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path: root/Source/Core/VideoBackends/OGL
AgeCommit message (Expand)Author
2015-09-23Merge pull request #3066 from degasus/masterflacs
2015-07-11Fix FreeBSD buildJeffrey Pfau
2015-06-25Merge pull request #2656 from Armada651/ogl-inv-depthJules Blok
2015-06-25Add an OSD notification for screenshot savingLioncash
2015-06-24OGL: Allow inverted depth ranges.Jules Blok
2015-06-07Fix OpenGL ES shader compilation.Ryan Houdek
2015-06-06Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""Jules Blok
2015-06-06Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""Jules Blok
2015-06-06Revert "OGL: Use floating point arithmetic to scale the depth value."Jules Blok
2015-06-06VideoBackends: Allow the viewport to use the full depth range.Jules Blok
2015-06-04Use PanicAlertT instead of PanicAlert when appropriateJosJuice
2015-06-03Merge pull request #2482 from degasus/ogl_poke_zMarkus Wick
2015-06-02Merge pull request #1556 from comex/project-morationcomex
2015-06-02OGL: Rewrite POKE_Z with a draw calldegasus
2015-06-02Fix invalid enums on OpenGLESDwayne Slater
2015-05-29OGL: Always use sampler objects.degasus
2015-05-28Pass strings by const reference where possibleLioncash
2015-05-28Rewrite FileSearch and improve ScanDirectoryTree.comex
2015-05-27OGL: use GL_TEXTURE* constantsTillmann Karras
2015-05-25Merge pull request #2357 from degasus/ogl_efb_poke_mergeRyan Houdek
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-25Add missing license headersTillmann Karras
2015-05-22OGL: Depth range inversion.Jules Blok
2015-05-22VertexShaderGen: Use correct depth output when glClipControl is supported.Jules Blok
2015-05-22OGL: Add glClipControl support.Jules Blok
2015-05-20OGL: Use floating point arithmetic to scale the depth value.Jules Blok
2015-05-20Revert "OGL: Change the depth buffer type to GL_FLOAT."Jules Blok
2015-05-20Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."Jules Blok
2015-05-20OGL: reimplement poke-colordegasus
2015-05-18VideoBackends: Clamp depth to uint24 range.Jules Blok
2015-05-08OGL: Join declarations and assignments in RenderLioncash
2015-05-08OGL: Get rid of some explicit deletes in RenderLioncash
2015-05-08VideoBackends: Use the new divisor when clearing the depth buffer.Jules Blok
2015-05-08VideoBackends: Clamp Z peek values.Jules Blok
2015-05-08VideoCommon: Clamp integer conversions.Jules Blok
2015-05-08VideoBackends: Floor depth values in depth copy shaders.Jules Blok
2015-05-08OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.Jules Blok
2015-05-08OGL: Change the depth buffer type to GL_FLOAT.Jules Blok
2015-05-08VideoBackends: Use proper floating point depth precision.Jules Blok
2015-05-05VideoBackends: Implement depth copy shaders with integer math.Jules Blok
2015-05-02VideoCommon: Implement EFB dumping for both backends.Jules Blok
2015-04-15PerfQueryBase: Move common implementation variables into base classLioncash
2015-03-21Merge pull request #2201 from magumagu/ogl-clamp-originskidau
2015-03-16Merge pull request #2222 from Tilka/fix_warningsmagumagu
2015-03-16Fix warningsTillmann Karras
2015-03-15quiet some warnings which appear on vs2015.Shawn Hoffman
2015-03-12OpenGL: use ClampUL instead of ClampLL where appropriate.magumagu
2015-03-08GLX: fix memory leakdegasus
2015-03-08Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidiaRyan Houdek