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GameCube and Wii emulator
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Age
Commit message (
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Author
2019-04-21
TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies
Stenzek
2019-04-16
OGL: Support returning pipeline cache data
Stenzek
2019-04-16
D3D12: Support returning pipeline cache data
Stenzek
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-04-01
Vulkan: Prevent submission of command buffer with open queries
Stenzek
2019-04-01
D3D12: Fix rare case where command list was executed with open queries
Stenzek
2019-04-01
D3D12: Fix case where perf queries weren't flushed
Stenzek
2019-04-01
Implement D3D12 backend
Stenzek
2019-03-31
Merge pull request #7939 from Techjar/no-more-disabled-gfx-features
Connor McLaughlin
2019-03-30
Vulkan: Fix crash when checking subgroup support on Mesa
Stenzek
2019-03-29
Vulkan: Fix library load failure on Android
Stenzek
2019-03-29
Qt/HacksWidget: Fix backend feature support checks
Techjar
2019-03-29
Vulkan: Simplify perf queries using vkGetQueryPoolResults
Stenzek
2019-03-29
Vulkan: Fix barrier validation layer errors for bounding box
Stenzek
2019-03-29
Vulkan: Fix validation layer error for unbound texture layouts
Stenzek
2019-03-29
Vulkan: Simplify command buffer fence tracking
Stenzek
2019-03-29
Merge pull request #7869 from stenzek/d3dcommon
Connor McLaughlin
2019-03-29
Vulkan: Support subgroup reduction operations via GL_KHR_shader_subgroup
Stenzek
2019-03-29
OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
Stenzek
2019-03-29
D3D11: Make stateman a unique_ptr
Stenzek
2019-03-29
VertexManagerBase: Increase vertex/uniform buffer sizes
Stenzek
2019-03-29
VideoBackends: Verify validity before doing full renderer init
Stenzek
2019-03-29
D3D11: Use ComPtr smart pointer where possible
Stenzek
2019-03-29
D3D11: Use D3DCommon where appropriate
Stenzek
2019-03-29
Add D3DCommon (shared code between D3D11 and D3D12)
Stenzek
2019-03-29
Vulkan: Use Common::DynamicLibrary
Stenzek
2019-03-25
VideoBackends: Scale bounding box rectangle in the pixel shader
Stenzek
2019-03-15
Use proper view type of framebuffer images
Dzmitry Malyshau
2019-03-09
FramebufferManager: Implement deferred EFB cache invalidation
Stenzek
2019-03-09
VideoConfig: Add SupportsPartialDepthCopies to backend info
Stenzek
2019-03-07
Revert "Vulkan: Show backend as Vulkan (MoltenVK) on macOS"
spycrab
2019-03-06
Vulkan: Show backend as Vulkan (MoltenVK) on macOS
spycrab
2019-02-28
VideoBackends: Fix GPU decoding of XFB buffers
Stenzek
2019-02-19
Move most backend functionality to VideoCommon
Stenzek
2019-02-15
Vulkan: Support runtime selection of WSI
Stenzek
2019-02-13
Merge pull request #7798 from ShFil119/impr/empty
Tilka
2019-02-13
Use empty instead of size
Filip Gawin
2019-02-03
Merge pull request #7716 from stenzek/stereo
Tilka
2019-02-03
WiimoteEmu: Remove redundant Matrix library and use the one in Common.
Jordan Woyak
2019-02-02
Merge pull request #7747 from stenzek/vulkan-shutdown
Tilka
2019-01-27
Vulkan: Move clear shader from Renderer to ShaderCache
Stenzek
2019-01-27
Vulkan: Move swapchain related members from Renderer to SwapChain
Stenzek
2019-01-27
Vulkan: Use device-local functions where possible
Stenzek
2019-01-27
Vulkan: Don't execute command buffer before shutting down
Stenzek
2019-01-27
Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
Stenzek
2019-01-26
Vulkan: Set contents scale of Metal layer to screen factor
Stenzek
2019-01-25
Vulkan: Don't bind last descriptor set if bounding box is unsupported
Stenzek
2019-01-25
Vulkan: Remove unused UpdateUtilityUniformBuffer function
Stenzek
2019-01-25
Decouple XFB scanout from presentation
Stenzek
2019-01-25
VideoBackends: Store a backbuffer 'scale'
Stenzek
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