| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2023-12-15 | VideoBackends / VideoCommon: add type enum to dictate whether a texture is a ↵ | iwubcode | |
| 2D texture, a texture array, or a cube map; support 2D texture type across backends Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com> | |||
| 2023-07-21 | VideoBackends: add support for cube maps for OGL, Vulkan, and D3D | iwubcode | |
| 2023-06-18 | Video: fix Vulkan RGBA10_2 format to the actual most common one (used as ↵ | Filoppi | |
| swapchain format) | |||
| 2023-06-09 | Merge pull request #11859 from iwubcode/backend-multi-output | Admiral H. Curtiss | |
| VideoBackends: add support to allow rendering to multiple output targets | |||
| 2023-06-08 | Video: add R10B10G10A2 and R16G16B16A16F texture types (needed by PR 11850) | Filoppi | |
| 2023-06-03 | VideoBackends: add support to allow rendering to multiple output textures | iwubcode | |
| 2023-02-17 | Android: Fix armeabi-v7a build | JosJuice | |
| This very much isn't a build configuration that we're going to ship, but I want to be able to tell people that they can build it on their own if they really want to see how terribly it performs :) Just like before, you'll need to edit two lines in app/build.gradle to define ENABLE_GENERIC=ON and actually enable armeabi-v7a if you want an armeabi-v7a build. This commit just fixes some compilations errors that crop up if you do so. | |||
| 2023-02-09 | Merge pull request #11522 from phire/KillRendererWithFire | Scott Mansell | |
| Kill Renderer (with phire) | |||
| 2023-02-01 | Merge pull request #11501 from iwubcode/abstract_texture_load_specify_layer | Scott Mansell | |
| VideoBackends: add a way to load data into a specific level AND layer | |||
| 2023-01-31 | Implement AbstractGfx for Vulkan | Scott Mansell | |
| 2023-01-27 | VideoBackends: add a way to load data into a specific level AND layer, ↵ | iwubcode | |
| default to layer 0 | |||
| 2023-01-27 | VideoBackends: update Vulkan's 'CopyRectangleFromTexture' to copy one layer, ↵ | iwubcode | |
| copying more than one layer doesn't make sense given that we provide both the source/destination layer | |||
| 2022-10-23 | VideoBackends:Vulkan: Use VMA for stream buffer | Robin Kertels | |
| 2022-10-23 | VideoBackends:Vulkan: Use VMA for staging buffers | Robin Kertels | |
| 2022-09-30 | VideoBackends:Vulkan: Workaround slow vkCmdCopyImageToBuffer on QCom driver | Robin Kertels | |
| 2022-01-31 | VKTexture: Only set texture name if supported | OatmealDome | |
| 2022-01-31 | Revert "Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it" | OatmealDome | |
| This reverts commit 2ab66390f8a461b074cb3cf6073b8f9d60875436. | |||
| 2022-01-03 | Vulkan: Check for vkSetDebugUtilsObjectNameEXT before using it | JosJuice | |
| Fixes a crash that has been present on Android (and probably also macOS) since f6883a0. | |||
| 2021-12-10 | Treewide: Adjust order of includes | Pokechu22 | |
| 2021-08-30 | VideoBackends / VideoCommon: allow the ability to set debug names for ↵ | iwubcode | |
| shaders / textures. These names are visible in applications like RenderDoc | |||
| 2021-07-05 | treewide: convert GPLv2+ license info to SPDX tags | Pierre Bourdon | |
| SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel. | |||
| 2021-01-27 | normalize common filenames in VideoBackends/Vulkan | Shawn Hoffman | |
| 2020-12-02 | General: Convert PanicAlerts over to fmt equivalent | Lioncash | |
| Converts lingering panic alert calls over to the fmt-capable ones. | |||
| 2020-11-09 | Vulkan: Migrate logging over to fmt | Lioncash | |
| Migrates the vulkan backend over to the fmt-capable logger. | |||
| 2020-11-03 | Resolve VkDeviceMemory/nullptr type mismatch to fix build on FreeBSD i386 | Ganael Laplanche | |
| 2019-10-02 | Vulkan: Add strict flag to memory type selection | Stenzek | |
| 2019-07-31 | Vulkan: Use correct aspect for D24S8 textures | Stenzek | |
| 2019-03-29 | Vulkan: Simplify command buffer fence tracking | Stenzek | |
| 2019-03-15 | Use proper view type of framebuffer images | Dzmitry Malyshau | |
| 2019-02-19 | Move most backend functionality to VideoCommon | Stenzek | |
| 2019-01-25 | Vulkan: Move texture upload buffer to ObjectCache | Stenzek | |
| 2018-11-12 | Vulkan: Fix incorrect fence being assigned to staging texture | Stenzek | |
| 2018-11-07 | TextureCache: Implement deferred/batched EFB copies | Stenzek | |
| 2018-07-19 | VideoBackends: Support D24S8 abstract texture format | Stenzek | |
| 2018-04-12 | Reformat all the things! | spycrab | |
| 2018-03-16 | Assert: Remove unused parameter from DEBUG_ASSERT | Lioncash | |
| This brings the macro in line with the regular ASSERT macro, which only has one macro parameter. | |||
| 2018-03-14 | Assert: Uppercase assertion macros | Lioncash | |
| Macros should be all upper-cased. This is also kind of a wart that's been sticking out for quite a while now (we avoid prefixing underscores). | |||
| 2018-03-02 | VideoCommon: Add support for Abstract Framebuffers | Stenzek | |
| 2018-03-01 | AbstractTexture: Add support for depth textures/formats | Stenzek | |
| 2018-03-01 | AbstractTexture: Support multisampled abstract texture | Stenzek | |
| 2018-01-26 | Vulkan: Fix waiting on non-existant fence when reading back | Stenzek | |
| 2018-01-26 | AbstractTexture: Fix crash in Vulkan backend when freeing texture | Stenzek | |
| 2018-01-22 | AbstractTexture: Move Bind() method to Renderer | Stenzek | |
| This makes state tracking simpler, and enables easier porting to command lists later on. | |||
| 2018-01-11 | Vulkan: Move render pass management to ObjectCache | Stenzek | |
| 2017-11-22 | Vulkan: Drop StagingTexture2D class as it is now duplicated functionality | Stenzek | |
| 2017-11-22 | AbstractTexture: Drop slow map readback path | Stenzek | |
| 2017-11-22 | AbstractTexture: Seperate CopyRectangleFromTexture to two methods | Stenzek | |
| ScaleRectangleFromTexture, which does a draw, and CopyRectangleFromTexture, which where possible, does a bit-for-bit copy. | |||
| 2017-11-22 | VideoBackends: Add AbstractStagingTexture class | Stenzek | |
| Can be used for asynchronous readback or upload of textures. | |||
| 2017-11-17 | HybridXFB: Fix lint errors | iwubcode | |
| 2017-11-17 | Support frame and video dumping from VideoCommon | iwubcode | |
