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Core
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VideoBackends
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Vulkan
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ObjectCache.cpp
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Commit message (
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Author
2026-01-25
Remove unused imports
Martino Fontana
2025-08-17
VideoBackends: allow custom pixel uniforms to be passed to the vertex shader ...
iwubcode
2025-03-17
Enable anisotropic filtering when the game requests it
Pokechu22
2025-03-09
VideoCommon: Move backend_info out of VideoConfig struct.
Jordan Woyak
2024-09-05
VideoBackends:Vulkan: Consolidate feature checking into one struct
TellowKrinkle
2024-01-03
Revert "VideoCommon: revert max pixel shader samplers back to 8 for Android d...
iwubcode
2023-12-21
VideoCommon: revert max pixel shader samplers back to 8 for Android devices.
iwubcode
2023-12-10
VideoBackends / VideoCommon: update max pixel shader samplers from 8 to 16, t...
iwubcode
2023-10-06
VideoBackends / VideoCommon: add new uniform buffer object for custom shader ...
iwubcode
2023-06-28
VideoBackends: support multiple compute images for some backends (D3D, OGL, V...
iwubcode
2023-06-03
VideoBackends: add support to allow rendering to multiple output textures
iwubcode
2023-04-19
Common/LinearDiskCache: Move interface into Common namespace
Lioncash
2023-02-10
VideoCommon: add constant value to set the allowed maximum number of pixel sa...
iwubcode
2022-10-22
VideoBackends:Vulkan: Add support for vertex shader point and line expansion
TellowKrinkle
2022-09-19
VideoBackends:Vulkan: Make dynamic vertex loader optional
TellowKrinkle
2022-09-19
VideoBackends:Vulkan: Dynamic vertex loader support
TellowKrinkle
2021-11-17
VideoCommon: Expose SamplerState to shaders
Pokechu22
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-01-27
normalize common filenames in VideoBackends/Vulkan
Shawn Hoffman
2020-12-02
General: Convert PanicAlerts over to fmt equivalent
Lioncash
2020-11-09
Vulkan: Migrate logging over to fmt
Lioncash
2020-11-05
Common/LinearDiskCache: Replace std::fstream with File::IOFile
JosJuice
2020-05-25
VideoCommon/ShaderGenCommon: Make template functions regular functions
Lioncash
2019-06-01
Common/CommonFuncs: Remove now-unneccessary ArraySize function
Lioncash
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-01-25
Vulkan: Move texture upload buffer to ObjectCache
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2018-01-11
Vulkan: Move render pass management to ObjectCache
Stenzek
2017-10-27
Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher I...
Tommaso Checchi
2017-09-11
VideoBackends: Move SamplerState to common
Stenzek
2017-08-02
Vulkan: Use optimal tiling for dummy texture
Stenzek
2017-07-30
Vulkan: Uber shader support
Stenzek
2017-07-30
Vulkan: Move shader/pipeline-related methods to ShaderCache
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
VideoCommon: Move shader cache filename generation to common
Stenzek
2017-07-20
Vulkan: Reload pipeline cache when relevant host config changes
Stenzek
2017-07-20
Vulkan: Don't save pipeline cache if shader cache is disabled
Stenzek
2017-04-25
Vulkan: Implement post-processing backend
Stenzek
2017-04-18
Vulkan: Use BlendingState from VideoCommon
Stenzek
2017-04-01
Vulkan: Compute shader support
Stenzek
2017-03-09
Unify the way of setting game ID, title ID, revision
JosJuice
2017-02-19
VideoBackends: Add a developer option to disable the shader cache.
Jules Blok
2017-02-18
Vulkan: Don't enable primitive restart on list topologies
Stenzek
2017-02-01
LightingShaderGen: Remove unnecessary includes
Lioncash
2016-12-04
Vulkan: Use an enumeration to index pipeline layouts
Stenzek
2016-12-04
Vulkan: Differentiate between descriptor set layouts and bind points
Stenzek
2016-11-28
Vulkan: Validate the pipeline cache before using it
Stenzek
2016-11-28
Vulkan: Don't destroy the device's pipeline cache on MSAA mode change
Stenzek
2016-11-28
Vulkan: Implement a pipeline UID cache
Stenzek
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