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path: root/Source/Core/VideoBackends
AgeCommit message (Expand)Author
2016-03-30D3D: Amend code to fix a new VS warningLioncash
2016-03-30Merge pull request #3656 from phire/windows-10-sdk-updatePierre Bourdon
2016-03-26Updated D3D12 to build on the newer windows 10 sdk.Scott Mansell
2016-03-26Merge pull request #3672 from EmptyChaos/d3d-anisotropyPierre Bourdon
2016-03-26OpenGL: Cache query to max texture size.Scott Mansell
2016-03-24VideoCommon: Refactor TexMode0 mipmaps disabled test into a helper functionEmptyChaos
2016-03-24VideoBackends: Do not use Anisotropy on Point filtered textures.EmptyChaos
2016-03-16Minor fixes to the partial updates codemimimi085181
2016-03-06VideoSW: Drop SetTevReg for colors.degasus
2016-03-06VideoSW: Drop SetScissor().degasus
2016-03-06VideoSW: Drop SetViewOffset.degasus
2016-03-02Merge pull request #3655 from jcowgill/spelling-fixesMathew Maidment
2016-03-01D3D12: Cleanup DX12::Renderer::SetSamplerStateEmptyChaos
2016-02-29Merge pull request #3647 from stenzek/d3d12-fencesPierre Bourdon
2016-02-29Merge pull request #3355 from mimimi085181/partial-texture-updates-check-dime...Pierre Bourdon
2016-02-28D3D11: Fix texture dumping, for both single and multi-mip texturesStenzek
2016-02-28D3D12: Fixed issue where EFB copies could end up corrupted after resetStenzek
2016-02-28D3D12: Don't keep screenshot/encoder buffers mappedStenzek
2016-02-28D3D12: Add helper method for setting both viewport and scissor rectStenzek
2016-02-28D3D12: Optionally prevent StreamBuffer from executing command listStenzek
2016-02-28D3D12: Don't enumerate outputs, it's not used anywhereStenzek
2016-02-28D3D12: Fix crash/errors when switching MSAA modes while runningStenzek
2016-02-28D3D12: Implement non-blocking EFB access when EFB has not been modifiedStenzek
2016-02-28D3D12: Simplify and fix MSAA EFB depth copy pathStenzek
2016-02-28D3D12: Cleanup/refactoring of teardown processStenzek
2016-02-28D3D12: Use std::thread for worker threadStenzek
2016-02-28D3D12: Use stream buffer for CD3DFontStenzek
2016-02-28D3D12: Clean up debug device creation pathStenzek
2016-02-28D3D12: Improve robustness of command allocator and fence trackingStenzek
2016-02-28D3D12: Don't add fence tracking entries without buffer offset changesStenzek
2016-02-28D3D12: Don't clear texture SRV on destruction, as it may still be in useStenzek
2016-02-19Fix some very minor spelling mistakesJames Cowgill
2016-02-16Merge pull request #3645 from lioncash/dxmemMathew Maidment
2016-02-16Merge pull request #3644 from lioncash/shadercacheMathew Maidment
2016-02-16Rename Direct3D to Direct3D 11Chris Burgener
2016-02-16D3D12: Get rid of safe deletion macrosLioncash
2016-02-16D3DStreamBuffer: Use size_t within the class interfaceLioncash
2016-02-15NativeVertexFormat: Add missing override specifierLioncash
2016-02-15NativeVertexFormat: Use in-class initializationLioncash
2016-02-15ShaderCache: Remove unnecessary template type specificationsLioncash
2016-02-15ShaderCache: Remove unnecessary null checksLioncash
2016-02-15D3DBase: Fix missing return statementLioncash
2016-02-15D3D12: Initial commit for D3D12 backend implementation.hdcmeta
2016-02-14Copy all layers of textures with CopyRectangleFromTexturemimimi085181
2016-02-14For partial texture updates check the dimensions of the efb copy and the targ...mimimi085181
2016-01-31VideoCommon: Convert some DataReader includes into forward declarationsLioncash
2016-01-28Merge pull request #3426 from Sonicadvance1/ES_fix_framedumpRyan Houdek
2016-01-25Fifo: Make g_bSkipCurrentFrame a TU-local variableLioncash
2016-01-24OpcodeDecoder: Add namespaceLioncash
2016-01-20Merge pull request #3518 from Sonicadvance1/blacklist_sandyPierre Bourdon