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path: root/Source/Core/VideoBackends/OGL/SamplerCache.cpp
AgeCommit message (Expand)Author
2023-01-31Implement AbstractGfx for OpenGLScott Mansell
2021-12-25SamplerCache: Check for bSupportsLodBiasInSampler instead of IsGLESOatmealDome
2021-12-10Treewide: Adjust order of includesPokechu22
2021-11-17VideoCommon: Expose SamplerState to shadersPokechu22
2021-11-17Eliminate SamplerCommonPokechu22
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2021-01-27normalize common filenames in VideoBackends/OGLShawn Hoffman
2018-10-20GLContext: Remove global context pointerStenzek
2018-10-20Refactoring and cleanup of GLInterface (now GLContext)Stenzek
2017-10-27Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher I...Tommaso Checchi
2017-09-11VideoBackends: Move SamplerState to commonStenzek
2017-03-03Common: Move byte swapping utilities into their own headerLioncash
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-03-24VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper functionEmptyChaos
2016-03-24VideoBackends: Do not use Anisotropy on Point filtered textures.EmptyChaos
2016-01-17VideoCommon: Header cleanupLioncash
2015-12-20VideoBackends: Simplify initialization and deinitialization of resourcesLioncash
2015-11-19Enable Anisotropic filtering in ES.Ryan Houdek
2015-09-22Move GL interface code out of the OpenGL video backend.Scott Mansell
2015-05-29OGL: Always use sampler objects.degasus
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-03-02TextureCache: load all mipmap levels from custom texturesdegasus
2014-10-14Remove another auto .. -> declaration.comex
2014-08-02Move GLInterface around to remove VideoBackends dependency on DolphinWXPierre Bourdon
2014-02-18Convert all includes to relative paths.Lioncash
2014-01-17[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely f...Ryan Houdek
2013-12-31Remove unnecessary Src/ foldersJasper St. Pierre