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Commit message (
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Author
2016-06-20
analytics: Report OpenGL's adapter name too.
Scott Mansell
2016-05-30
[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZE
Anthony Serna
2016-05-26
Fix building with PCH disabled.
Rohit Nirmal
2016-05-19
D3D11: Fix CPU EFB color reads when MSAA is enabled
Stenzek
2016-05-19
OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA drivers
Stenzek
2016-05-18
Merge pull request #3832 from degasus/android
Markus Wick
2016-05-18
VideoSW: Fix XFB config.
degasus
2016-05-18
VideoSW: Drop Update in XFB copy.
degasus
2016-05-11
OGL: Use coherent mapping on Qualcomm devices.
degasus
2016-05-11
OGL: Drop QC ES3.1 workaround.
degasus
2016-05-08
D3D12: Specify read/write ranges when calling Map/Unmap
Stenzek
2016-05-08
D3D12: Fix invalid CopyTextureRegion call in CopyRectangleFromTexture
Stenzek
2016-05-08
D3D12: Cleanup startup/shutdown process
Stenzek
2016-05-08
D3D12: Implement perf query support
Stenzek
2016-05-08
D3D12: Remove D3D11 header references
Stenzek
2016-05-08
D3D12: Implement XFB encoding/decoding (support Real XFB)
Stenzek
2016-05-08
D3D12: Remove feature level checks
Stenzek
2016-05-08
D3D12: Don't add padding when allocating within empty StreamBuffer
Stenzek
2016-05-08
D3D12: Improve output of shader compiler errors
Stenzek
2016-05-08
D3D12: Refactoring and cleanups
Stenzek
2016-05-08
D3D12: Fix error with >1xIR/MSAA EFB depth access
Stenzek
2016-05-08
D3D12: Implement GPU-based bounding box
Stenzek
2016-05-08
D3D12: Use helper method for binding EFB render targets
Stenzek
2016-05-08
D3D12: Use signed ints for viewport origin
Stenzek
2016-05-08
D3D12: Allow large texture uploads (>64MiB) by using temporary buffer
Stenzek
2016-05-03
Merge pull request #3742 from phire/dither
Matthew Parlane
2016-04-30
VideoSW: Fix special case.
degasus
2016-04-24
Merge pull request #3745 from stenzek/d3d11-texcache
Jules Blok
2016-03-30
D3D: Amend code to fix a new VS warning
Lioncash
2016-03-30
Merge pull request #3656 from phire/windows-10-sdk-update
Pierre Bourdon
2016-03-26
Updated D3D12 to build on the newer windows 10 sdk.
Scott Mansell
2016-03-26
Merge pull request #3672 from EmptyChaos/d3d-anisotropy
Pierre Bourdon
2016-03-26
OpenGL: Cache query to max texture size.
Scott Mansell
2016-03-26
D3D11: Fix some cases where render target switches desynced StateManager
Stenzek
2016-03-26
D3D11: Simplify MSAA depth texture resolving
Stenzek
2016-03-24
VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper function
EmptyChaos
2016-03-24
VideoBackends: Do not use Anisotropy on Point filtered textures.
EmptyChaos
2016-03-23
Implement Dithering for video software
Scott Mansell
2016-03-16
Minor fixes to the partial updates code
mimimi085181
2016-03-06
VideoSW: Drop SetTevReg for colors.
degasus
2016-03-06
VideoSW: Drop SetScissor().
degasus
2016-03-06
VideoSW: Drop SetViewOffset.
degasus
2016-03-02
Merge pull request #3655 from jcowgill/spelling-fixes
Mathew Maidment
2016-03-01
D3D12: Cleanup DX12::Renderer::SetSamplerState
EmptyChaos
2016-02-29
Merge pull request #3647 from stenzek/d3d12-fences
Pierre Bourdon
2016-02-29
Merge pull request #3355 from mimimi085181/partial-texture-updates-check-dime...
Pierre Bourdon
2016-02-28
D3D11: Fix texture dumping, for both single and multi-mip textures
Stenzek
2016-02-28
D3D12: Fixed issue where EFB copies could end up corrupted after reset
Stenzek
2016-02-28
D3D12: Don't keep screenshot/encoder buffers mapped
Stenzek
2016-02-28
D3D12: Add helper method for setting both viewport and scissor rect
Stenzek
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