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release-prep-2409
release-prep-2412
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release-prep-2603
release-prep-2603a
release-prep-2606
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stable
GameCube and Wii emulator
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Commit message (
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Author
2018-06-30
Mark all video backend names for translation
Techjar
2018-06-05
Merge pull request #6954 from degasus/coherent
Anthony
2018-05-26
VideoConfig: Add a field for indicating logic op support in the backend
Stenzek
2018-05-24
OGL/Streambuffer: Use coherent mapping by default.
degasus
2018-05-22
OGL: Fix EFB access in MSAA-mode
Stenzek
2018-05-22
EFB2RAM: Apply copy filter as a float coefficient after sampling
Stenzek
2018-05-20
Remove SOIL altogether from the project.
Emmanuel Gil Peyrot
2018-05-17
Merge pull request #6743 from stenzek/faster-disabled-copy-filter
Markus Wick
2018-05-12
Merge pull request #6825 from leoetlino/onion-types
Léo Lam
2018-05-12
Fix syntax error in GLSL_GS
Score_Under
2018-05-12
Remove stray quote sign
Score_Under
2018-05-12
Config: Fix template deduction for implicit conversions
Léo Lam
2018-05-10
CommonFuncs: Convert ROUND_UP_POW2 macro to a function
Lioncash
2018-05-08
OGL: Fix broken format changes in i965 driver
Stenzek
2018-05-07
Merge pull request #6646 from spycrab/fbm_strings
Markus Wick
2018-05-05
OGL: Fix incorrect clamping in EFB copies
Stenzek
2018-05-03
TextureConversionShader: Don't sample from adjacent rows when not needed
Stenzek
2018-05-01
OGL/FramebufferManager: Clean up inline GLSL code
spycrab
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-04-17
Fix some warnings
Tillmann Karras
2018-04-12
Reformat all the things!
spycrab
2018-04-04
Merge pull request #6578 from JosJuice/remove-projection-hacks
Markus Wick
2018-04-02
OGL/CMakeLists: Migrate off add_dolphin_library
Lioncash
2018-04-01
Remove support for projection hacks
JosJuice
2018-03-16
OGLShader: Ensure m_id and m_compute_program_id are always initialized
Lioncash
2018-03-16
OGLShader: Fix mismatched assignment in compute shader constructor
Lioncash
2018-03-16
Assert: Remove unused parameter from DEBUG_ASSERT
Lioncash
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-15
OGL: Ensure VAO is active before unmapping buffers
Stenzek
2018-03-12
OGL: Scale OSD text on big screens.
degasus
2018-03-12
OGL: Warn if buffer_storage isn't available.
degasus
2018-03-10
OGL: Move primitive restart enable logic to GLUtil
Stenzek
2018-03-10
GLUtil: Encapsulate functions in a namespace
Stenzek
2018-03-10
OGL: Add some basic state tracking
Stenzek
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-03-10
AbstractPipeline: Allow setting pipeline to null
Stenzek
2018-03-10
OGL: Fix abstract pipelines on drivers without binding layout support
Stenzek
2018-03-10
OGL: Make ProgramShaderCache thread safe
Stenzek
2018-03-02
VideoCommon: Add support for Abstract Framebuffers
Stenzek
2018-03-01
AbstractTexture: Add support for depth textures/formats
Stenzek
2018-03-01
AbstractTexture: Support multisampled abstract texture
Stenzek
2018-03-01
VideoBackends: Restore the framebuffer as part of the API state
Stenzek
2018-02-25
OGL: Use glBufferData on Mali.
Markus Wick
2018-02-25
OGL: Only create bad shader files in Dump when compile failed
Stenzek
2018-02-23
Merge pull request #6042 from stenzek/videocommon-pipelines
Anthony
2018-02-23
OGL: Call GLInterface->Update() on window resize
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2018-02-22
GLUtil: Drop now-unused attributeless VAO helpers
Stenzek
2018-02-22
OGL: Log warnings from shader compiles, even if it compiled successfully
Stenzek
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