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Commit message (
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Author
2016-10-03
VideoCommon: Minor changes
Shawn Hoffman
2016-10-02
Merge pull request #4245 from aldelaro5/logs-levels-changes
Mat M
2016-10-01
Reorganise a ton of logs level
aldelaro5
2016-10-01
VideoBackends: Make TextureCache::CompileShaders return a bool
Stenzek
2016-10-01
VideoCommon: Call Renderer::SurfaceChanged on render parent resize
Stenzek
2016-10-01
VideoCommon: Add config fields for multithreading and validation layers
Stenzek
2016-10-01
VideoCommon: Extend DriverDetails to support both OpenGL and Vulkan
Stenzek
2016-10-01
ShaderGen: Specify attribute/output locations/bindings explicitly
Stenzek
2016-09-30
OGL: Handle case where both constant alpha and logic op is enabled
Stenzek
2016-09-27
Merge pull request #3893 from hthh/perf-query-bug
Markus Wick
2016-09-09
OGL: Remove unnecessary c_str calls
Lioncash
2016-09-07
EFB2RAM: Downsample higher resolutions with linear filtering.
Scott Mansell
2016-08-31
OGL: Remove unnecessary renderer global references
Lioncash
2016-08-23
OGL: Handle cases where reversed depth is already used.
Jules Blok
2016-08-22
VertexManager: Correct variable naming scheme
Lioncash
2016-08-20
Merge pull request #4129 from RisingFog/hahahahahahahahahaha
Scott Mansell
2016-08-19
Fix a really stupid GLSL version parsing bug
Chris Burgener
2016-08-19
Merge pull request #3386 from lioncash/memory
JosJuice
2016-08-18
OGL: Workaround gl_ClipDistance bug on Mesa i965.
Jules Blok
2016-08-16
Improve documentation.
Jules Blok
2016-08-15
Cosmetics.
Jules Blok
2016-08-15
DriverDetails: Add bug for broken gl_ClipDistance on i965.
Jules Blok
2016-08-15
VideoCommon: Add a user-defined far clipping plane.
Jules Blok
2016-08-15
OGL: Disable clip distance on when not in a game-like state.
Jules Blok
2016-08-15
OGL: Check for GL_DEPTH_CLAMP support.
Jules Blok
2016-08-15
VertexShaderGen: Use reversed depth range.
Jules Blok
2016-08-15
VideoBackends: Enable depth clamping.
Jules Blok
2016-08-15
VertexShaderGen: Clip z using user-defined clipping planes.
Jules Blok
2016-08-15
VideoCommon: Implement depth range equation in vertex shader.
Jules Blok
2016-08-07
Common: namespace MemoryUtil
Lioncash
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
2016-07-04
Improve PerfQuery accuracy
hthh
2016-06-26
VideoCommon: Drop GetConfigName.
degasus
2016-06-26
VideoBackends: Merge ShowConfig functions.
degasus
2016-06-26
VideoBackends: Merge Initialize and Shutdown functions.
degasus
2016-06-26
Remove the rest of ShaderDebugging.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Minor fixups.
Scott Mansell
2016-06-26
Remove UID Checker.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second pass over Pixel Shadergen.
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
Scott Mansell
2016-06-26
Multithreadded Shadergen: Second Pass over geometery Shadergen
Scott Mansell
2016-06-24
Reformat all the things. Have fun with merge conflicts.
Pierre Bourdon
2016-06-20
analytics: Report OpenGL's adapter name too.
Scott Mansell
2016-05-30
[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE
Anthony Serna
2016-05-26
Fix building with PCH disabled.
Rohit Nirmal
2016-05-19
OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers
Stenzek
2016-05-11
OGL: Use coherent mapping on Qualcomm devices.
degasus
2016-05-11
OGL: Drop QC ES3.1 workaround.
degasus
2016-05-08
D3D12: Implement XFB encoding/decoding (support Real XFB)
Stenzek
2016-03-26
Merge pull request #3672 from EmptyChaos/d3d-anisotropy
Pierre Bourdon
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