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path: root/Source/Core/VideoBackends
AgeCommit message (Expand)Author
2015-09-23Merge pull request #3066 from degasus/masterflacs
2015-07-11Fix FreeBSD buildJeffrey Pfau
2015-06-25Merge pull request #2656 from Armada651/ogl-inv-depthJules Blok
2015-06-25Add an OSD notification for screenshot savingLioncash
2015-06-24D3D: Cosmetics.Jules Blok
2015-06-24OGL: Allow inverted depth ranges.Jules Blok
2015-06-19Fix aniso filtering on d3d to not set aniso filter when using 1xMatthew Parlane
2015-06-10Anisotropic Filtering option is now correct in D3DMatthew Parlane
2015-06-09Merge pull request #2533 from degasus/syncgpuJules Blok
2015-06-08VideoSW: refactor shared lighting attenuation functionNanoByte011
2015-06-08VideoSW: rewrite lighting attenuationNanoByte011
2015-06-08Fifo: Rewrite SyncGpudegasus
2015-06-07Merge pull request #2550 from Armada651/d3d-pokesRyan Houdek
2015-06-07Fix OpenGL ES shader compilation.Ryan Houdek
2015-06-07D3D: Implement Z pokes.Jules Blok
2015-06-07D3D: Set the viewport to the full target size when doing EFB pokes.Jules Blok
2015-06-06D3D: Remove obsolete comment.Jules Blok
2015-06-06Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""Jules Blok
2015-06-06Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""Jules Blok
2015-06-06Revert "OGL: Use floating point arithmetic to scale the depth value."Jules Blok
2015-06-06VideoBackends: Allow the viewport to use the full depth range.Jules Blok
2015-06-04Use PanicAlertT instead of PanicAlert when appropriateJosJuice
2015-06-03Merge pull request #2482 from degasus/ogl_poke_zMarkus Wick
2015-06-02Merge pull request #1556 from comex/project-morationcomex
2015-06-02OGL: Rewrite POKE_Z with a draw calldegasus
2015-06-02Fix invalid enums on OpenGLESDwayne Slater
2015-05-31Merge pull request #2480 from phire/GamesDoWeirdShitMarkus Wick
2015-05-30Add a dirty flag for arraybases.Scott Mansell
2015-05-30Clean up cached_arraybases. Update VideoSW to new scheme.Scott Mansell
2015-05-29OGL: Always use sampler objects.degasus
2015-05-28Pass strings by const reference where possibleLioncash
2015-05-28Rewrite FileSearch and improve ScanDirectoryTree.comex
2015-05-27OGL: use GL_TEXTURE* constantsTillmann Karras
2015-05-26Fix building with PCH disabled.Rohit Nirmal
2015-05-26D3D: Invert initial depth buffer clear.Jules Blok
2015-05-26D3D: Depth range inversion.galop1n
2015-05-25Merge pull request #2357 from degasus/ogl_efb_poke_mergeRyan Houdek
2015-05-25Merge pull request #2274 from degasus/disable_bboxRyan Houdek
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-25Add missing license headersTillmann Karras
2015-05-25BBox: remove now unreachable SW bbox implementationdegasus
2015-05-22OGL: Depth range inversion.Jules Blok
2015-05-22VertexShaderGen: Use correct depth output when glClipControl is supported.Jules Blok
2015-05-22OGL: Add glClipControl support.Jules Blok
2015-05-22Merge pull request #2410 from lioncash/swatomicMarkus Wick
2015-05-20OGL: Use floating point arithmetic to scale the depth value.Jules Blok
2015-05-20Revert "OGL: Change the depth buffer type to GL_FLOAT."Jules Blok
2015-05-20Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."Jules Blok
2015-05-20OGL: reimplement poke-colordegasus