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path: root/Source/Core/VideoBackends
AgeCommit message (Expand)Author
2016-06-20analytics: Report OpenGL's adapter name too.Scott Mansell
2016-05-30[OGL] Workaround nvidia being weird with GL_MAX_TEXTURE_SIZEAnthony Serna
2016-05-26Fix building with PCH disabled.Rohit Nirmal
2016-05-19D3D11: Fix CPU EFB color reads when MSAA is enabledStenzek
2016-05-19OGL: Work around slowdown of glMapBufferRange with SSBO on NVIDIA driversStenzek
2016-05-18Merge pull request #3832 from degasus/androidMarkus Wick
2016-05-18VideoSW: Fix XFB config.degasus
2016-05-18VideoSW: Drop Update in XFB copy.degasus
2016-05-11OGL: Use coherent mapping on Qualcomm devices.degasus
2016-05-11OGL: Drop QC ES3.1 workaround.degasus
2016-05-08D3D12: Specify read/write ranges when calling Map/UnmapStenzek
2016-05-08D3D12: Fix invalid CopyTextureRegion call in CopyRectangleFromTextureStenzek
2016-05-08D3D12: Cleanup startup/shutdown processStenzek
2016-05-08D3D12: Implement perf query supportStenzek
2016-05-08D3D12: Remove D3D11 header referencesStenzek
2016-05-08D3D12: Implement XFB encoding/decoding (support Real XFB)Stenzek
2016-05-08D3D12: Remove feature level checksStenzek
2016-05-08D3D12: Don't add padding when allocating within empty StreamBufferStenzek
2016-05-08D3D12: Improve output of shader compiler errorsStenzek
2016-05-08D3D12: Refactoring and cleanupsStenzek
2016-05-08D3D12: Fix error with >1xIR/MSAA EFB depth accessStenzek
2016-05-08D3D12: Implement GPU-based bounding boxStenzek
2016-05-08D3D12: Use helper method for binding EFB render targetsStenzek
2016-05-08D3D12: Use signed ints for viewport originStenzek
2016-05-08D3D12: Allow large texture uploads (>64MiB) by using temporary bufferStenzek
2016-05-03Merge pull request #3742 from phire/ditherMatthew Parlane
2016-04-30VideoSW: Fix special case.degasus
2016-04-24Merge pull request #3745 from stenzek/d3d11-texcacheJules Blok
2016-03-30D3D: Amend code to fix a new VS warningLioncash
2016-03-30Merge pull request #3656 from phire/windows-10-sdk-updatePierre Bourdon
2016-03-26Updated D3D12 to build on the newer windows 10 sdk.Scott Mansell
2016-03-26Merge pull request #3672 from EmptyChaos/d3d-anisotropyPierre Bourdon
2016-03-26OpenGL: Cache query to max texture size.Scott Mansell
2016-03-26D3D11: Fix some cases where render target switches desynced StateManagerStenzek
2016-03-26D3D11: Simplify MSAA depth texture resolvingStenzek
2016-03-24VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper functionEmptyChaos
2016-03-24VideoBackends: Do not use Anisotropy on Point filtered textures.EmptyChaos
2016-03-23Implement Dithering for video softwareScott Mansell
2016-03-16Minor fixes to the partial updates codemimimi085181
2016-03-06VideoSW: Drop SetTevReg for colors.degasus
2016-03-06VideoSW: Drop SetScissor().degasus
2016-03-06VideoSW: Drop SetViewOffset.degasus
2016-03-02Merge pull request #3655 from jcowgill/spelling-fixesMathew Maidment
2016-03-01D3D12: Cleanup DX12::Renderer::SetSamplerStateEmptyChaos
2016-02-29Merge pull request #3647 from stenzek/d3d12-fencesPierre Bourdon
2016-02-29Merge pull request #3355 from mimimi085181/partial-texture-updates-check-dime...Pierre Bourdon
2016-02-28D3D11: Fix texture dumping, for both single and multi-mip texturesStenzek
2016-02-28D3D12: Fixed issue where EFB copies could end up corrupted after resetStenzek
2016-02-28D3D12: Don't keep screenshot/encoder buffers mappedStenzek
2016-02-28D3D12: Add helper method for setting both viewport and scissor rectStenzek