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release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
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Commit message (
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Author
2015-09-23
Merge pull request #3066 from degasus/master
flacs
2015-07-11
Fix FreeBSD build
Jeffrey Pfau
2015-06-25
Merge pull request #2656 from Armada651/ogl-inv-depth
Jules Blok
2015-06-25
Add an OSD notification for screenshot saving
Lioncash
2015-06-24
OGL: Allow inverted depth ranges.
Jules Blok
2015-06-07
Fix OpenGL ES shader compilation.
Ryan Houdek
2015-06-06
Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
Jules Blok
2015-06-06
Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""
Jules Blok
2015-06-06
Revert "OGL: Use floating point arithmetic to scale the depth value."
Jules Blok
2015-06-06
VideoBackends: Allow the viewport to use the full depth range.
Jules Blok
2015-06-04
Use PanicAlertT instead of PanicAlert when appropriate
JosJuice
2015-06-03
Merge pull request #2482 from degasus/ogl_poke_z
Markus Wick
2015-06-02
Merge pull request #1556 from comex/project-moration
comex
2015-06-02
OGL: Rewrite POKE_Z with a draw call
degasus
2015-06-02
Fix invalid enums on OpenGLES
Dwayne Slater
2015-05-29
OGL: Always use sampler objects.
degasus
2015-05-28
Pass strings by const reference where possible
Lioncash
2015-05-28
Rewrite FileSearch and improve ScanDirectoryTree.
comex
2015-05-27
OGL: use GL_TEXTURE* constants
Tillmann Karras
2015-05-25
Merge pull request #2357 from degasus/ogl_efb_poke_merge
Ryan Houdek
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-25
Add missing license headers
Tillmann Karras
2015-05-22
OGL: Depth range inversion.
Jules Blok
2015-05-22
VertexShaderGen: Use correct depth output when glClipControl is supported.
Jules Blok
2015-05-22
OGL: Add glClipControl support.
Jules Blok
2015-05-20
OGL: Use floating point arithmetic to scale the depth value.
Jules Blok
2015-05-20
Revert "OGL: Change the depth buffer type to GL_FLOAT."
Jules Blok
2015-05-20
Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."
Jules Blok
2015-05-20
OGL: reimplement poke-color
degasus
2015-05-18
VideoBackends: Clamp depth to uint24 range.
Jules Blok
2015-05-08
OGL: Join declarations and assignments in Render
Lioncash
2015-05-08
OGL: Get rid of some explicit deletes in Render
Lioncash
2015-05-08
VideoBackends: Use the new divisor when clearing the depth buffer.
Jules Blok
2015-05-08
VideoBackends: Clamp Z peek values.
Jules Blok
2015-05-08
VideoCommon: Clamp integer conversions.
Jules Blok
2015-05-08
VideoBackends: Floor depth values in depth copy shaders.
Jules Blok
2015-05-08
OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.
Jules Blok
2015-05-08
OGL: Change the depth buffer type to GL_FLOAT.
Jules Blok
2015-05-08
VideoBackends: Use proper floating point depth precision.
Jules Blok
2015-05-05
VideoBackends: Implement depth copy shaders with integer math.
Jules Blok
2015-05-02
VideoCommon: Implement EFB dumping for both backends.
Jules Blok
2015-04-15
PerfQueryBase: Move common implementation variables into base class
Lioncash
2015-03-21
Merge pull request #2201 from magumagu/ogl-clamp-origin
skidau
2015-03-16
Merge pull request #2222 from Tilka/fix_warnings
magumagu
2015-03-16
Fix warnings
Tillmann Karras
2015-03-15
quiet some warnings which appear on vs2015.
Shawn Hoffman
2015-03-12
OpenGL: use ClampUL instead of ClampLL where appropriate.
magumagu
2015-03-08
GLX: fix memory leak
degasus
2015-03-08
Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidia
Ryan Houdek
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