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path: root/Source/Core/VideoBackends/Vulkan/VKShader.cpp
AgeCommit message (Expand)Author
2022-01-31VKShader: Only set shader name if supportedOatmealDome
2022-01-31Revert "Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it"OatmealDome
2022-01-03Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using itJosJuice
2021-12-10Treewide: Adjust order of includesPokechu22
2021-08-30VideoBackends / VideoCommon: allow the ability to set debug names for shaders...iwubcode
2021-07-05treewide: convert GPLv2+ license info to SPDX tagsPierre Bourdon
2019-05-30VideoVulkan/ShaderCompiler: Use a std::optional instead of bool+out variableLioncash
2019-05-30VideoCommon/RenderBase: Use a std::string_view with CreateShaderFromSource()Lioncash
2019-04-16AbstractPipeline: Support returning "cache data"Stenzek
2019-02-19Move most backend functionality to VideoCommonStenzek
2018-03-14Assert: Uppercase assertion macrosLioncash
2018-03-10VKShader: Fix incorrect loading of binary shadersStenzek
2018-02-22VideoBackends: Add AbstractShader and AbstractPipeline classesStenzek