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AgeCommit message (Expand)Author
2015-03-16Merge pull request #2222 from Tilka/fix_warningsmagumagu
2015-03-16Fix warningsTillmann Karras
2015-03-15quiet some warnings which appear on vs2015.Shawn Hoffman
2015-03-08GLX: fix memory leakdegasus
2015-03-08Merge pull request #2142 from Sonicadvance1/fix_gles31_non_nvidiaRyan Houdek
2015-03-08Fix OpenGL ES 3.1 on non-Nvidia devices.Ryan Houdek
2015-03-08Merge pull request #2092 from Sonicadvance1/gles_occlusion_queriesRyan Houdek
2015-03-02Merge pull request #2164 from Armada651/cache-fixMarkus Wick
2015-03-02ProgramShaderCache: Do plenty of error checking before writing shaders to the...Jules Blok
2015-03-02TextureCache: load all mipmap levels from custom texturesdegasus
2015-03-01Add missing newlines at EOFTillmann Karras
2015-02-25Merge pull request #2058 from Stevoisiak/Codemaid-Cleanup-Take2Lioncash
2015-02-25Formatting/Whitespace CleanupStevoisiak
2015-02-24Merge pull request #2089 from degasus/remove_disable_efb_copyPierre Bourdon
2015-02-24VideoCommon: rename efb2tex and efb2ramdegasus
2015-02-24OGL: support palette texture decodingdegasus
2015-02-24Clean up the intrinsics #ifdef messTillmann Karras
2015-02-21Implement full occlusion queries for the Nexus 9.Ryan Houdek
2015-02-21[GLExtensions] Add support for NV_occlusion_query_samples.Ryan Houdek
2015-02-21D3D: Use the correct format when resolving the EFB depth texture.Jules Blok
2015-02-19Decode EFB copies used as paletted textures.magumagu
2015-02-13Change RunVertices' function arguments.Ryan Houdek
2015-02-10Merge pull request #1752 from Buddybenj/clean-upmagumagu
2015-02-08D3D: Fixed crash rendering EFB textures with MSAAmr.greywater
2015-02-04Merge pull request #1904 from magumagu/d3d-allow-nooutput-adapterskidau
2015-02-01VideoBackends: set GLInterface to zero after deleting itdegasus
2015-01-31OGL: Fix a memory leak that would occur every time a game is launchedLioncash
2015-01-28Silence -Wunused-variable warning.Rohit Nirmal
2015-01-27Fix D3D regression from PR1948.magumagu
2015-01-27Merge pull request #1966 from magumagu/unify-efb-encodeMarkus Wick
2015-01-27Merge pull request #1970 from magumagu/d3d-cleanupMarkus Wick
2015-01-27Merge pull request #1948 from magumagu/remove-efb-cacheMarkus Wick
2015-01-26D3D: delete unnecessary code.magumagu
2015-01-25Make sure EFB2RAM buffer is wide enough for new coordinate system.magumagu
2015-01-25Remove some debugging junk.magumagu
2015-01-25Use linear sampling in ScaleByHalf mode.magumagu
2015-01-25Fix OpenGL coordinate computation.magumagu
2015-01-25Fix stupid mistake.magumagu
2015-01-25More work.magumagu
2015-01-25WIP.magumagu
2015-01-25PostProcessing: Move default pixel shader to PostProcessingShaderConfiguration.Jules Blok
2015-01-25PostProcessing: Add support for user-supplied anaglyph shaders.Jules Blok
2015-01-25Merge pull request #1920 from CarlKenner/fix3dxfbskidau
2015-01-24Clean UpBenjamin Przybocki
2015-01-24Coding style cleanup from the zfreeze mergeLioncash
2015-01-24Stop doing nastly shit to OpenGL stream buffers.Scott Mansell
2015-01-23Remove EFB to RAM cache, and simplify code.magumagu
2015-01-24Move Zfreeze code out individual backends into videoCommonScott Mansell
2015-01-23Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalcNanoByte011
2015-01-23Make zfreeze use screenspace coordinates independant of IR.Scott Mansell