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dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
stable
GameCube and Wii emulator
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Commit message (
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Author
2015-01-17
D3D: Allow borderless fullscreen to be turned on/off during gameplay.
Jules Blok
2015-01-16
D3D: Fix Dolphin immediately exiting exclusive fullscreen.
Jules Blok
2015-01-13
Merge pull request #1872 from degasus/texcache
Markus Wick
2015-01-13
Merge pull request #1818 from ZephyrSurfer/master
Markus Wick
2015-01-12
Minor consistency changes
Stevoisiak
2015-01-11
OGL: Warn about wrong texture sizes
degasus
2015-01-11
TexCache: rewrite level calculation
degasus
2015-01-11
TexCache: create a const Config struct
degasus
2015-01-11
TexCache: clean up frameCount handling
degasus
2015-01-11
Merge pull request #1501 from degasus/texture_creation
Markus Wick
2015-01-10
Update size_in_bytes of texture cache entries when copying efb to ram
mimimi085181
2015-01-10
TexCache: remove expanded_width
degasus
2015-01-10
TexCache: don't load tex level 0 on creation
degasus
2015-01-09
FramebufferManager: Remove unnecessary sampler declaration.
Jules Blok
2015-01-07
Fix indentation
Tillmann Karras
2015-01-06
Merge pull request #1758 from rohit-n/build-pch
Markus Wick
2015-01-06
Merge pull request #1764 from Armada651/safe-exclusive
Markus Wick
2015-01-05
D3D: Further improve exclusive fullscreen state checking.
Jules Blok
2015-01-04
Fix building with PCH disabled.
Rohit Nirmal
2015-01-04
D3D: Only try to apply exclusive mode when the renderer is in focus.
Jules Blok
2015-01-03
Scale the offset to the IR scale
Patrick A. Ferry
2015-01-03
CMake: simplify some expressions
Tillmann Karras
2015-01-03
Fix stretching with Virtual XFB in D3D
Patrick A. Ferry
2015-01-03
OGL: Fix stereoscopy not being applied properly while the game is running.
Jules Blok
2015-01-02
PostProcessing: Mark all shaders constant.
Jules Blok
2015-01-02
Anaglyph: Use matrices instead of vectors.
Jules Blok
2015-01-02
PixelShaderCache: Implement Dubois algorithm in anaglyph shader.
Jules Blok
2015-01-02
PostProcessing: Use Dubois algorithm for anaglyph shader.
Jules Blok
2015-01-01
Merge pull request #1747 from Armada651/intel-workaround
Markus Wick
2015-01-01
Merge pull request #1783 from degasus/disablelogs
Ryan Houdek
2014-12-29
Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
Jules Blok
2014-12-28
VideoCommon: Don't pass structs between shaders, use the interface blocks ins...
Jules Blok
2014-12-28
DriverDetails: Update Intel bug description.
Jules Blok
2014-12-28
OGL: disable driver warnings fetch
degasus
2014-12-28
Merge pull request #1781 from Armada651/xfb-fixes
Markus Wick
2014-12-28
Merge pull request #1766 from Armada651/enable-stereo
Ryan Houdek
2014-12-28
Renderer: Cosmetics.
Jules Blok
2014-12-28
Renderer: Invalidate the FramebufferManager if the XFB mode is changed.
Jules Blok
2014-12-28
D3D: Fix Virtual XFB viewport.
Jules Blok
2014-12-28
XFBEncoder: Cosmetics.
Jules Blok
2014-12-27
PixelShaderCache: Don't use GetDimensions() for the sample count.
Jules Blok
2014-12-26
Merge pull request #1733 from degasus/glx
Markus Wick
2014-12-25
XFBEncoder: Sample the first layer of the resolved EFB texture.
Jules Blok
2014-12-25
Renderer: Use old method of calculating the source rectangle.
Jules Blok
2014-12-25
FramebufferManagerBase: Remove obsolete parameters.
Jules Blok
2014-12-25
FramebufferManager: Return framebuffer target size in GetTargetSize().
Jules Blok
2014-12-24
D3D: Remove obsolete Real XFB codepath.
Jules Blok
2014-12-24
VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"
Jules Blok
2014-12-24
D3D: Support stereoscopic XFB blit to screen.
Jules Blok
2014-12-24
FramebufferManager: Copy all EFB layers to the XFB.
Jules Blok
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