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4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
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release-prep-2506
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release-prep-2512
release-prep-2603
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GameCube and Wii emulator
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Author
2019-05-14
Merge pull request #8087 from spycrab/cmake_win2019
spycrab
2019-05-12
VideoBackends/D3D: Fix CMakeLists.txt
spycrab
2019-05-09
bbox minor fx
weihuoya
2019-05-08
VideoBackends/D3DCommon: Fix linking against self
spycrab
2019-05-06
Reformat repo to clang-format 7.0 rules
Techjar
2019-05-04
Replace MathUtil::Clamp with std::clamp
Léo Lam
2019-05-04
Merge pull request #7839 from ShFil119/impr/redundant
Léo Lam
2019-04-30
Remove redundant initialization
Filip Gawin
2019-04-28
Merge pull request #8048 from stenzek/vulkan-negative-scissor-rect
Connor McLaughlin
2019-04-28
Merge pull request #8051 from JosJuice/efb-constexpr
Connor McLaughlin
2019-04-28
Turn EFB_WIDTH/EFB_HEIGHT into constexpr
JosJuice
2019-04-28
Vulkan: Don't set a negative offset in scissor rect
Stenzek
2019-04-28
D3D: Set optional features after creating the device
Stenzek
2019-04-21
OGL: Set shared context state up to match main context
Stenzek
2019-04-21
OGL: Only set GL_PROGRAM_POINT_SIZE on desktop GL
Stenzek
2019-04-21
OGL: Fix binding error on shutdown
Stenzek
2019-04-21
OGL: Store shader source in OGLShader
Stenzek
2019-04-21
OGL: Remove unused ProgramShaderCache::CompileShader()
Stenzek
2019-04-21
Replace EFBRectangle/TargetRectangle with MathUtil::Rectangle
Stenzek
2019-04-21
TextureCache: Use linear filtering on y-scaled and >1xIR VRAM copies
Stenzek
2019-04-16
OGL: Support returning pipeline cache data
Stenzek
2019-04-16
D3D12: Support returning pipeline cache data
Stenzek
2019-04-16
AbstractPipeline: Support returning "cache data"
Stenzek
2019-04-01
Vulkan: Prevent submission of command buffer with open queries
Stenzek
2019-04-01
D3D12: Fix rare case where command list was executed with open queries
Stenzek
2019-04-01
D3D12: Fix case where perf queries weren't flushed
Stenzek
2019-04-01
Implement D3D12 backend
Stenzek
2019-03-31
Merge pull request #7939 from Techjar/no-more-disabled-gfx-features
Connor McLaughlin
2019-03-30
Vulkan: Fix crash when checking subgroup support on Mesa
Stenzek
2019-03-29
Vulkan: Fix library load failure on Android
Stenzek
2019-03-29
Qt/HacksWidget: Fix backend feature support checks
Techjar
2019-03-29
Vulkan: Simplify perf queries using vkGetQueryPoolResults
Stenzek
2019-03-29
Vulkan: Fix barrier validation layer errors for bounding box
Stenzek
2019-03-29
Vulkan: Fix validation layer error for unbound texture layouts
Stenzek
2019-03-29
Vulkan: Simplify command buffer fence tracking
Stenzek
2019-03-29
Merge pull request #7869 from stenzek/d3dcommon
Connor McLaughlin
2019-03-29
Vulkan: Support subgroup reduction operations via GL_KHR_shader_subgroup
Stenzek
2019-03-29
OGL: Support subgroup reduction operations via GL_NV_shader_thread_shuffle
Stenzek
2019-03-29
D3D11: Make stateman a unique_ptr
Stenzek
2019-03-29
VertexManagerBase: Increase vertex/uniform buffer sizes
Stenzek
2019-03-29
VideoBackends: Verify validity before doing full renderer init
Stenzek
2019-03-29
D3D11: Use ComPtr smart pointer where possible
Stenzek
2019-03-29
D3D11: Use D3DCommon where appropriate
Stenzek
2019-03-29
Add D3DCommon (shared code between D3D11 and D3D12)
Stenzek
2019-03-29
Vulkan: Use Common::DynamicLibrary
Stenzek
2019-03-25
VideoBackends: Scale bounding box rectangle in the pixel shader
Stenzek
2019-03-15
Use proper view type of framebuffer images
Dzmitry Malyshau
2019-03-09
FramebufferManager: Implement deferred EFB cache invalidation
Stenzek
2019-03-09
VideoConfig: Add SupportsPartialDepthCopies to backend info
Stenzek
2019-03-07
Revert "Vulkan: Show backend as Vulkan (MoltenVK) on macOS"
spycrab
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