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Vulkan
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StateTracker.cpp
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Commit message (
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Author
2026-01-25
Remove unused imports
Martino Fontana
2025-10-18
VideoBackends:Vulkan: Prevent hazards when restarting render passes
TellowKrinkle
2025-08-17
VideoBackends: allow custom pixel uniforms to be passed to the vertex shader ...
iwubcode
2025-03-09
VideoCommon: Move backend_info out of VideoConfig struct.
Jordan Woyak
2023-12-15
VideoBackends / VideoCommon: add type enum to dictate whether a texture is a ...
iwubcode
2023-10-06
VideoCommon: avoid Vulkan validation errors when custom shader ubo isn't set up
iwubcode
2023-06-28
VideoBackends: support multiple compute images for some backends (D3D, OGL, V...
iwubcode
2023-02-10
VideoCommon: add constant value to set the allowed maximum number of pixel sa...
iwubcode
2023-01-31
Implement AbstractGfx for Vulkan
Scott Mansell
2022-10-22
VideoBackends:Vulkan: Add support for vertex shader point and line expansion
TellowKrinkle
2022-10-16
VideoBackends:Vulkan: Allocate descriptor pools as needed
Robin Kertels
2022-09-19
VideoBackends:Vulkan: Make dynamic vertex loader optional
TellowKrinkle
2022-09-19
VideoBackends:Vulkan: Dynamic vertex loader support
TellowKrinkle
2022-09-19
VideoCommon: Add separate pipeline usage for UberShaders
TellowKrinkle
2021-08-30
VideoBackends / VideoCommon: allow the ability to set debug names for shaders...
iwubcode
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2021-01-27
normalize common filenames in VideoBackends/Vulkan
Shawn Hoffman
2020-11-20
Vulkan: fix validation error in bSupportsGeometryShaders=false case
Jonathan Marek
2020-11-09
Vulkan: Migrate logging over to fmt
Lioncash
2019-03-29
Vulkan: Fix validation layer error for unbound texture layouts
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-01-25
Vulkan: Don't bind last descriptor set if bounding box is unsupported
Stenzek
2018-12-04
Use main buffers for utility draws
Stenzek
2018-11-07
Vulkan: Submit fewer command buffers in deferred EFB copies mode
Stenzek
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-03-02
VideoCommon: Add support for Abstract Framebuffers
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2017-09-11
Renderer: Move cull mode to a rasterization state object
Stenzek
2017-09-11
Renderer: Move depth state to VideoCommon and seperate from bpmem
Stenzek
2017-09-05
VideoBackends: Clear uid bits that are unused for the current backend
Stenzek
2017-08-23
Fix vulkan crash on drivers without atomic load/store support
Jonathan Hamilton
2017-07-31
VideoConfig: Drop force vertex/pixel ubershader settings
Stenzek
2017-07-30
Ubershaders: Support per-pixel lighting
Stenzek
2017-07-30
Vulkan: Multithreaded creation of UID pipeline caches
Stenzek
2017-07-30
Vulkan: Uber shader support
Stenzek
2017-07-30
Vulkan: Move shader/pipeline-related methods to ShaderCache
Stenzek
2017-07-20
ShaderGen: Pass host config to shader generation functions
Stenzek
2017-07-20
VideoCommon: Move shader cache filename generation to common
Stenzek
2017-07-20
Vulkan: Don't save/load pipeline UID cache when shader cache is disabled
Stenzek
2017-07-20
Vulkan: Reload pipeline cache when relevant host config changes
Stenzek
2017-04-18
Vulkan: Use BlendingState from VideoCommon
Stenzek
2017-01-04
VideoCommon: Make dst_alpha state implicit.
degasus
2016-12-19
Vulkan: Fix crash where a potentially deleted buffer is referenced
Stenzek
2016-12-06
Common: Add alignment header
Léo Lam
2016-12-04
Vulkan: Fix incorrect logic in readback preemption
Stenzek
2016-12-04
Vulkan: Use an enumeration to index pipeline layouts
Stenzek
2016-12-04
Vulkan: Differentiate between descriptor set layouts and bind points
Stenzek
2016-12-02
Vulkan: Fix assertion triggering when geometry shaders are unsupported
Stenzek
2016-11-30
Vulkan: Allow re-use of uniform buffers when doing per-stage uploads
Stenzek
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