summaryrefslogtreecommitdiff
path: root/Source/Core/VideoBackends
AgeCommit message (Expand)Author
2016-02-28D3D12: Optionally prevent StreamBuffer from executing command listStenzek
2016-02-28D3D12: Don't enumerate outputs, it's not used anywhereStenzek
2016-02-28D3D12: Fix crash/errors when switching MSAA modes while runningStenzek
2016-02-28D3D12: Implement non-blocking EFB access when EFB has not been modifiedStenzek
2016-02-28D3D12: Simplify and fix MSAA EFB depth copy pathStenzek
2016-02-28D3D12: Cleanup/refactoring of teardown processStenzek
2016-02-28D3D12: Use std::thread for worker threadStenzek
2016-02-28D3D12: Use stream buffer for CD3DFontStenzek
2016-02-28D3D12: Clean up debug device creation pathStenzek
2016-02-28D3D12: Improve robustness of command allocator and fence trackingStenzek
2016-02-28D3D12: Don't add fence tracking entries without buffer offset changesStenzek
2016-02-28D3D12: Don't clear texture SRV on destruction, as it may still be in useStenzek
2016-02-19Fix some very minor spelling mistakesJames Cowgill
2016-02-16Merge pull request #3645 from lioncash/dxmemMathew Maidment
2016-02-16Merge pull request #3644 from lioncash/shadercacheMathew Maidment
2016-02-16Rename Direct3D to Direct3D 11Chris Burgener
2016-02-16D3D12: Get rid of safe deletion macrosLioncash
2016-02-16D3DStreamBuffer: Use size_t within the class interfaceLioncash
2016-02-15NativeVertexFormat: Add missing override specifierLioncash
2016-02-15NativeVertexFormat: Use in-class initializationLioncash
2016-02-15ShaderCache: Remove unnecessary template type specificationsLioncash
2016-02-15ShaderCache: Remove unnecessary null checksLioncash
2016-02-15D3DBase: Fix missing return statementLioncash
2016-02-15D3D12: Initial commit for D3D12 backend implementation.hdcmeta
2016-02-14Copy all layers of textures with CopyRectangleFromTexturemimimi085181
2016-02-14For partial texture updates check the dimensions of the efb copy and the targ...mimimi085181
2016-01-31VideoCommon: Convert some DataReader includes into forward declarationsLioncash
2016-01-28Merge pull request #3426 from Sonicadvance1/ES_fix_framedumpRyan Houdek
2016-01-25Fifo: Make g_bSkipCurrentFrame a TU-local variableLioncash
2016-01-24OpcodeDecoder: Add namespaceLioncash
2016-01-20Merge pull request #3518 from Sonicadvance1/blacklist_sandyPierre Bourdon
2016-01-20Blacklist Sandy Bridge on mesa from using geometry shaders.Ryan Houdek
2016-01-18Merge pull request #3523 from lioncash/videoPierre Bourdon
2016-01-17VideoCommon: Header cleanupLioncash
2016-01-15PixelShaderGen: Use bitwise AND for wrapping indirect texture coordinatesStenzek
2016-01-14Merge pull request #3495 from Armada651/d3d-floatJules Blok
2016-01-12Fifo: Create a "Fifo" namespace.degasus
2016-01-12Merge VideoBackendHardware into VideoBackend.degasus
2016-01-11D3D: Use the full depth range for Z pokes.Jules Blok
2016-01-11D3D: Use a 32-bit floating point depth buffer.Jules Blok
2016-01-10[Android] Add support for rotation and minimizing the applicationRyan Houdek
2016-01-10Merge pull request #3439 from Armada651/depth-rangePierre Bourdon
2016-01-09Disable geometry shaders on mesa AMD/ATI drivers.Ryan Houdek
2016-01-09VideoSW: fix some warningsTillmann Karras
2016-01-09Add support for framedumping to OpenGL ES.Ryan Houdek
2016-01-09Merge pull request #3451 from RisingFog/libavPierre Bourdon
2016-01-07Use ffmpeg for Windows Video Dumping instead of VFWChris Burgener
2016-01-07FrameBufferManager: Fix typo in stereoscopic MSAA shader.Jules Blok
2016-01-06VideoSW: Use more VideoCommondegasus
2016-01-06Merge pull request #3359 from degasus/iniRyan Houdek