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dolphin
4.0-hotfixes
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release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
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stable
GameCube and Wii emulator
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VideoBackends
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Author
2022-07-21
VideoBackends:Metal: MSAA support
TellowKrinkle
2022-07-21
VideoBackends:Metal: Use base vertex
TellowKrinkle
2022-07-21
VideoBackends:Metal: Cache pipelines
TellowKrinkle
2022-07-21
VideoBackends:Metal: Create samplers on demand
TellowKrinkle
2022-07-21
VideoBackends:Metal: FBFetch for Intel GPUs
TellowKrinkle
2022-07-21
VideoBackends:Metal: Use DriverDetails for bugs
TellowKrinkle
2022-07-21
VideoBackends: Add Metal renderer
TellowKrinkle
2022-07-17
Merge pull request #10747 from tellowkrinkle/LateUIDFixup
JMC47
2022-07-16
Software: Use hardware-verified numbers for RGB->YUV conversion
Pokechu22
2022-07-16
Restructure parameters to TetxureConverterShaderGen/TextureConversionShader
Pokechu22
2022-07-13
VideoCommon: Better driver bug handling
TellowKrinkle
2022-07-10
Merge pull request #10749 from tellowkrinkle/IntelUbershaders
JMC47
2022-07-10
Merge pull request #10829 from AdmiralCurtiss/spirv-cross-cmake-fix
JosJuice
2022-07-09
ShaderCompiler: Use compute shader header in compute shaders
OatmealDome
2022-07-10
D3DCommon: Add glslang include directories in CMake.
Admiral H. Curtiss
2022-07-08
Merge pull request #10673 from iwubcode/spirv-backends
JMC47
2022-06-30
Resolve GCC Warnings
Minty-Meeo
2022-06-24
VideoBackends / VideoCommon: refactor Vulkan to use new SPIRV functionality
iwubcode
2022-06-24
D3D: update BoundingBox to match generated shader code
iwubcode
2022-06-24
D3D / VideoCommon: generate HLSL from SPIRV
iwubcode
2022-06-16
VideoCommon: Fix SSBO layout and remove associated "bug"
TellowKrinkle
2022-06-14
VideoCommon: Fix Intel GPUs on Metal/Vulkan locking up in ubershaders
TellowKrinkle
2022-06-01
VKMain: Remove check for macOS 10.14
OatmealDome
2022-05-22
cmake: Don't use PCH with Qt6.
Admiral H. Curtiss
2022-05-18
Show a panic alert if the CP matrix indices don't match the XF matrix indices
Pokechu22
2022-04-24
Merge pull request #10251 from Pokechu22/negative-scissor
JMC47
2022-04-24
Merge pull request #10601 from Pokechu22/vulkan-shader-compile-error
Pokechu22
2022-04-24
Merge pull request #10290 from OatmealDome/m1-earlyz-bug
JMC47
2022-04-22
VideoCommon: Add comment explaining why only the first normal gets normalized
Pokechu22
2022-04-22
VideoCommon: Handle emboss texgen with only a single normal
Pokechu22
2022-04-22
VideoCommon: Rename norm0/norm1/norm2 to normal/tangent/binormal
Pokechu22
2022-04-22
Vulkan: Include the info log in the shader compile error panic alert
Pokechu22
2022-04-22
Vulkan: Close the output stream on shader compile error before showing the pa...
Pokechu22
2022-04-20
DriverDetails: Add broken discard with early-Z bug on Apple Silicon GPUs
OatmealDome
2022-04-19
DriverDetails: Introduce new VENDOR_APPLE for Apple GPUs
OatmealDome
2022-04-19
VKPipeline: Add shader blending support
OatmealDome
2022-04-16
Software: Fix scissor rectangle always being block-aligned
Pokechu22
2022-04-16
Software: Disable clipping based on xfmem
Pokechu22
2022-04-16
Software: Use new scissor logic
Pokechu22
2022-04-16
VideoCommon: Rework scissor handling
Pokechu22
2022-04-16
VideoCommon: Remove bSupportsOversizedViewports
Pokechu22
2022-04-08
Software: Fix zfreeze with CullMode::All
Pokechu22
2022-04-08
Software: Store offset in Slope
Pokechu22
2022-04-08
Software: Remove config to disable ZComploc and ZFreeze
Pokechu22
2022-03-29
Software: Implement pixel engine alpha read mode
Pokechu22
2022-03-24
VideoBackends: fix opengl object label which was given an invalid enumeration...
iwubcode
2022-03-08
Software/EfbInterface: Remove logspam for RGB565_Z16 being unsupported
Pokechu22
2022-02-23
OGLRender: Log video backend info, in addition to showing it via OSD
Pokechu22
2022-02-08
Treat alpha as 0 if alpha is 1 for blending
Pokechu22
2022-02-08
Use the same logic for lerp bias for color and alpha
Pokechu22
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