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AgeCommit message (Expand)Author
2015-05-19Merge pull request #2414 from Armada651/depth-clampMarkus Wick
2015-05-18VideoBackends: Clamp depth to uint24 range.Jules Blok
2015-05-16Revert "D3D: Use a 32-bit floating point depth buffer."Jules Blok
2015-05-14Software: Convert most volatile variables to atomicsLioncash
2015-05-08OGL: Join declarations and assignments in RenderLioncash
2015-05-08OGL: Get rid of some explicit deletes in RenderLioncash
2015-05-08D3D: Use a 32-bit floating point depth buffer.Jules Blok
2015-05-08VideoBackends: Use the new divisor when clearing the depth buffer.Jules Blok
2015-05-08VideoBackends: Clamp Z peek values.Jules Blok
2015-05-08VideoCommon: Clamp integer conversions.Jules Blok
2015-05-08VideoBackends: Floor depth values in depth copy shaders.Jules Blok
2015-05-08OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.Jules Blok
2015-05-08OGL: Change the depth buffer type to GL_FLOAT.Jules Blok
2015-05-08VideoBackends: Use proper floating point depth precision.Jules Blok
2015-05-07Merge pull request #2026 from mrgreywater/d3d-debugbreakshuffle2
2015-05-06PixelShaderCache: Fix MSAA depth copy shader.Jules Blok
2015-05-05VideoBackends: Implement depth copy shaders with integer math.Jules Blok
2015-05-03Merge pull request #2364 from kayru/d3d_texture_bsfMarkus Wick
2015-05-03D3D: Replaced explicit _BitScanForward with LeastSignificantSetBitYuriy O'Donnell
2015-05-02VideoCommon: Implement EFB dumping for both backends.Jules Blok
2015-04-29D3D: StateManager::Apply no longer iterates through every texture and sampler...Yuriy O'Donnell
2015-04-16Merge pull request #2301 from lioncash/constLioncash
2015-04-15PerfQueryBase: Move common implementation variables into base classLioncash
2015-04-15General: Apply the const specifier where applicableLioncash
2015-04-14D3D: Remove dependency on wxWidgetsLioncash
2015-04-06Fifo: rewrite sync on idle skipping hackdegasus
2015-03-21Merge pull request #2192 from Tilka/sse2skidau
2015-03-21Merge pull request #2201 from magumagu/ogl-clamp-originskidau
2015-03-18SWVertexLoader: fix truncated componentsTillmann Karras
2015-03-16Merge pull request #2222 from Tilka/fix_warningsmagumagu
2015-03-16Fix warningsTillmann Karras
2015-03-15quiet some warnings which appear on vs2015.Shawn Hoffman
2015-03-12OpenGL: use ClampUL instead of ClampLL where appropriate.magumagu
2015-03-08GLX: fix memory leakdegasus
2015-03-08Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidiaRyan Houdek
2015-03-08Fix OpenGL ES 3.1 on non-Nvidia devices.Ryan Houdek
2015-03-08Merge pull request #2092 from Sonicadvance1/gles_occlusion_queriesRyan Houdek
2015-03-02Merge pull request #2164 from Armada651/cache-fixMarkus Wick
2015-03-02ProgramShaderCache: Do plenty of error checking before writing shaders to the...Jules Blok
2015-03-02TextureCache: load all mipmap levels from custom texturesdegasus
2015-03-01Add missing newlines at EOFTillmann Karras
2015-02-25Merge pull request #2058 from Stevoisiak/Codemaid-Cleanup-Take2Lioncash
2015-02-25Formatting/Whitespace CleanupStevoisiak
2015-02-24Merge pull request #2089 from degasus/remove_disable_efb_copyPierre Bourdon
2015-02-24VideoCommon: rename efb2tex and efb2ramdegasus
2015-02-24OGL: support palette texture decodingdegasus
2015-02-24Clean up the intrinsics #ifdef messTillmann Karras
2015-02-21Implement full occlusion queries for the Nexus 9.Ryan Houdek
2015-02-21[GLExtensions] Add support for NV_occlusion_query_samples.Ryan Houdek
2015-02-21D3D: Use the correct format when resolving the EFB depth texture.Jules Blok