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path: root/Source/Core/VideoBackends/Vulkan/ShaderCompiler.h
AgeCommit message (Expand)Author
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2019-06-17VideoBackends/Vulkan: Use nested namespace specifiers where applicableLioncash
2019-05-30VideoVulkan/ShaderCompiler: Use a std::optional instead of bool+out variableLioncash
2019-05-30VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()Lioncash
2017-10-11Vulkan: Use VK_NV_glsl extension where available, and skip glslangStenzek
2017-09-03Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"Stenzek
2017-07-30Vulkan: Use VK_NV_glsl extension where available, and skip glslangStenzek
2017-04-01Vulkan: Compute shader supportStenzek
2016-09-30Vulkan: Amend header includesLioncash
2016-10-01Implement experimental Vulkan backendStenzek