| Age | Commit message (Expand) | Author |
|---|---|---|
| 2025-08-17 | VideoBackends: allow custom pixel uniforms to be passed to the vertex shader ... | iwubcode |
| 2024-09-05 | VideoBackends:Vulkan: Consolidate feature checking into one struct | TellowKrinkle |
| 2023-10-06 | VideoBackends / VideoCommon: add new uniform buffer object for custom shader ... | iwubcode |
| 2023-01-31 | Implement AbstractGfx for Vulkan | Scott Mansell |
| 2022-12-29 | VideoCommon: De-globalize GeometryShaderManager class. | Admiral H. Curtiss |
| 2022-12-28 | VideoCommon: De-globalize VertexShaderManager class. | Admiral H. Curtiss |
| 2022-12-27 | VideoCommon: De-globalize PixelShaderManager class. | Admiral H. Curtiss |
| 2022-12-22 | Follow-up on a four-year-old Android NDK workaround | Minty-Meeo |
| 2022-09-19 | VideoBackends:Vulkan: Dynamic vertex loader support | TellowKrinkle |
| 2021-07-05 | treewide: convert GPLv2+ license info to SPDX tags | Pierre Bourdon |
| 2021-01-27 | normalize common filenames in VideoBackends/Vulkan | Shawn Hoffman |
