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path: root/Source/Core/VideoBackends/Vulkan
AgeCommit message (Expand)Author
2017-05-25Migrate to Visual Studio 2017.Pierre Bourdon
2017-04-29TextureCache: Move host texture utility functions to VideoCommonStenzek
2017-04-29Vulkan: Support native compressed texturesStenzek
2017-04-29TextureCache: Support compressed textures and pass pitch/size to uploadStenzek
2017-04-29HiresTextures: Support parsing DDS files directlyStenzek
2017-04-25VideoConfigDiag: Move post-processing shader list to post processorStenzek
2017-04-25Vulkan: Implement post-processing backendStenzek
2017-04-18Merge pull request #5284 from stenzek/vulkan-videocommon-blending-stateStenzek
2017-04-18VideoCommon: Drop SetDitherMode()Stenzek
2017-04-18Vulkan: Use BlendingState from VideoCommonStenzek
2017-04-15Vulkan: Ensure all frames are written before resizing framedump bufferStenzek
2017-04-15Vulkan: Ensure framedump texture is incorrect layout for render/readbackStenzek
2017-04-15Vulkan: Clamp framebuffer resolve rectangle to texture sizeStenzek
2017-04-15Vulkan: Fix invalid resolve at swap time when MSAA is enabledStenzek
2017-04-14Vulkan: Raise the number of texel buffer/storage image descriptorsStenzek
2017-04-14Vulkan: Fix incorrect render pass area for out-of-range clearsStenzek
2017-04-12Vulkan: Linear filter >1xIR EFB copies, matching the other backendsStenzek
2017-04-12VideoBackends: Support updated texture encoding shader generatorsStenzek
2017-04-11Merge pull request #5234 from lioncash/tupleMarkus Wick
2017-04-09RenderBase: Return a tuple from ConvertStereoRectangle instead of using out p...Lioncash
2017-04-07TextureCache: Fix incomplete GPU texture decoding of non-square mipsStenzek
2017-04-01Vulkan: Implement compute-shader based GPU texture decodingStenzek
2017-04-01Vulkan: Compute shader supportStenzek
2017-04-01VideoBackends: Add configuration field for GPU texture decodingStenzek
2017-04-01VideoBackends: Add support flag for compute shadersStenzek
2017-03-15VideoConfig: add bSupportsFragmentStoresAndAtomicsMichael Maltese
2017-03-14OGL: Remove support for NV_depth_buffer_float.Jules Blok
2017-03-11Merge pull request #5065 from JosJuice/characterStenzek
2017-03-11Fix issue 10146 (compilation issue because of colliding defines)JosJuice
2017-03-10Merge pull request #4935 from Armada651/depth-range-fixMarkus Wick
2017-03-09Merge pull request #5051 from stenzek/renderer-fixesMarkus Wick
2017-03-09Unify the way of setting game ID, title ID, revisionJosJuice
2017-03-10VideoBackends: Move max texture size to VideoConfigStenzek
2017-03-08Merge pull request #4999 from stenzek/renderer-staticsMarkus Wick
2017-03-04Vulkan: Fix underflow in StreamBuffer::WaitForClearSpaceStenzek
2017-03-04VideoCommon: Move last EFB scale handling to CalculateTargetSizeStenzek
2017-03-04VideoCommon: Rename Renderer s_ prefixes to m_Stenzek
2017-03-04VideoCommon: Move some common initialization logic to RenderBaseStenzek
2017-03-04VideoCommon: Eliminate static state in RendererStenzek
2017-03-02Vulkan: Fix issue where target rectangle changes weren't detectedStenzek
2017-03-01CMakeLists: Normalize whitespaceLioncash
2017-02-26VideoBackends: Use vertex shader depth range if ztexture is used.Jules Blok
2017-02-24VideoBackends: Remove depth range clamping hacks.Jules Blok
2017-02-24OGL: Add support for glDepthRangedNV to handle oversized depth ranges.Jules Blok
2017-02-21VideoBackends: Set the maximum range when the depth range is oversized.Jules Blok
2017-02-19VideoBackends: Add a developer option to disable the shader cache.Jules Blok
2017-02-18Merge pull request #4924 from stenzek/vulkan-list-restartStenzek
2017-02-18VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptrLioncash
2017-02-18Vulkan: Handle BUG_PRIMITIVE_RESTARTStenzek
2017-02-18Vulkan: Use TRIANGLE_LIST when primitive restart is not supportedStenzek