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Commit message (
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Author
2014-12-24
GeometryShaderCache: Cosmetics.
Jules Blok
2014-12-24
FramebufferManagerBase: Only allocate one layer for Real XFB.
Jules Blok
2014-12-24
OGL: Support stereoscopic XFB blit to screen.
Jules Blok
2014-12-24
FramebufferManager: Copy all EFB layers to the XFB framebuffer.
Jules Blok
2014-12-24
Merge pull request #1748 from Armada651/stereo-format
Markus Wick
2014-12-23
Cosmetics.
Jules Blok
2014-12-23
FramebufferManager: Use a separate layer variable.
Jules Blok
2014-12-21
PixelShaderCache: Support stereoscopic EFB format changes.
Jules Blok
2014-12-21
FramebufferManager: Support stereoscopic EFB format changes.
Jules Blok
2014-12-21
VideoCommon: split VertexLoaderBase from VertexLoader
degasus
2014-12-21
VertexLoader: remove inlined getters
degasus
2014-12-21
VertexLoaderUid: remove operator<
degasus
2014-12-21
VideoLoader: remove VAT_*_FRACBITS
degasus
2014-12-20
Merge pull request #1736 from degasus/osd
Ryan Houdek
2014-12-20
Merge pull request #1732 from Sonicadvance1/stupid_android_garbage
Ryan Houdek
2014-12-20
Work around broken Android garbage.
Ryan Houdek
2014-12-20
Merge pull request #1720 from Armada651/stereo-msaa
Dolphin Bot
2014-12-20
OGL: move osd warning for not supported stereo mode into config validation
degasus
2014-12-20
OGL: Fix OGL3 with stereo enabled
degasus
2014-12-20
FramebufferManager: Support resolving a multi-layered EFB in OGL.
Jules Blok
2014-12-20
OGL: don't clear the stencil buffer
degasus
2014-12-20
OGL: draw shadows within rasterfont itself
degasus
2014-12-20
VideoCommon: merge debug test generators
degasus
2014-12-20
VideoCommon: merge debug info generators
degasus
2014-12-20
Merge pull request #1716 from Armada651/geom-wireframe
Dolphin Bot
2014-12-20
GLX: try to get an OpenGL 3.3 core context
degasus
2014-12-19
OGL: Disable geometry shaders on Intel's Windows drivers due to broken interf...
Jules Blok
2014-12-19
Minor changes to DriverDetails
Ryan Houdek
2014-12-19
FramebufferManager: Support resolving a multi-layered EFB in D3D.
Jules Blok
2014-12-19
FramebufferManager: Return the depth texture instead of the color texture in ...
Jules Blok
2014-12-19
Fixes Adreno 400 slow performance.
Ryan Houdek
2014-12-19
VideoCommon: Make IsPassthrough() a function of the ShaderUid.
Jules Blok
2014-12-19
D3DState: Remove wireframe rasterizer support.
Jules Blok
2014-12-19
VideoCommon: Handle wireframe mode in the geometry shader.
Jules Blok
2014-12-18
Merge pull request #1706 from Armada651/line-width
Ryan Houdek
2014-12-18
Merge pull request #1669 from degasus/swvertexloader
Markus Wick
2014-12-18
Merge pull request #1689 from kayru/d3d_efb_copy_fix
shuffle2
2014-12-18
OGL: Check OpenGL version for geometry shader support.
Jules Blok
2014-12-18
D3D: Use ROUND_UP macro for rounding buffer sizes.
Jules Blok
2014-12-18
D3D: Set the geometry shader before every draw call.
Jules Blok
2014-12-18
OGL: Don't generate a geometry shader if the backend doesn't support it.
Jules Blok
2014-12-18
GeometryShader: Disable the geometry shader stage if it is a pass-through sha...
Jules Blok
2014-12-18
VertexManager: Disable culling for lines and points.
Jules Blok
2014-12-17
D3D: Moved setting texture by slot mask into StateManager
Yuriy O'Donnell
2014-12-17
Merge pull request #1709 from unknownbrackets/attributeless-fix
Markus Wick
2014-12-16
OGL: Attempt a larger buffer to workaround 7946.
Unknown W. Brackets
2014-12-15
D3D+OGL: choose blendenable over logicopenable.
magumagu
2014-12-15
VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
Jules Blok
2014-12-15
VideoCommon: Merge LineGeometryShader into GeometryShaderGen.
Jules Blok
2014-12-15
GeometryShaderGen: Support multiple primitive types.
Jules Blok
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