| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-02-19 | Move most backend functionality to VideoCommon | Stenzek | |
| 2019-01-27 | Vulkan: Move clear shader from Renderer to ShaderCache | Stenzek | |
| 2018-04-12 | Reformat all the things! | spycrab | |
| 2018-03-10 | Move shader caches to VideoCommon | Stenzek | |
| 2017-09-11 | VideoBackends: Move SamplerState to common | Stenzek | |
| 2017-09-11 | Renderer: Move cull mode to a rasterization state object | Stenzek | |
| Also moves logic for primitive handling to VideoCommon. | |||
| 2017-09-11 | Renderer: Move depth state to VideoCommon and seperate from bpmem | Stenzek | |
| 2017-09-02 | VideoBackends: Add the explicit keyword to WorkItem-derived class constructors | Lioncash | |
| Prevents implicit conversions | |||
| 2017-07-30 | Vulkan: Uber shader support | Stenzek | |
| 2017-07-30 | Vulkan: Move shader/pipeline-related methods to ShaderCache | Stenzek | |
