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Source
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Core
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VideoBackends
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Vulkan
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VKShader.cpp
Age
Commit message (
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Author
2022-01-31
VKShader: Only set shader name if supported
OatmealDome
2022-01-31
Revert "Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it"
OatmealDome
2022-01-03
Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it
JosJuice
2021-12-10
Treewide: Adjust order of includes
Pokechu22
2021-08-30
VideoBackends / VideoCommon: allow the ability to set debug names for shaders...
iwubcode
2021-07-05
treewide: convert GPLv2+ license info to SPDX tags
Pierre Bourdon
2019-05-30
VideoVulkan/ShaderCompiler: Use a std::optional instead of bool+out variable
Lioncash
2019-05-30
VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()
Lioncash
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-10
VKShader: Fix incorrect loading of binary shaders
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek