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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
stable
GameCube and Wii emulator
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Author
2015-09-23
Merge pull request #3066 from degasus/master
flacs
2015-07-11
Fix FreeBSD build
Jeffrey Pfau
2015-06-25
Merge pull request #2656 from Armada651/ogl-inv-depth
Jules Blok
2015-06-25
Add an OSD notification for screenshot saving
Lioncash
2015-06-24
D3D: Cosmetics.
Jules Blok
2015-06-24
OGL: Allow inverted depth ranges.
Jules Blok
2015-06-19
Fix aniso filtering on d3d to not set aniso filter when using 1x
Matthew Parlane
2015-06-10
Anisotropic Filtering option is now correct in D3D
Matthew Parlane
2015-06-09
Merge pull request #2533 from degasus/syncgpu
Jules Blok
2015-06-08
VideoSW: refactor shared lighting attenuation function
NanoByte011
2015-06-08
VideoSW: rewrite lighting attenuation
NanoByte011
2015-06-08
Fifo: Rewrite SyncGpu
degasus
2015-06-07
Merge pull request #2550 from Armada651/d3d-pokes
Ryan Houdek
2015-06-07
Fix OpenGL ES shader compilation.
Ryan Houdek
2015-06-07
D3D: Implement Z pokes.
Jules Blok
2015-06-07
D3D: Set the viewport to the full target size when doing EFB pokes.
Jules Blok
2015-06-06
D3D: Remove obsolete comment.
Jules Blok
2015-06-06
Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""
Jules Blok
2015-06-06
Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""
Jules Blok
2015-06-06
Revert "OGL: Use floating point arithmetic to scale the depth value."
Jules Blok
2015-06-06
VideoBackends: Allow the viewport to use the full depth range.
Jules Blok
2015-06-04
Use PanicAlertT instead of PanicAlert when appropriate
JosJuice
2015-06-03
Merge pull request #2482 from degasus/ogl_poke_z
Markus Wick
2015-06-02
Merge pull request #1556 from comex/project-moration
comex
2015-06-02
OGL: Rewrite POKE_Z with a draw call
degasus
2015-06-02
Fix invalid enums on OpenGLES
Dwayne Slater
2015-05-31
Merge pull request #2480 from phire/GamesDoWeirdShit
Markus Wick
2015-05-30
Add a dirty flag for arraybases.
Scott Mansell
2015-05-30
Clean up cached_arraybases. Update VideoSW to new scheme.
Scott Mansell
2015-05-29
OGL: Always use sampler objects.
degasus
2015-05-28
Pass strings by const reference where possible
Lioncash
2015-05-28
Rewrite FileSearch and improve ScanDirectoryTree.
comex
2015-05-27
OGL: use GL_TEXTURE* constants
Tillmann Karras
2015-05-26
Fix building with PCH disabled.
Rohit Nirmal
2015-05-26
D3D: Invert initial depth buffer clear.
Jules Blok
2015-05-26
D3D: Depth range inversion.
galop1n
2015-05-25
Merge pull request #2357 from degasus/ogl_efb_poke_merge
Ryan Houdek
2015-05-25
Merge pull request #2274 from degasus/disable_bbox
Ryan Houdek
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-25
Add missing license headers
Tillmann Karras
2015-05-25
BBox: remove now unreachable SW bbox implementation
degasus
2015-05-22
OGL: Depth range inversion.
Jules Blok
2015-05-22
VertexShaderGen: Use correct depth output when glClipControl is supported.
Jules Blok
2015-05-22
OGL: Add glClipControl support.
Jules Blok
2015-05-22
Merge pull request #2410 from lioncash/swatomic
Markus Wick
2015-05-20
OGL: Use floating point arithmetic to scale the depth value.
Jules Blok
2015-05-20
Revert "OGL: Change the depth buffer type to GL_FLOAT."
Jules Blok
2015-05-20
Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."
Jules Blok
2015-05-20
OGL: reimplement poke-color
degasus
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