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Commit message (
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Author
2018-03-16
OGLShader: Ensure m_id and m_compute_program_id are always initialized
Lioncash
2018-03-16
OGLShader: Fix mismatched assignment in compute shader constructor
Lioncash
2018-03-16
Assert: Remove unused parameter from DEBUG_ASSERT
Lioncash
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-15
OGL: Ensure VAO is active before unmapping buffers
Stenzek
2018-03-12
OGL: Scale OSD text on big screens.
degasus
2018-03-12
OGL: Warn if buffer_storage isn't available.
degasus
2018-03-10
OGL: Move primitive restart enable logic to GLUtil
Stenzek
2018-03-10
GLUtil: Encapsulate functions in a namespace
Stenzek
2018-03-10
OGL: Add some basic state tracking
Stenzek
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-03-10
AbstractPipeline: Allow setting pipeline to null
Stenzek
2018-03-10
OGL: Fix abstract pipelines on drivers without binding layout support
Stenzek
2018-03-10
OGL: Make ProgramShaderCache thread safe
Stenzek
2018-03-02
VideoCommon: Add support for Abstract Framebuffers
Stenzek
2018-03-01
AbstractTexture: Add support for depth textures/formats
Stenzek
2018-03-01
AbstractTexture: Support multisampled abstract texture
Stenzek
2018-03-01
VideoBackends: Restore the framebuffer as part of the API state
Stenzek
2018-02-25
OGL: Use glBufferData on Mali.
Markus Wick
2018-02-25
OGL: Only create bad shader files in Dump when compile failed
Stenzek
2018-02-23
Merge pull request #6042 from stenzek/videocommon-pipelines
Anthony
2018-02-23
OGL: Call GLInterface->Update() on window resize
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2018-02-22
GLUtil: Drop now-unused attributeless VAO helpers
Stenzek
2018-02-22
OGL: Log warnings from shader compiles, even if it compiled successfully
Stenzek
2018-02-22
OGL: Track state of last bound vertex array object
Stenzek
2018-02-19
Merge pull request #6367 from stenzek/gl-flush
Markus Wick
2018-02-20
Renderer: Handle resize events on-demand instead of polling
Stenzek
2018-02-20
OGL: Clear backbuffer before presenting instead of at start of frame
Stenzek
2018-02-20
BPFunctions: Move upscaling of scissor rect to VideoCommon
Stenzek
2018-02-20
BPFunctions: Move GX viewport conversion to VideoCommon
Stenzek
2018-02-11
VideoConfig: Remove bForceCopyToRam field
Stenzek
2018-02-09
OGL: Use explicit flush instead of GL_SYNC_FLUSH_COMMANDS_BIT
Stenzek
2018-02-09
OGL: Don't leave staging texture buffer bound after mapping
Stenzek
2018-02-07
Merge pull request #6334 from stenzek/startup
Anthony
2018-02-05
Do not link to libusbhid on FreeBSD/NetBSD
Greg V
2018-01-29
Merge pull request #6303 from TraceBullet/auto-adjust-window-size
Stenzek
2018-01-27
VideoBackend: Remove PeekMessages method
Stenzek
2018-01-27
VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Stenzek
2018-01-26
Fix Auto-Adjust Window Size option making the window too large
TraceBullet
2018-01-26
AbstractTexture: Fix crash in Vulkan backend when freeing texture
Stenzek
2018-01-22
AbstractTexture: Move Bind() method to Renderer
Stenzek
2018-01-05
Standardise some enums from ALL_CAPS to CamelCase
Jonathan Hamilton
2018-01-05
Workaround qualcomm driver bug
Jonathan Hamilton
2018-01-05
Implement dual-source blending in shader
Jonathan Hamilton
2017-12-10
OGL: Fix incorrect usage of glGetTextureSubImage
Stenzek
2017-12-06
VideoCommon: Drop now unused efb2tex matrix generation.
degasus
2017-12-03
OGL/TextureConverter: Remove unnecessary using declaration
Lioncash
2017-12-03
OGL/TextureConverter: Resolve -Wmissing-variable-declaration warnings
Lioncash
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