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path: root/Source/Core/VideoBackends
AgeCommit message (Expand)Author
2016-09-23FramebufferManager: Add missing header guardLioncash
2016-09-22DebugUtils: const correctnessLioncash
2016-09-22TextureEncoder: const correctnessLioncash
2016-09-22NativeVertexFormat: const correctnessLioncash
2016-09-22Clipper: const correctnessLioncash
2016-09-22Rasterizer: const correctnessLioncash
2016-09-22Merge pull request #4225 from lioncash/softMarkus Wick
2016-09-22SWVertexLoader: Value initialize SetupUnit instanceLioncash
2016-09-22Merge pull request #4233 from lioncash/efbMarkus Wick
2016-09-21EfbInterface: Change out parameters on getters to return by valueLioncash
2016-09-21SWOGLWindow: Utilize the move constructor in PrintTextLioncash
2016-09-21SWOGLWindow: const correctness for ShowImageLioncash
2016-09-09OGL: Remove unnecessary c_str callsLioncash
2016-09-07EFB2RAM: Downsample higher resolutions with linear filtering.Scott Mansell
2016-09-03VideoSoftware: Don't Init the PixelEngine twiceEmptyChaos
2016-09-02Merge pull request #4172 from phire/software_fog_errorMarkus Wick
2016-09-02VideoSoftware: Fix unsigned overflow bug in fogScott Mansell
2016-09-01Merge pull request #4165 from lioncash/globalJules Blok
2016-08-31OGL: Remove unnecessary renderer global referencesLioncash
2016-08-31D3D: Remove unnecessary renderer global referencesLioncash
2016-08-31D3D12: Remove unnecessary renderer global referencesLioncash
2016-08-31CommentsPreston Smith
2016-08-31Revert postMat movementPreston Smith
2016-08-30Remove else in software rendererPreston Smith
2016-08-30lint fixPreston Smith
2016-08-30inputform ABC1's q value is defaulting to 0Preston Smith
2016-08-30Software renderer fixPreston Smith
2016-08-24Merge pull request #4140 from Armada651/ww-depthScott Mansell
2016-08-23OGL: Handle cases where reversed depth is already used.Jules Blok
2016-08-23D3D: Correctly invert the viewport depth range.Jules Blok
2016-08-22VertexManager: Correct variable naming schemeLioncash
2016-08-20Merge pull request #4129 from RisingFog/hahahahahahahahahahaScott Mansell
2016-08-19Fix a really stupid GLSL version parsing bugChris Burgener
2016-08-19Merge pull request #3386 from lioncash/memoryJosJuice
2016-08-18OGL: Workaround gl_ClipDistance bug on Mesa i965.Jules Blok
2016-08-16Improve documentation.Jules Blok
2016-08-15Cosmetics.Jules Blok
2016-08-15DriverDetails: Add bug for broken gl_ClipDistance on i965.Jules Blok
2016-08-15VideoCommon: Add a user-defined far clipping plane.Jules Blok
2016-08-15OGL: Disable clip distance on when not in a game-like state.Jules Blok
2016-08-15OGL: Check for GL_DEPTH_CLAMP support.Jules Blok
2016-08-15VertexShaderGen: Use reversed depth range.Jules Blok
2016-08-15VideoBackends: Enable depth clamping.Jules Blok
2016-08-15VertexShaderGen: Clip z using user-defined clipping planes.Jules Blok
2016-08-15VideoCommon: Implement depth range equation in vertex shader.Jules Blok
2016-08-10D3D11: Support texture dumping of non-zero mipmap levelsStenzek
2016-08-07Common: namespace MemoryUtilLioncash
2016-08-01Merge pull request #4073 from amaiorano/fix-d3d-debugobjectnamePierre Bourdon
2016-07-31Fix D3D::SetDebugObjectName to bind to the EFB color_read_texture rather than...amaiorano
2016-07-29VideoCommon: Make API_TYPE an enum classLioncash