| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-09-23 | Merge pull request #3066 from degasus/master | flacs | |
| GLInterface: Fix VideoSW on linux + OSX (v2) Conflicts: Source/Core/VideoBackends/OGL/GLInterface/GLX.cpp | |||
| 2015-07-11 | Fix FreeBSD build | Jeffrey Pfau | |
| 2015-06-25 | Merge pull request #2656 from Armada651/ogl-inv-depth | Jules Blok | |
| OGL: Allow inverted depth ranges. | |||
| 2015-06-25 | Add an OSD notification for screenshot saving | Lioncash | |
| 2015-06-24 | OGL: Allow inverted depth ranges. | Jules Blok | |
| 2015-06-07 | Fix OpenGL ES shader compilation. | Ryan Houdek | |
| 2015-06-06 | Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."" | Jules Blok | |
| This reverts commit 9ef1ca4141e8211fce7a2b852b5c58d59393baac. | |||
| 2015-06-06 | Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT."" | Jules Blok | |
| This reverts commit 05d60f4fef5fb7377ed1f2f905b48e93926501b3. | |||
| 2015-06-06 | Revert "OGL: Use floating point arithmetic to scale the depth value." | Jules Blok | |
| This reverts commit 05f42f94a0442fef64c994cb78f4d621bb1fc7ff. | |||
| 2015-06-06 | VideoBackends: Allow the viewport to use the full depth range. | Jules Blok | |
| 2015-06-04 | Use PanicAlertT instead of PanicAlert when appropriate | JosJuice | |
| I tried to change messages that contained instructions for users, while avoiding messages that are so technical that most users wouldn't understand them even if they were in the right language. | |||
| 2015-06-03 | Merge pull request #2482 from degasus/ogl_poke_z | Markus Wick | |
| OGL: Rewrite POKE_Z with a draw call | |||
| 2015-06-02 | Merge pull request #1556 from comex/project-moration | comex | |
| Rudimentary version of Wii IPC determinism. Ported from my old udpnet branch. | |||
| 2015-06-02 | OGL: Rewrite POKE_Z with a draw call | degasus | |
| It's now also merged and it should be faster than the glClear way. | |||
| 2015-06-02 | Fix invalid enums on OpenGLES | Dwayne Slater | |
| 2015-05-29 | OGL: Always use sampler objects. | degasus | |
| We are used to use the texture parameter for all util draw calls, but AMD seems to have a bug where they use the sampler parameter of stage 0 if no sampler is bound to the used stage. So as workaround (and a bit as nicer code), we now use sampler objects everywhere. | |||
| 2015-05-28 | Pass strings by const reference where possible | Lioncash | |
| 2015-05-28 | Rewrite FileSearch and improve ScanDirectoryTree. | comex | |
| - FileSearch is now just one function, and it converts the original glob into a regex on all platforms rather than relying on native Windows pattern matching on there and a complete hack elsewhere. It now supports recursion out of the box rather than manually expanding into a full list of directories in multiple call sites. - This adds a GCC >= 4.9 dependency due to older versions having outright broken <regex>. MSVC is fine with it. - ScanDirectoryTree returns the parent entry rather than filling parts of it in via reference. The count is now stored in the entry like it was for subdirectories. - .glsl file search is now done with DoFileSearch. - IOCTLV_READ_DIR now uses ScanDirectoryTree directly and sorts the results after replacements for better determinism. | |||
| 2015-05-27 | OGL: use GL_TEXTURE* constants | Tillmann Karras | |
| 2015-05-25 | Merge pull request #2357 from degasus/ogl_efb_poke_merge | Ryan Houdek | |
| ogl: efb poke merge | |||
| 2015-05-25 | Set copyright year to when a file was created | Tillmann Karras | |
| 2015-05-25 | Update license headers to GPLv2+ | Tillmann Karras | |
| 2015-05-25 | Add missing license headers | Tillmann Karras | |
| 2015-05-22 | OGL: Depth range inversion. | Jules Blok | |
| 2015-05-22 | VertexShaderGen: Use correct depth output when glClipControl is supported. | Jules Blok | |
| 2015-05-22 | OGL: Add glClipControl support. | Jules Blok | |
| 2015-05-20 | OGL: Use floating point arithmetic to scale the depth value. | Jules Blok | |
| 2015-05-20 | Revert "OGL: Change the depth buffer type to GL_FLOAT." | Jules Blok | |
| This reverts commit 4b2e04b862ef0e5166f1c855148a44bc7c88f381. | |||
| 2015-05-20 | Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format." | Jules Blok | |
| This reverts commit be810eb75038bce43054d9a4443d59c5ddf0be83. | |||
| 2015-05-20 | OGL: reimplement poke-color | degasus | |
| 2015-05-18 | VideoBackends: Clamp depth to uint24 range. | Jules Blok | |
| 2015-05-08 | OGL: Join declarations and assignments in Render | Lioncash | |
| 2015-05-08 | OGL: Get rid of some explicit deletes in Render | Lioncash | |
| 2015-05-08 | VideoBackends: Use the new divisor when clearing the depth buffer. | Jules Blok | |
| 2015-05-08 | VideoBackends: Clamp Z peek values. | Jules Blok | |
| 2015-05-08 | VideoCommon: Clamp integer conversions. | Jules Blok | |
| 2015-05-08 | VideoBackends: Floor depth values in depth copy shaders. | Jules Blok | |
| 2015-05-08 | OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format. | Jules Blok | |
| 2015-05-08 | OGL: Change the depth buffer type to GL_FLOAT. | Jules Blok | |
| 2015-05-08 | VideoBackends: Use proper floating point depth precision. | Jules Blok | |
| 2015-05-05 | VideoBackends: Implement depth copy shaders with integer math. | Jules Blok | |
| 2015-05-02 | VideoCommon: Implement EFB dumping for both backends. | Jules Blok | |
| 2015-04-15 | PerfQueryBase: Move common implementation variables into base class | Lioncash | |
| 2015-03-21 | Merge pull request #2201 from magumagu/ogl-clamp-origin | skidau | |
| OpenGL: use ClampUL instead of ClampLL where appropriate. | |||
| 2015-03-16 | Merge pull request #2222 from Tilka/fix_warnings | magumagu | |
| Fix warnings | |||
| 2015-03-16 | Fix warnings | Tillmann Karras | |
| 2015-03-15 | quiet some warnings which appear on vs2015. | Shawn Hoffman | |
| quieted warnings include shadowed variable names and integer extensions. | |||
| 2015-03-12 | OpenGL: use ClampUL instead of ClampLL where appropriate. | magumagu | |
| 2015-03-08 | GLX: fix memory leak | degasus | |
| 2015-03-08 | Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidia | Ryan Houdek | |
| Fix OpenGL ES 3.1 on non-Nvidia devices. | |||
