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path: root/Source/Core/VideoBackends
AgeCommit message (Expand)Author
2015-01-17D3D: Allow borderless fullscreen to be turned on/off during gameplay.Jules Blok
2015-01-16D3D: Fix Dolphin immediately exiting exclusive fullscreen.Jules Blok
2015-01-13Merge pull request #1872 from degasus/texcacheMarkus Wick
2015-01-13Merge pull request #1818 from ZephyrSurfer/masterMarkus Wick
2015-01-12Minor consistency changesStevoisiak
2015-01-11OGL: Warn about wrong texture sizesdegasus
2015-01-11TexCache: rewrite level calculationdegasus
2015-01-11TexCache: create a const Config structdegasus
2015-01-11TexCache: clean up frameCount handlingdegasus
2015-01-11Merge pull request #1501 from degasus/texture_creationMarkus Wick
2015-01-10Update size_in_bytes of texture cache entries when copying efb to rammimimi085181
2015-01-10TexCache: remove expanded_widthdegasus
2015-01-10TexCache: don't load tex level 0 on creationdegasus
2015-01-09FramebufferManager: Remove unnecessary sampler declaration.Jules Blok
2015-01-07Fix indentationTillmann Karras
2015-01-06Merge pull request #1758 from rohit-n/build-pchMarkus Wick
2015-01-06Merge pull request #1764 from Armada651/safe-exclusiveMarkus Wick
2015-01-05D3D: Further improve exclusive fullscreen state checking.Jules Blok
2015-01-04Fix building with PCH disabled.Rohit Nirmal
2015-01-04D3D: Only try to apply exclusive mode when the renderer is in focus.Jules Blok
2015-01-03Scale the offset to the IR scalePatrick A. Ferry
2015-01-03CMake: simplify some expressionsTillmann Karras
2015-01-03Fix stretching with Virtual XFB in D3DPatrick A. Ferry
2015-01-03OGL: Fix stereoscopy not being applied properly while the game is running.Jules Blok
2015-01-02PostProcessing: Mark all shaders constant.Jules Blok
2015-01-02Anaglyph: Use matrices instead of vectors.Jules Blok
2015-01-02PixelShaderCache: Implement Dubois algorithm in anaglyph shader.Jules Blok
2015-01-02PostProcessing: Use Dubois algorithm for anaglyph shader.Jules Blok
2015-01-01Merge pull request #1747 from Armada651/intel-workaroundMarkus Wick
2015-01-01Merge pull request #1783 from degasus/disablelogsRyan Houdek
2014-12-29Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.Jules Blok
2014-12-28VideoCommon: Don't pass structs between shaders, use the interface blocks ins...Jules Blok
2014-12-28DriverDetails: Update Intel bug description.Jules Blok
2014-12-28OGL: disable driver warnings fetchdegasus
2014-12-28Merge pull request #1781 from Armada651/xfb-fixesMarkus Wick
2014-12-28Merge pull request #1766 from Armada651/enable-stereoRyan Houdek
2014-12-28Renderer: Cosmetics.Jules Blok
2014-12-28Renderer: Invalidate the FramebufferManager if the XFB mode is changed.Jules Blok
2014-12-28D3D: Fix Virtual XFB viewport.Jules Blok
2014-12-28XFBEncoder: Cosmetics.Jules Blok
2014-12-27PixelShaderCache: Don't use GetDimensions() for the sample count.Jules Blok
2014-12-26Merge pull request #1733 from degasus/glxMarkus Wick
2014-12-25XFBEncoder: Sample the first layer of the resolved EFB texture.Jules Blok
2014-12-25Renderer: Use old method of calculating the source rectangle.Jules Blok
2014-12-25FramebufferManagerBase: Remove obsolete parameters.Jules Blok
2014-12-25FramebufferManager: Return framebuffer target size in GetTargetSize().Jules Blok
2014-12-24D3D: Remove obsolete Real XFB codepath.Jules Blok
2014-12-24VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"Jules Blok
2014-12-24D3D: Support stereoscopic XFB blit to screen.Jules Blok
2014-12-24FramebufferManager: Copy all EFB layers to the XFB.Jules Blok