diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2017-09-29 00:31:08 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2017-11-17 22:11:32 -0600 |
| commit | 4964fc87ae15600252cea8a07df5799e91c11875 (patch) | |
| tree | dfd067d59541079078dae594dcd2476db854a168 /Source/Core/VideoBackends | |
| parent | a129a53e56cdff93e2fd092fd56f3e0726408a60 (diff) | |
Video Backends: Remove the right of the xfb region for games where the
VI stride does not match the VI width
Diffstat (limited to 'Source/Core/VideoBackends')
| -rw-r--r-- | Source/Core/VideoBackends/D3D/Render.cpp | 5 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/OGL/Render.cpp | 8 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWOGLWindow.cpp | 4 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWOGLWindow.h | 3 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Software/SWRenderer.cpp | 4 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/Renderer.cpp | 9 | ||||
| -rw-r--r-- | Source/Core/VideoBackends/Vulkan/Renderer.h | 2 |
7 files changed, 18 insertions, 17 deletions
diff --git a/Source/Core/VideoBackends/D3D/Render.cpp b/Source/Core/VideoBackends/D3D/Render.cpp index 82e5772b15..3f5fce3d10 100644 --- a/Source/Core/VideoBackends/D3D/Render.cpp +++ b/Source/Core/VideoBackends/D3D/Render.cpp @@ -608,7 +608,7 @@ void Renderer::SetBlendingState(const BlendingState& state) } // This function has the final picture. We adjust the aspect ratio here. -void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma) +void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma) { ResetAPIState(); @@ -624,9 +624,8 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti // activate linear filtering for the buffer copies D3D::SetLinearCopySampler(); auto* xfb_texture = static_cast<DXTexture*>(texture); - TargetRectangle source_rc = xfb_texture->GetConfig().GetRect(); - BlitScreen(source_rc, targetRc, xfb_texture->GetRawTexIdentifier(), + BlitScreen(xfb_region, targetRc, xfb_texture->GetRawTexIdentifier(), xfb_texture->GetConfig().width, xfb_texture->GetConfig().height, Gamma); // Reset viewport for drawing text diff --git a/Source/Core/VideoBackends/OGL/Render.cpp b/Source/Core/VideoBackends/OGL/Render.cpp index 05aaef66c4..46c9787eb5 100644 --- a/Source/Core/VideoBackends/OGL/Render.cpp +++ b/Source/Core/VideoBackends/OGL/Render.cpp @@ -1325,7 +1325,7 @@ void Renderer::SetBlendingState(const BlendingState& state) } // This function has the final picture. We adjust the aspect ratio here. -void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma) +void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma) { if (g_ogl_config.bSupportsDebug) { @@ -1337,10 +1337,8 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti auto* xfb_texture = static_cast<OGLTexture*>(texture); - TargetRectangle sourceRc = ConvertEFBRectangle(rc); - sourceRc.left = 0; - sourceRc.right = xfb_texture->GetConfig().width; - sourceRc.top = xfb_texture->GetConfig().height; + TargetRectangle sourceRc = xfb_region; + sourceRc.top = xfb_region.GetHeight(); sourceRc.bottom = 0; ResetAPIState(); diff --git a/Source/Core/VideoBackends/Software/SWOGLWindow.cpp b/Source/Core/VideoBackends/Software/SWOGLWindow.cpp index bead74872d..8027d3fb68 100644 --- a/Source/Core/VideoBackends/Software/SWOGLWindow.cpp +++ b/Source/Core/VideoBackends/Software/SWOGLWindow.cpp @@ -90,7 +90,7 @@ void SWOGLWindow::PrintText(const std::string& text, int x, int y, u32 color) m_text.push_back({text, x, y, color}); } -void SWOGLWindow::ShowImage(AbstractTexture* image, float aspect) +void SWOGLWindow::ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region) { SW::SWTexture* sw_image = static_cast<SW::SWTexture*>(image); GLInterface->Update(); // just updates the render window position and the backbuffer size @@ -103,6 +103,8 @@ void SWOGLWindow::ShowImage(AbstractTexture* image, float aspect) glActiveTexture(GL_TEXTURE9); glBindTexture(GL_TEXTURE_2D, m_image_texture); + // TODO: