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path:
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Source
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Core
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VideoBackends
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Vulkan
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Constants.h
Age
Commit message (
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Author
2025-08-17
VideoBackends: allow custom pixel uniforms to be passed to the vertex shader ...
iwubcode
2023-10-06
VideoBackends / VideoCommon: add new uniform buffer object for custom shader ...
iwubcode
2023-06-28
VideoBackends: support multiple compute images for some backends (D3D, OGL, V...
iwubcode
2023-02-10
VideoCommon: add constant value to set the allowed maximum number of pixel sa...
iwubcode
2022-10-01
VideoBackends:Vulkan: Raise number of command buffers
Robin Kertels
2022-10-01
VideoBackends:Vulkan: Decouple available command buffers from frames in flight
Robin Kertels
2022-09-19
VideoBackends:Vulkan: Dynamic vertex loader support
TellowKrinkle
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2017-09-11
VideoBackends: Move SamplerState to common
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-09-11
Renderer: Move depth state to VideoCommon and seperate from bpmem
Stenzek
2017-04-29
Vulkan: Support native compressed textures
Stenzek
2017-04-18
Vulkan: Use BlendingState from VideoCommon
Stenzek
2017-04-01
Vulkan: Compute shader support
Stenzek
2017-01-05
specify custom brace style to fix unions
BhaaL
2016-12-04
Vulkan: Fix incorrect logic in readback preemption
Stenzek
2016-12-04
Vulkan: Simplify palette texture conversion
Stenzek
2016-12-04
Vulkan: Use an enumeration to index pipeline layouts
Stenzek
2016-12-04
Vulkan: Differentiate between descriptor set layouts and bind points
Stenzek
2016-10-03
Vulkan: Fix bug with fractional LOD bias and min/max LOD
Stenzek
2016-09-30
Vulkan: Amend header includes
Lioncash
2016-10-01
Implement experimental Vulkan backend
Stenzek