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release-prep-2409
release-prep-2412
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release-prep-2603a
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stable
GameCube and Wii emulator
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Commit message (
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Author
2017-05-25
Migrate to Visual Studio 2017.
Pierre Bourdon
2017-04-29
TextureCache: Move host texture utility functions to VideoCommon
Stenzek
2017-04-29
Vulkan: Support native compressed textures
Stenzek
2017-04-29
TextureCache: Support compressed textures and pass pitch/size to upload
Stenzek
2017-04-29
HiresTextures: Support parsing DDS files directly
Stenzek
2017-04-25
VideoConfigDiag: Move post-processing shader list to post processor
Stenzek
2017-04-25
Vulkan: Implement post-processing backend
Stenzek
2017-04-18
Merge pull request #5284 from stenzek/vulkan-videocommon-blending-state
Stenzek
2017-04-18
VideoCommon: Drop SetDitherMode()
Stenzek
2017-04-18
Vulkan: Use BlendingState from VideoCommon
Stenzek
2017-04-15
Vulkan: Ensure all frames are written before resizing framedump buffer
Stenzek
2017-04-15
Vulkan: Ensure framedump texture is incorrect layout for render/readback
Stenzek
2017-04-15
Vulkan: Clamp framebuffer resolve rectangle to texture size
Stenzek
2017-04-15
Vulkan: Fix invalid resolve at swap time when MSAA is enabled
Stenzek
2017-04-14
Vulkan: Raise the number of texel buffer/storage image descriptors
Stenzek
2017-04-14
Vulkan: Fix incorrect render pass area for out-of-range clears
Stenzek
2017-04-12
Vulkan: Linear filter >1xIR EFB copies, matching the other backends
Stenzek
2017-04-12
VideoBackends: Support updated texture encoding shader generators
Stenzek
2017-04-11
Merge pull request #5234 from lioncash/tuple
Markus Wick
2017-04-09
RenderBase: Return a tuple from ConvertStereoRectangle instead of using out p...
Lioncash
2017-04-07
TextureCache: Fix incomplete GPU texture decoding of non-square mips
Stenzek
2017-04-01
Vulkan: Implement compute-shader based GPU texture decoding
Stenzek
2017-04-01
Vulkan: Compute shader support
Stenzek
2017-04-01
VideoBackends: Add configuration field for GPU texture decoding
Stenzek
2017-04-01
VideoBackends: Add support flag for compute shaders
Stenzek
2017-03-15
VideoConfig: add bSupportsFragmentStoresAndAtomics
Michael Maltese
2017-03-14
OGL: Remove support for NV_depth_buffer_float.
Jules Blok
2017-03-11
Merge pull request #5065 from JosJuice/character
Stenzek
2017-03-11
Fix issue 10146 (compilation issue because of colliding defines)
JosJuice
2017-03-10
Merge pull request #4935 from Armada651/depth-range-fix
Markus Wick
2017-03-09
Merge pull request #5051 from stenzek/renderer-fixes
Markus Wick
2017-03-09
Unify the way of setting game ID, title ID, revision
JosJuice
2017-03-10
VideoBackends: Move max texture size to VideoConfig
Stenzek
2017-03-08
Merge pull request #4999 from stenzek/renderer-statics
Markus Wick
2017-03-04
Vulkan: Fix underflow in StreamBuffer::WaitForClearSpace
Stenzek
2017-03-04
VideoCommon: Move last EFB scale handling to CalculateTargetSize
Stenzek
2017-03-04
VideoCommon: Rename Renderer s_ prefixes to m_
Stenzek
2017-03-04
VideoCommon: Move some common initialization logic to RenderBase
Stenzek
2017-03-04
VideoCommon: Eliminate static state in Renderer
Stenzek
2017-03-02
Vulkan: Fix issue where target rectangle changes weren't detected
Stenzek
2017-03-01
CMakeLists: Normalize whitespace
Lioncash
2017-02-26
VideoBackends: Use vertex shader depth range if ztexture is used.
Jules Blok
2017-02-24
VideoBackends: Remove depth range clamping hacks.
Jules Blok
2017-02-24
OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
Jules Blok
2017-02-21
VideoBackends: Set the maximum range when the depth range is oversized.
Jules Blok
2017-02-19
VideoBackends: Add a developer option to disable the shader cache.
Jules Blok
2017-02-18
Merge pull request #4924 from stenzek/vulkan-list-restart
Stenzek
2017-02-18
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Lioncash
2017-02-18
Vulkan: Handle BUG_PRIMITIVE_RESTART
Stenzek
2017-02-18
Vulkan: Use TRIANGLE_LIST when primitive restart is not supported
Stenzek
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