| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-06-25 | Merge pull request #2656 from Armada651/ogl-inv-depth | Jules Blok | |
| OGL: Allow inverted depth ranges. | |||
| 2015-06-25 | Add an OSD notification for screenshot saving | Lioncash | |
| 2015-06-24 | OGL: Allow inverted depth ranges. | Jules Blok | |
| 2015-06-06 | Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT."" | Jules Blok | |
| This reverts commit 05d60f4fef5fb7377ed1f2f905b48e93926501b3. | |||
| 2015-06-06 | Revert "OGL: Use floating point arithmetic to scale the depth value." | Jules Blok | |
| This reverts commit 05f42f94a0442fef64c994cb78f4d621bb1fc7ff. | |||
| 2015-06-06 | VideoBackends: Allow the viewport to use the full depth range. | Jules Blok | |
| 2015-06-02 | OGL: Rewrite POKE_Z with a draw call | degasus | |
| It's now also merged and it should be faster than the glClear way. | |||
| 2015-05-25 | Merge pull request #2357 from degasus/ogl_efb_poke_merge | Ryan Houdek | |
| ogl: efb poke merge | |||
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-05-22 | OGL: Depth range inversion. | Jules Blok | |
| 2015-05-22 | VertexShaderGen: Use correct depth output when glClipControl is supported. | Jules Blok | |
| 2015-05-22 | OGL: Add glClipControl support. | Jules Blok | |
| 2015-05-20 | OGL: Use floating point arithmetic to scale the depth value. | Jules Blok | |
| 2015-05-20 | Revert "OGL: Change the depth buffer type to GL_FLOAT." | Jules Blok | |
| This reverts commit 4b2e04b862ef0e5166f1c855148a44bc7c88f381. | |||
| 2015-05-20 | OGL: reimplement poke-color | degasus | |
| 2015-05-18 | VideoBackends: Clamp depth to uint24 range. | Jules Blok | |
| 2015-05-08 | OGL: Join declarations and assignments in Render | Lioncash | |
| 2015-05-08 | OGL: Get rid of some explicit deletes in Render | Lioncash | |
| 2015-05-08 | VideoBackends: Use the new divisor when clearing the depth buffer. | Jules Blok | |
| 2015-05-08 | VideoBackends: Clamp Z peek values. | Jules Blok | |
| 2015-05-08 | OGL: Change the depth buffer type to GL_FLOAT. | Jules Blok | |
| 2015-03-02 | TextureCache: load all mipmap levels from custom textures | degasus | |
| This drops the "feature" to load level 0 from the custom texture and all other levels from the native one if the size matches. But in my opinion, when a custom texture only provide one level, no more should be used at all. | |||
| 2015-02-24 | OGL: support palette texture decoding | degasus | |
| 2015-01-26 | Revert "Merge pull request #1903 from RisingFog/libav" | Pierre Bourdon | |
| This reverts commit 34079a00379d8fb773e570c2d6fbf8750c0cd7b2, reversing changes made to 3274df71588640b4648628e513cc59d6bdbdae26. | |||
| 2015-01-26 | Merge pull request #1903 from RisingFog/libav | skidau | |
| Use ffmpeg for Windows Video Dumping instead of VFW | |||
| 2015-01-25 | Merge pull request #1920 from CarlKenner/fix3dxfb | skidau | |
| Fix 3D XFB | |||
| 2015-01-23 | Make zfreeze use screenspace coordinates independant of IR. | Scott Mansell | |
| OpenGL requires the y coordinates to be flipped. Also refactored PixelGen code to remove duplicate code. | |||
| 2015-01-21 | Use ffmpeg for Windows Video Dumping instead of VFW | Fog | |
| 2015-01-21 | Merge pull request #1869 from Stevoisiak/GeneralConsistency | Ryan Houdek | |
| Minor consistency changes | |||
| 2015-01-20 | This fixes stereoscopic 3D with XFB enabled, for example in the intro in ↵ | CarlKenner | |
| Animal Crossing GameCube NTSC. The maths appears to give crazy impossible answers without this fix, but the cause is all the ints being "promoted" to unsigned because of the single unsigned division at the end. | |||
| 2015-01-18 | Add support for two new OpenGL ES extensions. | Ryan Houdek | |
| This adds support for OES_draw_elements_base_vertex and EXT_buffer_storage. | |||
| 2015-01-13 | Merge pull request #1872 from degasus/texcache | Markus Wick | |
| Texcache cleanup 2 | |||
| 2015-01-12 | Minor consistency changes | Stevoisiak | |
| Mostly small changes, like capitalization and spelling | |||
| 2015-01-11 | TexCache: clean up frameCount handling | degasus | |
| 2015-01-03 | Scale the offset to the IR scale | Patrick A. Ferry | |
| The offset between fbStride and fbWidth will need to be scaled by IR scale. | |||
| 2015-01-03 | OGL: Fix stereoscopy not being applied properly while the game is running. | Jules Blok | |
| 2015-01-01 | Merge pull request #1747 from Armada651/intel-workaround | Markus Wick | |
| OGL: Work around Intel structures bug. | |||
| 2015-01-01 | Merge pull request #1783 from degasus/disablelogs | Ryan Houdek | |
| OGL: disable driver warnings fetch | |||
| 2014-12-28 | VideoCommon: Don't pass structs between shaders, use the interface blocks ↵ | Jules Blok | |
| instead. | |||
| 2014-12-28 | DriverDetails: Update Intel bug description. | Jules Blok | |
| 2014-12-28 | OGL: disable driver warnings fetch | degasus | |
| This did give a decent slowdown on some drivers. | |||
| 2014-12-28 | Renderer: Cosmetics. | Jules Blok | |
| 2014-12-28 | Renderer: Invalidate the FramebufferManager if the XFB mode is changed. | Jules Blok | |
| Fixes incorrect texture sizes after switching XFB modes. | |||
| 2014-12-24 | OGL: Support stereoscopic XFB blit to screen. | Jules Blok | |
| 2014-12-21 | VideoCommon: split VertexLoaderBase from VertexLoader | degasus | |
| 2014-12-20 | Merge pull request #1736 from degasus/osd | Ryan Houdek | |
| OSD | |||
| 2014-12-20 | OGL: move osd warning for not supported stereo mode into config validation | degasus | |
| 2014-12-20 | OGL: don't clear the stencil buffer | degasus | |
| We don't have one. This should remove some spamming of the nvidia driver. | |||
| 2014-12-20 | VideoCommon: merge debug test generators | degasus | |
