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Commit message (
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Author
2018-10-28
Vulkan: Add missing increment of draw call count
Stenzek
2018-10-20
VideoBackends: Pass window system info from host on creation
Stenzek
2018-10-20
Renderer: Pull dimensions from GLInterface/Swapchain
Stenzek
2018-10-20
Drop Host_GetRenderSurface and pass display to backend
Stenzek
2018-10-20
Update to Visual Studio's default Windows SDK
Tillmann Karras
2018-08-29
Vulkan: Drop usage of VK_NV_glsl extension
Stenzek
2018-07-19
FramebufferManager: Dynamic selection of EFB depth format
Stenzek
2018-07-19
VideoBackends: Support D24S8 abstract texture format
Stenzek
2018-06-30
Mark all video backend names for translation
Techjar
2018-06-04
Merge pull request #7027 from leoetlino/cleanup
Léo Lam
2018-06-02
Externals: Update glslang to upstream commit 32d3ec3
Stenzek
2018-05-30
Remove old GCC version checks
Léo Lam
2018-05-26
VideoConfig: Add a field for indicating logic op support in the backend
Stenzek
2018-05-22
EFB2RAM: Apply copy filter as a float coefficient after sampling
Stenzek
2018-05-21
Vulkan/PostProcessing: Make file-scope std::string instances const char arrays
Lioncash
2018-05-17
Merge pull request #6743 from stenzek/faster-disabled-copy-filter
Markus Wick
2018-05-11
D3D/Vulkan: Fix incorrect clamp in EFB RAM copy
Stenzek
2018-05-03
TextureConversionShader: Don't sample from adjacent rows when not needed
Stenzek
2018-04-29
Implement EFB copy filter and gamma in hardware backends
Stenzek
2018-04-16
Common/Logging/Log: Wrap GENERIC_LOG macro's body in do { } while (0)
Lioncash
2018-04-12
Reformat all the things!
spycrab
2018-04-02
Vulkan/CMakeLists: Migrate off add_dolphin_library
Lioncash
2018-03-28
VideoCommon/Vulkan: Explicitly link in xxhash
Lioncash
2018-03-26
Implement "Skip" ubershader mode
Stenzek
2018-03-21
[UI] Remove experimental tag from Vulkan
Helios747
2018-03-16
Use __func__ instead of __FUNCTION__ where applicable
Lioncash
2018-03-16
Assert: Remove unused parameter from DEBUG_ASSERT
Lioncash
2018-03-14
Assert: Uppercase assertion macros
Lioncash
2018-03-14
Vulkan: Provide a more accurate method of detecting drivers/vendors
Stenzek
2018-03-10
OGL: Re-implement async shader compiling
Stenzek
2018-03-10
Move shader caches to VideoCommon
Stenzek
2018-03-10
VKShader: Fix incorrect loading of binary shaders
Stenzek
2018-03-10
VKPipeline: Fix render pass and add pipeline layout fields
Stenzek
2018-03-02
VideoCommon: Add support for Abstract Framebuffers
Stenzek
2018-03-01
AbstractTexture: Add support for depth textures/formats
Stenzek
2018-03-01
AbstractTexture: Support multisampled abstract texture
Stenzek
2018-03-01
VideoBackends: Restore the framebuffer as part of the API state
Stenzek
2018-03-01
Vulkan: Fix broken post-processing
Stenzek
2018-02-22
VideoBackends: Add AbstractShader and AbstractPipeline classes
Stenzek
2018-02-20
Renderer: Handle resize events on-demand instead of polling
Stenzek
2018-02-20
BPFunctions: Move upscaling of scissor rect to VideoCommon
Stenzek
2018-02-20
BPFunctions: Move GX viewport conversion to VideoCommon
Stenzek
2018-02-14
Vulkan: Remove redundant YUYV conversion shaders
Stenzek
2018-02-11
VideoConfig: Remove bForceCopyToRam field
Stenzek
2018-02-07
Merge pull request #6334 from stenzek/startup
Anthony
2018-02-07
Merge pull request #6333 from stenzek/vulkan-transition
Anthony
2018-01-29
Merge pull request #6303 from TraceBullet/auto-adjust-window-size
Stenzek
2018-01-27
VideoBackend: Remove PeekMessages method
Stenzek
2018-01-27
VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods
Stenzek
2018-01-26
Fix Auto-Adjust Window Size option making the window too large
TraceBullet
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