3439 from Armada651/depth-range
Pierre Bourdon
2016-01-09
Disable geometry shaders on mesa AMD/ATI drivers.
Ryan Houdek
2016-01-09
Add support for framedumping to OpenGL ES.
Ryan Houdek
2016-01-09
Merge pull request #3451 from RisingFog/libav
Pierre Bourdon
2016-01-07
Use ffmpeg for Windows Video Dumping instead of VFW
Chris Burgener
2016-01-06
Merge pull request #3428 from Sonicadvance1/proper_glextensions
Ryan Houdek
2016-01-04
Merge pull request #3434 from lioncash/enum
Markus Wick
2016-01-03
OGL: Correct unique_ptr types
Lioncash
2016-01-03
Render: Clamp the z range to the full range.
Jules Blok
2016-01-02
VideoBackend: Get rid of a boolean global
Lioncash
2016-01-02
OnScreenDisplay: Make CallbackType an enum class
Lioncash
2016-01-02
Make GLExtensions no longer require slghtly modified GL headers.
Ryan Houdek
2016-01-01
Merge pull request #3336 from Sonicadvance1/improve_glextensions
Ryan Houdek
2015-12-30
Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
Markus Wick
2015-12-23
OGL: Fix for black framebuffer when resolution/msaa mode changes
Stenzek
2015-12-22
Render: Get rid of explicit new and delete
Lioncash
2015-12-20
VideoBackends: Simplify initialization and deinitialization of resources
Lioncash
2015-12-20
VideoCommon: Change PokeEFB to take a pointer rather than a vector
Stenzek
2015-12-15
MSAA: Store samples in ini files.
degasus
2015-12-13
[OGL] Update extension checks in Render.
Ryan Houdek
2015-11-19
Enable Anisotropic filtering in ES.
Ryan Houdek
2015-11-05
Remove the "Show EFB Copy Regions" debug option.
Scott Mansell
2015-10-18
Support Conservative Depth as a fallback for EarlyZ
Scott Mansell
2015-09-29
OGL: Remove unnecesary FPSCounter include from Render.cpp
Lioncash
2015-09-22
EGL: Don't depend on VideoCommon or Core
Scott Mansell
2015-09-22
Move GL interface code out of the OpenGL video backend.
Scott Mansell
2015-09-12
Merge pull request #3018 from Armada651/ogl-tab
Ryan Houdek
2015-09-12
Merge pull request #3002 from degasus/master
Ryan Houdek
2015-09-10
OGL: Invert Top-and-Bottom mode.
Jules Blok
2015-09-10
Merge pull request #3012 from degasus/destAlpha
Ryan Houdek
2015-09-10
Split OpenGL errors into a separate logtype from Video errors.
Scott Mansell
2015-09-09
VideoCommon: Drop "Disable destAlpha" hack
degasus
2015-09-09
Drop DEBUG_SEVERITY_NOTIFICATION messages down to DEBUG_LOG
Scott Mansell
2015-09-07
OGL: reimplement SSAA based on ARB_gpu_shader5
degasus
2015-09-07
[GLES] Enable bounding box support.
Ryan Houdek
2015-09-06
VideoBackends: Reimplement SSAA, now for D3D + OGL
degasus
2015-09-05
Properly support MSAA and SSAA as separate features(+GLES)
Ryan Houdek
2015-09-04
Remove all of our workarounds for Qualcomm devices we don't support anymore.
Ryan Houdek
2015-09-04
Support EXT_blend_func_extended in GLES.
Ryan Houdek
2015-09-01
[GLES] Support texture_buffer for palette texture conversion.
Ryan Houdek
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