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Source
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Core
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VideoBackends
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OGL
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SamplerCache.cpp
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Commit message (
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Author
2023-01-31
Implement AbstractGfx for OpenGL
Scott Mansell
2021-12-25
SamplerCache: Check for bSupportsLodBiasInSampler instead of IsGLES
OatmealDome
2021-12-10
Treewide: Adjust order of includes
Pokechu22
2021-11-17
VideoCommon: Expose SamplerState to shaders
Pokechu22
2021-11-17
Eliminate SamplerCommon
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-01-27
normalize common filenames in VideoBackends/OGL
Shawn Hoffman
2018-10-20
GLContext: Remove global context pointer
Stenzek
2018-10-20
Refactoring and cleanup of GLInterface (now GLContext)
Stenzek
2017-10-27
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher I...
Tommaso Checchi
2017-09-11
VideoBackends: Move SamplerState to common
Stenzek
2017-03-03
Common: Move byte swapping utilities into their own header
Lioncash
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-03-24
VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function
EmptyChaos
2016-03-24
VideoBackends: Do not use Anisotropy on Point filtered textures.
EmptyChaos
2016-01-17
VideoCommon: Header cleanup
Lioncash
2015-12-20
VideoBackends: Simplify initialization and deinitialization of resources
Lioncash
2015-11-19
Enable Anisotropic filtering in ES.
Ryan Houdek
2015-09-22
Move GL interface code out of the OpenGL video backend.
Scott Mansell
2015-05-29
OGL: Always use sampler objects.
degasus
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-03-02
TextureCache: load all mipmap levels from custom textures
degasus
2014-10-14
Remove another auto .. -> declaration.
comex
2014-08-02
Move GLInterface around to remove VideoBackends dependency on DolphinWX
Pierre Bourdon
2014-02-18
Convert all includes to relative paths.
Lioncash
2014-01-17
[GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely f...
Ryan Houdek
2013-12-31
Remove unnecessary Src/ folders
Jasper St. Pierre