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path: root/Source/Core/VideoBackends/OGL
AgeCommit message (Expand)Author
2016-10-03VideoCommon: Minor changesShawn Hoffman
2016-10-02Merge pull request #4245 from aldelaro5/logs-levels-changesMat M
2016-10-01Reorganise a ton of logs levelaldelaro5
2016-10-01VideoBackends: Make TextureCache::CompileShaders return a boolStenzek
2016-10-01VideoCommon: Call Renderer::SurfaceChanged on render parent resizeStenzek
2016-10-01VideoCommon: Add config fields for multithreading and validation layersStenzek
2016-10-01VideoCommon: Extend DriverDetails to support both OpenGL and VulkanStenzek
2016-10-01ShaderGen: Specify attribute/output locations/bindings explicitlyStenzek
2016-09-30OGL: Handle case where both constant alpha and logic op is enabledStenzek
2016-09-27Merge pull request #3893 from hthh/perf-query-bugMarkus Wick
2016-09-09OGL: Remove unnecessary c_str callsLioncash
2016-09-07EFB2RAM: Downsample higher resolutions with linear filtering.Scott Mansell
2016-08-31OGL: Remove unnecessary renderer global referencesLioncash
2016-08-23OGL: Handle cases where reversed depth is already used.Jules Blok
2016-08-22VertexManager: Correct variable naming schemeLioncash
2016-08-20Merge pull request #4129 from RisingFog/hahahahahahahahahahaScott Mansell
2016-08-19Fix a really stupid GLSL version parsing bugChris Burgener
2016-08-19Merge pull request #3386 from lioncash/memoryJosJuice
2016-08-18OGL: Workaround gl_ClipDistance bug on Mesa i965.Jules Blok
2016-08-16Improve documentation.Jules Blok
2016-08-15Cosmetics.Jules Blok
2016-08-15DriverDetails: Add bug for broken gl_ClipDistance on i965.Jules Blok
2016-08-15VideoCommon: Add a user-defined far clipping plane.Jules Blok
2016-08-15OGL: Disable clip distance on when not in a game-like state.Jules Blok
2016-08-15OGL: Check for GL_DEPTH_CLAMP support.Jules Blok
2016-08-15VertexShaderGen: Use reversed depth range.Jules Blok
2016-08-15VideoBackends: Enable depth clamping.Jules Blok
2016-08-15VertexShaderGen: Clip z using user-defined clipping planes.Jules Blok
2016-08-15VideoCommon: Implement depth range equation in vertex shader.Jules Blok
2016-08-07Common: namespace MemoryUtilLioncash
2016-07-29VideoCommon: Make API_TYPE an enum classLioncash
2016-07-04Improve PerfQuery accuracyhthh
2016-06-26VideoCommon: Drop GetConfigName.degasus
2016-06-26VideoBackends: Merge ShowConfig functions.degasus
2016-06-26VideoBackends: Merge Initialize and Shutdown functions.degasus
2016-06-26Remove the rest of ShaderDebugging.Scott Mansell
2016-06-26Multithreadded Shadergen: Minor fixups.Scott Mansell
2016-06-26Remove UID Checker.Scott Mansell
2016-06-26Multithreadded Shadergen: Second pass over Pixel Shadergen.Scott Mansell
2016-06-26Multithreadded Shadergen: Second Pass over vertex/lighting ShadergensScott Mansell
2016-06-26Multithreadded Shadergen: Second Pass over geometery ShadergenScott Mansell
2016-06-24Reformat all the things. Have fun with merge conflicts.Pierre Bourdon
2016-06-20analytics: Report OpenGL's adapter name too.Scott Mansell
2016-05-30[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZEAnthony Serna
2016-05-26Fix building with PCH disabled.Rohit Nirmal
2016-05-19OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA driversStenzek
2016-05-11OGL: Use coherent mapping on Qualcomm devices.degasus
2016-05-11OGL: Drop QC ES3.1 workaround.degasus
2016-05-08D3D12: Implement XFB encoding/decoding (support Real XFB)Stenzek
2016-03-26Merge pull request #3672 from EmptyChaos/d3d-anisotropyPierre Bourdon