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Author
2018-10-20
GLContext: Runtime selection of EGL/GLX on Linux
Stenzek
2018-10-20
GLContext: Use destructor instead of Shutdown() to cleanup
Stenzek
2018-10-20
GLContext: Remove global context pointer
Stenzek
2018-10-20
VideoBackends: Pass window system info from host on creation
Stenzek
2018-10-20
GLContext: Use host connection
Stenzek
2018-10-20
Drop Host_GetRenderSurface and pass display to backend
Stenzek
2018-10-20
Refactoring and cleanup of GLInterface (now GLContext)
Stenzek
2018-09-28
Core: Call InitBackendInfo before loading config
Stenzek
2018-06-30
Mark all video backend names for translation
Techjar
2018-05-26
VideoConfig: Add a field for indicating logic op support in the backend
Stenzek
2018-03-10
GLUtil: Encapsulate functions in a namespace
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-02-11
VideoConfig: Remove bForceCopyToRam field
Stenzek
2018-01-27
VideoBackend: Remove PeekMessages method
Stenzek
2018-01-27
VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Stenzek
2017-11-21
VideoConfig: Remove bSupportsInternalResolutionFrameDumps
Stenzek
2017-11-18
VideoConfig: Make StereoMode an enum class
Lioncash
2017-11-17
Software Backend: Force EFB/XFB to copy to ram
iwubcode
2017-11-17
Add support for hybrid XFB
iwubcode
2017-08-01
HiresTextures: Support loading BC7 (BPTC) from DDS files
Stenzek
2017-07-05
OGL: Support Quad-Buffered stereoscopy.
Jules Blok
2017-04-29
HiresTextures: Support parsing DDS files directly
Stenzek
2017-04-25
VideoConfigDiag: Move post-processing shader list to post processor
Stenzek
2017-04-07
FileSearch: Namespace functions under the Common namespace
Lioncash
2017-04-01
OGL: Implement GPU texture decoding backend
Stenzek
2017-04-01
VideoBackends: Add configuration field for GPU texture decoding
Stenzek
2017-04-01
VideoBackends: Add support flag for compute shaders
Stenzek
2017-03-31
OGL: Fix MSAA being forced to 1x
Stenzek
2017-03-15
OGL: implement Bounding Box on systems w/o SSBO
Michael Maltese
2017-03-14
OGL: Remove support for NV_depth_buffer_float.
Jules Blok
2017-03-10
Merge pull request #4935 from Armada651/depth-range-fix
Markus Wick
2017-03-10
VideoBackends: Move max texture size to VideoConfig
Stenzek
2017-03-04
VideoCommon: Eliminate static state in Renderer
Stenzek
2017-02-24
OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
Jules Blok
2016-11-28
OGL: Support full-resolution frame dumping
Stenzek
2016-11-28
VideoConfig: Add option for full-resolution frame dumping
Stenzek
2016-10-01
VideoCommon: Add config fields for multithreading and validation layers
Stenzek
2016-08-23
OGL: Handle cases where reversed depth is already used.
Jules Blok
2016-08-15
OGL: Check for GL_DEPTH_CLAMP support.
Jules Blok
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-06-26
VideoCommon: Drop GetConfigName.
degasus
2016-06-26
VideoBackends: Merge ShowConfig functions.
degasus
2016-06-26
VideoBackends: Merge Initialize and Shutdown functions.
degasus
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-01-24
OpcodeDecoder: Add namespace
Lioncash
2016-01-12
Fifo: Create a "Fifo" namespace.
degasus
2016-01-06
VideoConfig: Use "GFX.ini" for both D3D and OGL.
degasus
2016-01-04
Merge pull request #3434 from lioncash/enum
Markus Wick
2016-01-02
VideoBackend: Get rid of a boolean global
Lioncash
2016-01-02
OnScreenDisplay: Make CallbackType an enum class
Lioncash
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