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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
release-prep-2609
stable
GameCube and Wii emulator
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Author
2014-09-08
Rename Log2 and add IsPow2 to MathUtils for future use
Fiora
2014-09-05
Merge pull request #972 from Sonicadvance1/fix-intel-windows
shuffle2
2014-09-05
Revert "JIT64: optimize CA calculations"
Fiora
2014-09-05
Merge pull request #852 from FioraAeterna/optimizeca
comex
2014-09-05
Merge pull request #948 from comex/vao-fix
comex
2014-09-04
TextureDecoder: Pass the TLUT address straight into the texture decoder
Jasper St. Pierre
2014-09-04
TextureDecoder: Add an enum for the TLUT formats
Jasper St. Pierre
2014-09-04
VideoCommon: Remove support for decoding to ARGB textures
Jasper St. Pierre
2014-09-04
Work around Intel's failings with with buffer_storage
Sonicadvance1
2014-09-03
OGL: Make rasters 2D array static in RasterFont
Lioncash
2014-09-03
OGL: Fix constant casing in RasterFont
Lioncash
2014-09-03
Don't switch to a vertex array object of 0.
comex
2014-09-01
msvc: remove some remnants of SDL and DSound from projects and general cleanup.
Shawn Hoffman
2014-09-01
Rename Log2 and add IsPow2 to MathUtils for future use
Fiora
2014-09-01
VertexLoader: Change VtxDesc to use u64 instead of u32
Pierre Bourdon
2014-08-30
D3D: Clean up brace placements
Lioncash
2014-08-30
Get rid of C-style empty function parameter indicators
Lioncash
2014-08-28
Merge pull request #882 from Sonicadvance1/fix-pp-blackness
Ryan Houdek
2014-08-28
Clear the texture used by PP shaders prior to use.
Ryan Houdek
2014-08-26
Unify three types of non-FIFO requests to the GPU thread around Common::Event...
comex
2014-08-23
Remove unused declarations.
comex
2014-08-21
Merge pull request #764 from magcius/new-nogui-2
Lioncash
2014-08-19
msvc: resolve all warnings in VideoBackends/OGL.
Shawn Hoffman
2014-08-19
msvc: resolve all warnings in VideoBackends/Software.
Shawn Hoffman
2014-08-19
Core: Remove UpdateFPSDisplay
Jasper St. Pierre
2014-08-19
Core: Don't pass through a reference to the window handle
Jasper St. Pierre
2014-08-17
Fixes PP-shaders on !Mesa targets.
Ryan Houdek
2014-08-17
Merge pull request #823 from KScorp/depthmatrixshaders
Pierre Bourdon
2014-08-17
Merge pull request #790 from lioncash/ogl-cleanup
Lioncash
2014-08-17
Fixed depth matrix shaders in OpenGL and Direct3D to be more precise. Fixes s...
KScorp
2014-08-16
OGL: Removed some unnecessary preprocessor directives from Render.cpp.
Lioncash
2014-08-16
Merge pull request #797 from shuffle2/msvc-pch
shuffle2
2014-08-15
OGL: Get rid of an unnecessary WIN32 ifdef in main.cpp
Lioncash
2014-08-15
OGL: Add static to a function in NativeVertexFormat
Lioncash
2014-08-15
OGL: Clean up parameters for some functions.
Lioncash
2014-08-15
OGL: Fix brace and body placements
Lioncash
2014-08-14
Windows: Use a shared precompiled header for dolphin code under Source/
Shawn Hoffman
2014-08-13
Change OpenGL's post processing to use the new VideoCommon PP object.
Ryan Houdek
2014-08-13
Add the VideoCommon PostProcessing class.
Ryan Houdek
2014-08-10
Software: Fix function casing in SWRenderer
Lioncash
2014-08-10
Software: Fix some if-statement body placements
Lioncash
2014-08-10
Software: Fix over-indentation of SetupQuad()
Lioncash
2014-08-10
Software: Apply static to some functions
Lioncash
2014-08-10
Software: Fix function casing in TextureEncoder
Lioncash
2014-08-10
Software: Fix the formatting and function casing in Vec3.h
Lioncash
2014-08-10
Software: Fix various brace styling errors
Lioncash
2014-08-10
Software: Make an enum into a static constant in DebugUtil.cpp
Lioncash
2014-08-10
Software: Make constants char_width and char_height private in RasterFont
Lioncash
2014-08-10
Software: Get rid of an unnecessary format string in SWmain.cpp
Lioncash
2014-08-08
D3D: Remove an unnecessary call to Host_GetRenderWindowSize()
Lioncash
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