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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
release-prep-2609
stable
GameCube and Wii emulator
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Author
2015-05-31
Merge pull request #2480 from phire/GamesDoWeirdShit
Markus Wick
2015-05-30
Add a dirty flag for arraybases.
Scott Mansell
2015-05-30
Clean up cached_arraybases. Update VideoSW to new scheme.
Scott Mansell
2015-05-29
OGL: Always use sampler objects.
degasus
2015-05-28
Pass strings by const reference where possible
Lioncash
2015-05-27
OGL: use GL_TEXTURE* constants
Tillmann Karras
2015-05-26
Fix building with PCH disabled.
Rohit Nirmal
2015-05-26
D3D: Invert initial depth buffer clear.
Jules Blok
2015-05-26
D3D: Depth range inversion.
galop1n
2015-05-25
Merge pull request #2357 from degasus/ogl_efb_poke_merge
Ryan Houdek
2015-05-25
Merge pull request #2274 from degasus/disable_bbox
Ryan Houdek
2015-05-25
Set copyright year to when a file was created
Tillmann Karras
2015-05-25
Update license headers to GPLv2+
Tillmann Karras
2015-05-25
Add missing license headers
Tillmann Karras
2015-05-25
BBox: remove now unreachable SW bbox implementation
degasus
2015-05-22
OGL: Depth range inversion.
Jules Blok
2015-05-22
VertexShaderGen: Use correct depth output when glClipControl is supported.
Jules Blok
2015-05-22
OGL: Add glClipControl support.
Jules Blok
2015-05-22
Merge pull request #2410 from lioncash/swatomic
Markus Wick
2015-05-20
OGL: Use floating point arithmetic to scale the depth value.
Jules Blok
2015-05-20
Revert "OGL: Change the depth buffer type to GL_FLOAT."
Jules Blok
2015-05-20
Revert "OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format."
Jules Blok
2015-05-20
OGL: reimplement poke-color
degasus
2015-05-19
Merge pull request #2414 from Armada651/depth-clamp
Markus Wick
2015-05-18
VideoBackends: Clamp depth to uint24 range.
Jules Blok
2015-05-16
Revert "D3D: Use a 32-bit floating point depth buffer."
Jules Blok
2015-05-14
Software: Convert most volatile variables to atomics
Lioncash
2015-05-08
OGL: Join declarations and assignments in Render
Lioncash
2015-05-08
OGL: Get rid of some explicit deletes in Render
Lioncash
2015-05-08
D3D: Use a 32-bit floating point depth buffer.
Jules Blok
2015-05-08
VideoBackends: Use the new divisor when clearing the depth buffer.
Jules Blok
2015-05-08
VideoBackends: Clamp Z peek values.
Jules Blok
2015-05-08
VideoCommon: Clamp integer conversions.
Jules Blok
2015-05-08
VideoBackends: Floor depth values in depth copy shaders.
Jules Blok
2015-05-08
OGL: Switch depth buffers to GL_DEPTH_COMPONENT32F format.
Jules Blok
2015-05-08
OGL: Change the depth buffer type to GL_FLOAT.
Jules Blok
2015-05-08
VideoBackends: Use proper floating point depth precision.
Jules Blok
2015-05-07
Merge pull request #2026 from mrgreywater/d3d-debugbreak
shuffle2
2015-05-06
PixelShaderCache: Fix MSAA depth copy shader.
Jules Blok
2015-05-05
VideoBackends: Implement depth copy shaders with integer math.
Jules Blok
2015-05-03
Merge pull request #2364 from kayru/d3d_texture_bsf
Markus Wick
2015-05-03
D3D: Replaced explicit _BitScanForward with LeastSignificantSetBit
Yuriy O'Donnell
2015-05-02
VideoCommon: Implement EFB dumping for both backends.
Jules Blok
2015-04-29
D3D: StateManager::Apply no longer iterates through every texture and sampler...
Yuriy O'Donnell
2015-04-16
Merge pull request #2301 from lioncash/const
Lioncash
2015-04-15
PerfQueryBase: Move common implementation variables into base class
Lioncash
2015-04-15
General: Apply the const specifier where applicable
Lioncash
2015-04-14
D3D: Remove dependency on wxWidgets
Lioncash
2015-04-06
Fifo: rewrite sync on idle skipping hack
degasus
2015-03-21
Merge pull request #2192 from Tilka/sse2
skidau
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