| Age | Commit message (Expand) | Author |
|---|---|---|
| 2019-04-21 | Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle | Stenzek |
| 2019-04-21 | TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies | Stenzek |
| 2019-02-19 | Move most backend functionality to VideoCommon | Stenzek |
| 2018-11-07 | TextureCache: Implement deferred/batched EFB copies | Stenzek |
| 2018-04-29 | Implement EFB copy filter and gamma in hardware backends | Stenzek |
| 2017-12-06 | VideoCommon: Drop now unused efb2tex matrix generation. | degasus |
| 2017-12-02 | VideoBackends: Use VideoCommon shader generators for efb2tex copies. | Markus Wick |
| 2017-11-22 | VideoCommon: Move abstract texture creation function to Renderer | Stenzek |
| 2017-11-17 | HybridXFB: Fix lint errors | iwubcode |
| 2017-11-17 | Software Backend: Fix xfb output and add vertical scaling support | iwubcode |
| 2017-11-17 | Add support for hybrid XFB | iwubcode |
