| Age | Commit message (Expand) | Author |
|---|---|---|
| 2021-07-05 | treewide: convert GPLv2+ license info to SPDX tags | Pierre Bourdon |
| 2019-06-17 | VideoBackends/Vulkan: Use nested namespace specifiers where applicable | Lioncash |
| 2019-05-30 | VideoVulkan/ShaderCompiler: Use a std::optional instead of bool+out variable | Lioncash |
| 2019-05-30 | VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource() | Lioncash |
| 2017-10-11 | Vulkan: Use VK_NV_glsl extension where available, and skip glslang | Stenzek |
| 2017-09-03 | Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang" | Stenzek |
| 2017-07-30 | Vulkan: Use VK_NV_glsl extension where available, and skip glslang | Stenzek |
| 2017-04-01 | Vulkan: Compute shader support | Stenzek |
| 2016-09-30 | Vulkan: Amend header includes | Lioncash |
| 2016-10-01 | Implement experimental Vulkan backend | Stenzek |