Apply xfb_region + glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment glPixelStorei(GL_UNPACK_ROW_LENGTH, sw_image->GetConfig().width); diff --git a/Source/Core/VideoBackends/Software/SWOGLWindow.h b/Source/Core/VideoBackends/Software/SWOGLWindow.h index 68fbcc133e..64ee2414bc 100644 --- a/Source/Core/VideoBackends/Software/SWOGLWindow.h +++ b/Source/Core/VideoBackends/Software/SWOGLWindow.h @@ -9,6 +9,7 @@ #include <vector> #include "Common/CommonTypes.h" +#include "VideoCommon/VideoCommon.h" class AbstractTexture; @@ -23,7 +24,7 @@ public: void PrintText(const std::string& text, int x, int y, u32 color); // Image to show, will be swapped immediately - void ShowImage(AbstractTexture* image, float aspect); + void ShowImage(AbstractTexture* image, const EFBRectangle& xfb_region); int PeekMessages(); diff --git a/Source/Core/VideoBackends/Software/SWRenderer.cpp b/Source/Core/VideoBackends/Software/SWRenderer.cpp index 97311d0e1f..3c05068606 100644 --- a/Source/Core/VideoBackends/Software/SWRenderer.cpp +++ b/Source/Core/VideoBackends/Software/SWRenderer.cpp @@ -43,13 +43,13 @@ void SWRenderer::RenderText(const std::string& pstr, int left, int top, u32 colo } // Called on the GPU thread -void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma) +void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma) { OSD::DoCallbacks(OSD::CallbackType::OnFrame); DrawDebugText(); - SWOGLWindow::s_instance->ShowImage(texture, 1.0); + SWOGLWindow::s_instance->ShowImage(texture, xfb_region); UpdateActiveConfig(); } diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.cpp b/Source/Core/VideoBackends/Vulkan/Renderer.cpp index af0bfba451..d5d105ff6b 100644 --- a/Source/Core/VideoBackends/Vulkan/Renderer.cpp +++ b/Source/Core/VideoBackends/Vulkan/Renderer.cpp @@ -481,7 +481,7 @@ void Renderer::ReinterpretPixelData(unsigned int convtype) BindEFBToStateTracker(); } -void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ticks, float Gamma) +void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma) { // Pending/batched EFB pokes should be included in the final image. FramebufferManager::GetInstance()->FlushEFBPokes(); @@ -504,7 +504,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti // Draw to the screen if we have a swap chain. if (m_swap_chain) { - DrawScreen(xfb_texture); + DrawScreen(xfb_texture, xfb_region); // Submit the current command buffer, signaling rendering finished semaphore when it's done // Because this final command buffer is rendering to the swap chain, we need to wait for @@ -552,7 +552,7 @@ void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& rc, u64 ti g_shader_cache->RetrieveAsyncShaders(); } -void Renderer::DrawScreen(VKTexture* xfb_texture) +void Renderer::DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region) { VkResult res; if (!g_command_buffer_mgr->CheckLastPresentFail()) @@ -605,7 +605,8 @@ void Renderer::DrawScreen(VKTexture* xfb_texture) // Draw TargetRectangle source_rc = xfb_texture->GetConfig().GetRect(); - BlitScreen(m_swap_chain->GetRenderPass(), GetTargetRectangle(), source_rc, xfb_texture->GetRawTexIdentifier()); + BlitScreen(m_swap_chain->GetRenderPass(), GetTargetRectangle(), xfb_region, + xfb_texture->GetRawTexIdentifier()); // Draw OSD Util::SetViewportAndScissor(g_command_buffer_mgr->GetCurrentCommandBuffer(), 0, 0, diff --git a/Source/Core/VideoBackends/Vulkan/Renderer.h b/Source/Core/VideoBackends/Vulkan/Renderer.h index a94d44138b..2fbf240122 100644 --- a/Source/Core/VideoBackends/Vulkan/Renderer.h +++ b/Source/Core/VideoBackends/Vulkan/Renderer.h @@ -86,7 +86,7 @@ private: void DestroyShaders(); // Draw the frame, as well as the OSD to the swap chain. - void DrawScreen(VKTexture* xfb_texture); + void DrawScreen(VKTexture* xfb_texture, const EFBRectangle& xfb_region); // Copies/scales an image to the currently-bound framebuffer. void BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_rect, |
