| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-11-19 | D3DUtil: Remove unused defines | Lioncash | |
| 2017-11-19 | D3DUtil: Make file-scope variables internally linked where applicable | Lioncash | |
| All file scope variables are able to be made internally linked. CD3DFont is essentially used as an extension to the utility interface, so this is able to be made internal as well, removing a global from external view. | |||
| 2017-11-19 | Merge pull request #6186 from lioncash/enum-class | Leo Lam | |
| VideoConfig: Make AspectMode and StereoMode enum classes | |||
| 2017-11-19 | Merge pull request #6198 from lioncash/cmake | Markus Wick | |
| D3D: Remove non-existent files from CMakeLists.txt | |||
| 2017-11-19 | VideoBackends: Remove header inclusions made unnecessary with Hybrid XFB | Lioncash | |
| Just some inclusions that weren't removed in the initial Hybrid XFB PR. | |||
| 2017-11-19 | D3D: Remove non-existent files from CMakeLists.txt | Lioncash | |
| Just a leftover that was missed in the Hybrid XFB PR. | |||
| 2017-11-18 | VideoConfig: Make StereoMode an enum class | Lioncash | |
| Makes for more strongly-typed identifiers (and doesn't pollute surrounding namespaces) | |||
| 2017-11-18 | VideoConfig: Make AspectMode an enum class | Lioncash | |
| Makes for more strongly-typed identifiers (and doesn't pollute surrounding namespaces) | |||
| 2017-11-17 | Software Backend: Remove reinterpret_cast which violates the strict aliasing ↵ | iwubcode | |
| rule | |||
| 2017-11-17 | Software Backend: Rename 'copy_region' to 'CopyRegion' | iwubcode | |
| 2017-11-17 | Software Backend: allow screenshots/video to be taken with valid data | iwubcode | |
| 2017-11-17 | Hybrid XFB: Fix lint errors | iwubcode | |
| 2017-11-17 | Video Backends: Remove the right of the xfb region for games where the | iwubcode | |
| VI stride does not match the VI width | |||
| 2017-11-17 | HybridXFB: Fix lint errors | iwubcode | |
| 2017-11-17 | Software Backend: Force EFB/XFB to copy to ram | iwubcode | |
| 2017-11-17 | Software Backend: Fix xfb output and add vertical scaling support | iwubcode | |
| 2017-11-17 | Video Common: Add XFB decoding via the GPU | iwubcode | |
| 2017-11-17 | Remove TODOs | iwubcode | |
| 2017-11-17 | Remove old XFB logic | iwubcode | |
| 2017-11-17 | Video Backends: Implement vertical scaling for xfb copies. This fixes the | iwubcode | |
| display of PAL games that run in 50hz mode. | |||
| 2017-11-17 | Add an additional flag fo 'XFB Copy' | iwubcode | |
| 2017-11-17 | Add new GUI option to skip XFBToRam and remove old XFB options | iwubcode | |
| 2017-11-17 | Add ability to dump xfb copies to texture for debugging purposes | iwubcode | |
| 2017-11-17 | Support frame and video dumping from VideoCommon | iwubcode | |
| 2017-11-17 | Add support for hybrid XFB | iwubcode | |
| 2017-11-12 | D3D/main: Remove unused variable in InitBackendInfo() | Lioncash | |
| 2017-11-11 | D3DUtil: Remove unused file-scope variables | Lioncash | |
| These used to be used when the drawShadedTexSubQuad() function existed, but since it's been removed they now have no use. | |||
| 2017-11-06 | Merge pull request #6165 from JosJuice/auto-ir-handling | Anthony | |
| Fix incorrect handling of auto IR | |||
| 2017-11-04 | Merge pull request #6111 from stenzek/enable-vk-nv-glsl | Pierre Bourdon | |
| Vulkan: Use VK_NV_glsl extension where available, and skip glslang | |||
| 2017-11-03 | Fix incorrect handling of auto IR | JosJuice | |
| Some lines of code in Dolphin just plainly grabbed the value of g_ActiveConfig.iEFBScale, which resulted in Auto being treated as 0x rather than the actual automatically selected scale. | |||
| 2017-10-31 | Merge pull request #6118 from Tomcc/master | Leo Lam | |
| Resolution independent mipmaps (high IR Super Mario Galaxy Fix) | |||
| 2017-10-30 | D3D Backend: Change encoding parameter types from DWORD to our platform ↵ | iwubcode | |
| agnostic types | |||
| 2017-10-27 | Fixed fog, lava, water in Mario Galaxy (and possibly other games) in higher ↵ | Tommaso Checchi | |
| IRs by detecting & fixing the mipmaps that aren't just used for downscaling, but are handmade to create a gradient. | |||
| 2017-10-22 | Merge pull request #6124 from stenzek/vulkan-shutdown-vxfb | Leo Lam | |
| Vulkan: Fix crash on shutdown with Virtual XFB enabled | |||
| 2017-10-21 | TextureCache: don't create texture decoding resources if not enabled | Michael M | |
| 2017-10-18 | Vulkan: Fix crash on shutdown with Virtual XFB enabled | Stenzek | |
| 2017-10-11 | Vulkan: Improve readability of device/instance extension checks | Stenzek | |
| 2017-10-11 | Vulkan: Use VK_NV_glsl extension where available, and skip glslang | Stenzek | |
| 2017-10-11 | Merge pull request #6066 from stenzek/vulkan-resize | Stenzek | |
| Vulkan: Fixes for window resizing | |||
| 2017-10-10 | Vulkan: Only use oldSwapchain in response to VK_ERROR_OUT_OF_DATE_KHR | Stenzek | |
| Seems to be required on the latest NV driver, otherwise the presented images are never shown. | |||
| 2017-10-10 | Vulkan: Set a flag to resize the swap chain when presenting fails | Stenzek | |
| Drivers can return VK_ERROR_OUT_OF_DATE_KHR from vkQueuePresentKHR, and we should resize the image in this case, as well as when getting it back from vkAcquireNextImageKHR. | |||
| 2017-10-10 | Vulkan: Fix bug where command buffer wouldn't be started after resize | Stenzek | |
| 2017-10-08 | Vulkan: Fix crash when Core initialisation fails | Léo Lam | |
| The Vulkan backend was not shutting down the AsyncShaderCompiler and some other instances, causing asserts to hit, followed by a hard crash. | |||
| 2017-09-17 | OGL/TextureCache: use std::array for the palette shader array | Lioncash | |
| 2017-09-17 | OGL/TextureCache: Move file statics to the TextureCache class | Lioncash | |
| These rely on instance state, or are used within instance-based class member functions, so they should belong to the instance itself instead of being file statics. | |||
| 2017-09-11 | Software/TextureSampler: const correctness | Lioncash | |
| 2017-09-11 | VideoBackends: Move SamplerState to common | Stenzek | |
| 2017-09-11 | VideoCommon: Add helpers for generating common render states | Stenzek | |
| 2017-09-11 | Vulkan: Clear contents of EFB convert framebuffer at create time | Stenzek | |
| Fixes a validation layer warning when converting pixel formats. | |||
| 2017-09-11 | Vulkan: Fix interface mismatch in RGB->YUYV shader | Stenzek | |
