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Author
2015-05-19
Merge pull request #2414 from Armada651/depth-clamp
Markus Wick
2015-05-18
VideoBackends: Clamp depth to uint24 range.
Jules Blok
2015-05-16
Revert "D3D: Use a 32-bit floating point depth buffer."
Jules Blok
2015-05-14
Software: Convert most volatile variables to atomics
Lioncash
2015-05-08
OGL: Join declarations and assignments in Render
Lioncash
2015-05-08
OGL: Get rid of some explicit deletes in Render
Lioncash
2015-05-08
D3D: Use a 32-bit floating point depth buffer.
Jules Blok
2015-05-08
VideoBackends: Use the new divisor when clearing the depth buffer.
Jules Blok
2015-05-08
VideoBackends: Clamp Z peek values.
Jules Blok
2015-05-08
VideoCommon: Clamp integer conversions.
Jules Blok
2015-05-08
VideoBackends: Floor depth values in depth copy shaders.
Jules Blok
2015-05-08
OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.
Jules Blok
2015-05-08
OGL: Change the depth buffer type to GL_FLOAT.
Jules Blok
2015-05-08
VideoBackends: Use proper floating point depth precision.
Jules Blok
2015-05-07
Merge pull request #2026 from mrgreywater/d3d-debugbreak
shuffle2
2015-05-06
PixelShaderCache: Fix MSAA depth copy shader.
Jules Blok
2015-05-05
VideoBackends: Implement depth copy shaders with integer math.
Jules Blok
2015-05-03
Merge pull request #2364 from kayru/d3d_texture_bsf
Markus Wick
2015-05-03
D3D: Replaced explicit _BitScanForward with LeastSignificantSetBit
Yuriy O'Donnell
2015-05-02
VideoCommon: Implement EFB dumping for both backends.
Jules Blok
2015-04-29
D3D: StateManager::Apply no longer iterates through every texture and sampler...
Yuriy O'Donnell
2015-04-16
Merge pull request #2301 from lioncash/const
Lioncash
2015-04-15
PerfQueryBase: Move common implementation variables into base class
Lioncash
2015-04-15
General: Apply the const specifier where applicable
Lioncash
2015-04-14
D3D: Remove dependency on wxWidgets
Lioncash
2015-04-06
Fifo: rewrite sync on idle skipping hack
degasus
2015-03-21
Merge pull request #2192 from Tilka/sse2
skidau
2015-03-21
Merge pull request #2201 from magumagu/ogl-clamp-origin
skidau
2015-03-18
SWVertexLoader: fix truncated components
Tillmann Karras
2015-03-16
Merge pull request #2222 from Tilka/fix_warnings
magumagu
2015-03-16
Fix warnings
Tillmann Karras
2015-03-15
quiet some warnings which appear on vs2015.
Shawn Hoffman
2015-03-12
OpenGL: use ClampUL instead of ClampLL where appropriate.
magumagu
2015-03-08
GLX: fix memory leak
degasus
2015-03-08
Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidia
Ryan Houdek
2015-03-08
Fix OpenGL ES 3.1 on non-Nvidia devices.
Ryan Houdek
2015-03-08
Merge pull request #2092 from Sonicadvance1/gles_occlusion_queries
Ryan Houdek
2015-03-02
Merge pull request #2164 from Armada651/cache-fix
Markus Wick
2015-03-02
ProgramShaderCache: Do plenty of error checking before writing shaders to the...
Jules Blok
2015-03-02
TextureCache: load all mipmap levels from custom textures
degasus
2015-03-01
Add missing newlines at EOF
Tillmann Karras
2015-02-25
Merge pull request #2058 from Stevoisiak/Codemaid-Cleanup-Take2
Lioncash
2015-02-25
Formatting/Whitespace Cleanup
Stevoisiak
2015-02-24
Merge pull request #2089 from degasus/remove_disable_efb_copy
Pierre Bourdon
2015-02-24
VideoCommon: rename efb2tex and efb2ram
degasus
2015-02-24
OGL: support palette texture decoding
degasus
2015-02-24
Clean up the intrinsics #ifdef mess
Tillmann Karras
2015-02-21
Implement full occlusion queries for the Nexus 9.
Ryan Houdek
2015-02-21
[GLExtensions] Add support for NV_occlusion_query_samples.
Ryan Houdek
2015-02-21
D3D: Use the correct format when resolving the EFB depth texture.
Jules Blok
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