index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Source
/
Core
/
VideoBackends
Age
Commit message (
Expand
)
Author
2016-09-23
FramebufferManager: Add missing header guard
Lioncash
2016-09-22
DebugUtils: const correctness
Lioncash
2016-09-22
TextureEncoder: const correctness
Lioncash
2016-09-22
NativeVertexFormat: const correctness
Lioncash
2016-09-22
Clipper: const correctness
Lioncash
2016-09-22
Rasterizer: const correctness
Lioncash
2016-09-22
Merge pull request #4225 from lioncash/soft
Markus Wick
2016-09-22
SWVertexLoader: Value initialize SetupUnit instance
Lioncash
2016-09-22
Merge pull request #4233 from lioncash/efb
Markus Wick
2016-09-21
EfbInterface: Change out parameters on getters to return by value
Lioncash
2016-09-21
SWOGLWindow: Utilize the move constructor in PrintText
Lioncash
2016-09-21
SWOGLWindow: const correctness for ShowImage
Lioncash
2016-09-09
OGL: Remove unnecessary c_str calls
Lioncash
2016-09-07
EFB2RAM: Downsample higher resolutions with linear filtering.
Scott Mansell
2016-09-03
VideoSoftware: Don't Init the PixelEngine twice
EmptyChaos
2016-09-02
Merge pull request #4172 from phire/software_fog_error
Markus Wick
2016-09-02
VideoSoftware: Fix unsigned overflow bug in fog
Scott Mansell
2016-09-01
Merge pull request #4165 from lioncash/global
Jules Blok
2016-08-31
OGL: Remove unnecessary renderer global references
Lioncash
2016-08-31
D3D: Remove unnecessary renderer global references
Lioncash
2016-08-31
D3D12: Remove unnecessary renderer global references
Lioncash
2016-08-31
Comments
Preston Smith
2016-08-31
Revert postMat movement
Preston Smith
2016-08-30
Remove else in software renderer
Preston Smith
2016-08-30
lint fix
Preston Smith
2016-08-30
inputform ABC1's q value is defaulting to 0
Preston Smith
2016-08-30
Software renderer fix
Preston Smith
2016-08-24
Merge pull request #4140 from Armada651/ww-depth
Scott Mansell
2016-08-23
OGL: Handle cases where reversed depth is already used.
Jules Blok
2016-08-23
D3D: Correctly invert the viewport depth range.
Jules Blok
2016-08-22
VertexManager: Correct variable naming scheme
Lioncash
2016-08-20
Merge pull request #4129 from RisingFog/hahahahahahahahahaha
Scott Mansell
2016-08-19
Fix a really stupid GLSL version parsing bug
Chris Burgener
2016-08-19
Merge pull request #3386 from lioncash/memory
JosJuice
2016-08-18
OGL: Workaround gl_ClipDistance bug on Mesa i965.
Jules Blok
2016-08-16
Improve documentation.
Jules Blok
2016-08-15
Cosmetics.
Jules Blok
2016-08-15
DriverDetails: Add bug for broken gl_ClipDistance on i965.
Jules Blok
2016-08-15
VideoCommon: Add a user-defined far clipping plane.
Jules Blok
2016-08-15
OGL: Disable clip distance on when not in a game-like state.
Jules Blok
2016-08-15
OGL: Check for GL_DEPTH_CLAMP support.
Jules Blok
2016-08-15
VertexShaderGen: Use reversed depth range.
Jules Blok
2016-08-15
VideoBackends: Enable depth clamping.
Jules Blok
2016-08-15
VertexShaderGen: Clip z using user-defined clipping planes.
Jules Blok
2016-08-15
VideoCommon: Implement depth range equation in vertex shader.
Jules Blok
2016-08-10
D3D11: Support texture dumping of non-zero mipmap levels
Stenzek
2016-08-07
Common: namespace MemoryUtil
Lioncash
2016-08-01
Merge pull request #4073 from amaiorano/fix-d3d-debugobjectname
Pierre Bourdon
2016-07-31
Fix D3D::SetDebugObjectName to bind to the EFB color_read_texture rather than...
amaiorano
2016-07-29
VideoCommon: Make API_TYPE an enum class
Lioncash
[next]