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path: root/Source/Core/VideoBackends
AgeCommit message (Expand)Author
2015-05-31Merge pull request #2480 from phire/GamesDoWeirdShitMarkus Wick
2015-05-30Add a dirty flag for arraybases.Scott Mansell
2015-05-30Clean up cached_arraybases. Update VideoSW to new scheme.Scott Mansell
2015-05-29OGL: Always use sampler objects.degasus
2015-05-28Pass strings by const reference where possibleLioncash
2015-05-27OGL: use GL_TEXTURE* constantsTillmann Karras
2015-05-26Fix building with PCH disabled.Rohit Nirmal
2015-05-26D3D: Invert initial depth buffer clear.Jules Blok
2015-05-26D3D: Depth range inversion.galop1n
2015-05-25Merge pull request #2357 from degasus/ogl_efb_poke_mergeRyan Houdek
2015-05-25Merge pull request #2274 from degasus/disable_bboxRyan Houdek
2015-05-25Set copyright year to when a file was createdTillmann Karras
2015-05-25Update license headers to GPLv2+Tillmann Karras
2015-05-25Add missing license headersTillmann Karras
2015-05-25BBox: remove now unreachable SW bbox implementationdegasus
2015-05-22OGL: Depth range inversion.Jules Blok
2015-05-22VertexShaderGen: Use correct depth output when glClipControl is supported.Jules Blok
2015-05-22OGL: Add glClipControl support.Jules Blok
2015-05-22Merge pull request #2410 from lioncash/swatomicMarkus Wick
2015-05-20OGL: Use floating point arithmetic to scale the depth value.Jules Blok
2015-05-20Revert "OGL: Change the depth buffer type to GL_FLOAT."Jules Blok
2015-05-20Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."Jules Blok
2015-05-20OGL: reimplement poke-colordegasus
2015-05-19Merge pull request #2414 from Armada651/depth-clampMarkus Wick
2015-05-18VideoBackends: Clamp depth to uint24 range.Jules Blok
2015-05-16Revert "D3D: Use a 32-bit floating point depth buffer."Jules Blok
2015-05-14Software: Convert most volatile variables to atomicsLioncash
2015-05-08OGL: Join declarations and assignments in RenderLioncash
2015-05-08OGL: Get rid of some explicit deletes in RenderLioncash
2015-05-08D3D: Use a 32-bit floating point depth buffer.Jules Blok
2015-05-08VideoBackends: Use the new divisor when clearing the depth buffer.Jules Blok
2015-05-08VideoBackends: Clamp Z peek values.Jules Blok
2015-05-08VideoCommon: Clamp integer conversions.Jules Blok
2015-05-08VideoBackends: Floor depth values in depth copy shaders.Jules Blok
2015-05-08OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.Jules Blok
2015-05-08OGL: Change the depth buffer type to GL_FLOAT.Jules Blok
2015-05-08VideoBackends: Use proper floating point depth precision.Jules Blok
2015-05-07Merge pull request #2026 from mrgreywater/d3d-debugbreakshuffle2
2015-05-06PixelShaderCache: Fix MSAA depth copy shader.Jules Blok
2015-05-05VideoBackends: Implement depth copy shaders with integer math.Jules Blok
2015-05-03Merge pull request #2364 from kayru/d3d_texture_bsfMarkus Wick
2015-05-03D3D: Replaced explicit _BitScanForward with LeastSignificantSetBitYuriy O'Donnell
2015-05-02VideoCommon: Implement EFB dumping for both backends.Jules Blok
2015-04-29D3D: StateManager::Apply no longer iterates through every texture and sampler...Yuriy O'Donnell
2015-04-16Merge pull request #2301 from lioncash/constLioncash
2015-04-15PerfQueryBase: Move common implementation variables into base classLioncash
2015-04-15General: Apply the const specifier where applicableLioncash
2015-04-14D3D: Remove dependency on wxWidgetsLioncash
2015-04-06Fifo: rewrite sync on idle skipping hackdegasus
2015-03-21Merge pull request #2192 from Tilka/sse2skidau