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path: root/Source/Core/VideoBackends
AgeCommit message (Expand)Author
2015-07-20Fix an oversight in GLExtensionsRyan Houdek
2015-06-28Use emplace() instead of insert() where applicable for maps.Lioncash
2015-06-25Merge branch 'stable'Jules Blok
2015-06-25Merge pull request #2656 from Armada651/ogl-inv-depthJules Blok
2015-06-25Add an OSD notification for screenshot savingLioncash
2015-06-25Merge pull request #2657 from lioncash/screenshotJules Blok
2015-06-24Merge pull request #2624 from sigmabeta/android-save-screenshotRyan Houdek
2015-06-24Add an OSD notification for screenshot savingLioncash
2015-06-24D3D: Cosmetics.Jules Blok
2015-06-24OGL: Allow inverted depth ranges.Jules Blok
2015-06-24Fix -Wformat-extra-args warningTillmann Karras
2015-06-24Merge pull request #2602 from mimimi085181/partial-texture-updates2Markus Wick
2015-06-23Android: Save screenshot at end of an emulation session.sigmabeta
2015-06-23Fix some warningsTillmann Karras
2015-06-23Merge branch 'stable'Jules Blok
2015-06-21Support partial texture updates via efb copiesmimimi085181
2015-06-19Fix aniso filtering on d3d to not set aniso filter when using 1xMatthew Parlane
2015-06-13Fix FreeBSD buildJeffrey Pfau
2015-06-13Merge branch 'stable'Jules Blok
2015-06-12Options: merge SCoreStartupParameter into SConfigdegasus
2015-06-10Anisotropic Filtering option is now correct in D3DMatthew Parlane
2015-06-09Merge pull request #2533 from degasus/syncgpuJules Blok
2015-06-08VideoSW: refactor shared lighting attenuation functionNanoByte011
2015-06-08VideoSW: rewrite lighting attenuationNanoByte011
2015-06-08Fifo: Rewrite SyncGpudegasus
2015-06-07Merge pull request #2550 from Armada651/d3d-pokesRyan Houdek
2015-06-07Fix OpenGL ES shader compilation.Ryan Houdek
2015-06-07D3D: Implement Z pokes.Jules Blok
2015-06-07D3D: Set the viewport to the full target size when doing EFB pokes.Jules Blok
2015-06-06D3D: Remove obsolete comment.Jules Blok
2015-06-06Revert "Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.""Jules Blok
2015-06-06Revert "Revert "OGL: Change the depth buffer type to GL_FLOAT.""Jules Blok
2015-06-06Revert "OGL: Use floating point arithmetic to scale the depth value."Jules Blok
2015-06-06VideoBackends: Allow the viewport to use the full depth range.Jules Blok
2015-06-04Use PanicAlertT instead of PanicAlert when appropriateJosJuice
2015-06-03Merge pull request #2482 from degasus/ogl_poke_zMarkus Wick
2015-06-02Merge pull request #1556 from comex/project-morationcomex
2015-06-02OGL: Rewrite POKE_Z with a draw calldegasus
2015-06-02Fix invalid enums on OpenGLESDwayne Slater
2015-05-31Merge pull request #2480 from phire/GamesDoWeirdShitMarkus Wick
2015-05-30Add a dirty flag for arraybases.Scott Mansell
2015-05-30Clean up cached_arraybases. Update VideoSW to new scheme.Scott Mansell
2015-05-29OGL: Always use sampler objects.degasus
2015-05-28Pass strings by const reference where possibleLioncash
2015-05-28Rewrite FileSearch and improve ScanDirectoryTree.comex
2015-05-27OGL: use GL_TEXTURE* constantsTillmann Karras
2015-05-26Fix building with PCH disabled.Rohit Nirmal
2015-05-26D3D: Invert initial depth buffer clear.Jules Blok
2015-05-26D3D: Depth range inversion.galop1n
2015-05-25Merge pull request #2357 from degasus/ogl_efb_poke_mergeRyan Houdek